godot/doc/classes/TranslationServer.xml

84 lines
2.4 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TranslationServer" inherits="Object" version="3.2">
<brief_description>
2018-11-19 04:20:05 +00:00
Server that manages all translations.
</brief_description>
<description>
2018-11-19 04:20:05 +00:00
Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
<return type="void">
</return>
<argument index="0" name="translation" type="Translation">
</argument>
<description>
2018-11-19 04:20:05 +00:00
Adds a [Translation] resource.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
2018-11-19 04:20:05 +00:00
Clears the server from all translations.
</description>
</method>
<method name="get_loaded_locales" qualifiers="const">
<return type="Array">
</return>
<description>
Returns an Array of all loaded locales of the game.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String">
</return>
<description>
2018-11-19 04:20:05 +00:00
Returns the current locale of the game.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="locale" type="String">
</argument>
<description>
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
</description>
</method>
<method name="remove_translation">
<return type="void">
</return>
<argument index="0" name="translation" type="Translation">
</argument>
<description>
2018-11-19 04:20:05 +00:00
Removes the given translation from the server.
</description>
</method>
<method name="set_locale">
<return type="void">
</return>
<argument index="0" name="locale" type="String">
</argument>
<description>
2018-11-19 04:20:05 +00:00
Sets the locale of the game.
</description>
</method>
<method name="translate" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="message" type="String">
</argument>
<description>
2018-11-19 04:20:05 +00:00
Returns the current locale's translation for the given message (key).
</description>
</method>
</methods>
<constants>
</constants>
</class>