godot/doc/classes/VisualShaderNodeVectorScalarStep.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorScalarStep" inherits="VisualShaderNode" version="3.2">
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<brief_description>
Calculates a vector Step function within the visual shader graph.
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</brief_description>
<description>
Translates to [code]step(edge, x)[/code] in the shader language.
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>