2019-04-03 05:54:58 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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2019-07-29 22:54:00 +00:00
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#include "Common/BaseProcess.h"
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2019-04-03 05:54:58 +00:00
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#include <string>
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struct aiNode;
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namespace Assimp {
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/**
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* Force embedding of textures (using the path = "*1" convention).
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* If a texture's file does not exist at the specified path
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* (due, for instance, to an absolute path generated on another system),
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* it will check if a file with the same name exists at the root folder
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* of the imported model. And if so, it uses that.
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*/
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class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
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public:
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/// The default class constructor.
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EmbedTexturesProcess();
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/// The class destructor.
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virtual ~EmbedTexturesProcess();
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/// Overwritten, @see BaseProcess
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virtual bool IsActive(unsigned int pFlags) const;
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/// Overwritten, @see BaseProcess
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virtual void SetupProperties(const Importer* pImp);
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/// Overwritten, @see BaseProcess
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virtual void Execute(aiScene* pScene);
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private:
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// Resolve the path and add the file content to the scene as a texture.
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bool addTexture(aiScene* pScene, std::string path) const;
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private:
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std::string mRootPath;
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};
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} // namespace Assimp
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