godot/servers/visual/visual_server_global.h

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#ifndef VISUALSERVERGLOBAL_H
#define VISUALSERVERGLOBAL_H
#include "rasterizer.h"
class VisualServerCanvas;
class VisualServerViewport;
class VisualServerScene;
class VisualServerGlobals
{
public:
static RasterizerStorage *storage;
static RasterizerCanvas *canvas_render;
static RasterizerScene *scene_render;
static Rasterizer *rasterizer;
static VisualServerCanvas *canvas;
static VisualServerViewport *viewport;
static VisualServerScene *scene;
};
#define VSG VisualServerGlobals
#endif // VISUALSERVERGLOBAL_H