godot/drivers/ao/audio_driver_ao.cpp

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/*************************************************************************/
/* audio_driver_ao.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014 Anton Yabchinskiy. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_ao.h"
#ifdef AO_ENABLED
#include "globals.h"
#include "os/os.h"
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#include <cstring>
Error AudioDriverAO::init() {
active = false;
thread_exited = false;
exit_thread = false;
pcm_open = false;
samples_in = NULL;
mix_rate = 44100;
output_format = OUTPUT_STEREO;
channels = 2;
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ao_sample_format format;
format.bits = 16;
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format.rate = mix_rate;
format.channels = channels;
format.byte_format = AO_FMT_LITTLE;
format.matrix = "L,R";
device = ao_open_live(ao_default_driver_id(), &format, NULL);
ERR_FAIL_COND_V(device == NULL, ERR_CANT_OPEN);
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int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2( latency * mix_rate / 1000 );
samples_in = memnew_arr(int32_t, buffer_size * channels);
mutex = Mutex::create();
thread = Thread::create(AudioDriverAO::thread_func, this);
return OK;
};
void AudioDriverAO::thread_func(void* p_udata) {
AudioDriverAO* ad = (AudioDriverAO*)p_udata;
// Overwrite samples on conversion
int16_t* samples_out = reinterpret_cast<int16_t*>(ad->samples_in);
unsigned int n_samples = ad->buffer_size * ad->channels;
unsigned int n_bytes = n_samples * sizeof(int16_t);
while (!ad->exit_thread) {
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if (ad->active) {
ad->lock();
ad->audio_server_process(ad->buffer_size, ad->samples_in);
ad->unlock();
for (unsigned int i = 0; i < n_samples; i++) {
samples_out[i] = ad->samples_in[i] >> 16;
}
} else {
memset(samples_out, 0, n_bytes);
}
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if (ad->exit_thread)
break;
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if (!ao_play(ad->device, reinterpret_cast<char*>(samples_out), n_bytes)) {
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ERR_PRINT("ao_play() failed");
}
};
ad->thread_exited = true;
};
void AudioDriverAO::start() {
active = true;
};
int AudioDriverAO::get_mix_rate() const {
return mix_rate;
};
AudioDriverSW::OutputFormat AudioDriverAO::get_output_format() const {
return output_format;
};
void AudioDriverAO::lock() {
if (!thread || !mutex)
return;
mutex->lock();
};
void AudioDriverAO::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
};
void AudioDriverAO::finish() {
if (!thread)
return;
exit_thread = true;
Thread::wait_to_finish(thread);
if (samples_in) {
memdelete_arr(samples_in);
};
memdelete(thread);
if (mutex)
memdelete(mutex);
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if (device)
ao_close(device);
thread = NULL;
};
AudioDriverAO::AudioDriverAO() {
mutex = NULL;
thread = NULL;
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ao_initialize();
};
AudioDriverAO::~AudioDriverAO() {
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ao_shutdown();
};
#endif