godot/modules/mono/mono_gd/gd_mono_class.cpp

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2017-10-02 21:24:00 +00:00
/*************************************************************************/
/* gd_mono_class.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_mono_class.h"
#include <mono/metadata/attrdefs.h>
#include "gd_mono_assembly.h"
MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) {
return mono_class_get_type(p_class->get_raw());
}
bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
GDMonoClass *GDMonoClass::get_parent_class() {
if (assembly) {
MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
if (parent_mono_class) {
return GDMono::get_singleton()->get_class(parent_mono_class);
}
}
return NULL;
}
bool GDMonoClass::has_method(const StringName &p_name) {
return get_method(p_name) != NULL;
}
bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(p_attr_class, false);
#endif
if (!attrs_fetched)
fetch_attributes();
if (!attributes)
return false;
return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
}
MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
#ifdef DEBUG_ENABLED
ERR_FAIL_NULL_V(p_attr_class, NULL);
#endif
if (!attrs_fetched)
fetch_attributes();
if (!attributes)
return NULL;
return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
}
void GDMonoClass::fetch_attributes() {
ERR_FAIL_COND(attributes != NULL);
attributes = mono_custom_attrs_from_class(get_raw());
attrs_fetched = true;
}
void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base) {
CRASH_COND(!CACHED_CLASS(GodotObject)->is_assignable_from(this));
if (methods_fetched)
return;
void *iter = NULL;
MonoMethod *raw_method = NULL;
while ((raw_method = mono_class_get_methods(get_raw(), &iter)) != NULL) {
StringName name = mono_method_get_name(raw_method);
GDMonoMethod *method = get_method(raw_method, name);
ERR_CONTINUE(!method);
if (method->get_name() != name) {
#ifdef DEBUG_ENABLED
String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
WARN_PRINTS("Method `" + fullname + "` is hidden by Godot API method. Should be `" +
method->get_full_name_no_class() + "`. In class `" + namespace_name + "." + class_name + "`.");
#endif
continue;
}
#ifdef DEBUG_ENABLED
// For debug builds, we also fetched from native base classes as well before if this is not a native base class.
// This allows us to warn the user here if he is using snake_case by mistake.
if (p_native_base != this) {
GDMonoClass *native_top = p_native_base;
while (native_top) {
GDMonoMethod *m = native_top->get_method(name, method->get_parameters_count());
if (m && m->get_name() != name) {
// found
String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
WARN_PRINTS("Method `" + fullname + "` should be `" + m->get_full_name_no_class() +
"`. In class `" + namespace_name + "." + class_name + "`.");
break;
}
if (native_top == CACHED_CLASS(GodotObject))
break;
native_top = native_top->get_parent_class();
}
}
#endif
uint32_t flags = mono_method_get_flags(method->mono_method, NULL);
if (!(flags & MONO_METHOD_ATTR_VIRTUAL))
continue;
// Virtual method of Godot Object derived type, let's try to find GodotMethod attribute
GDMonoClass *top = p_native_base;
while (top) {
GDMonoMethod *base_method = top->get_method(name, method->get_parameters_count());
if (base_method && base_method->has_attribute(CACHED_CLASS(GodotMethodAttribute))) {
// Found base method with GodotMethod attribute.
// We get the original API method name from this attribute.
// This name must point to the virtual method.
MonoObject *attr = base_method->get_attribute(CACHED_CLASS(GodotMethodAttribute));
StringName godot_method_name = CACHED_FIELD(GodotMethodAttribute, methodName)->get_string_value(attr);
#ifdef DEBUG_ENABLED
CRASH_COND(godot_method_name == StringName());
#endif
MethodKey key = MethodKey(godot_method_name, method->get_parameters_count());
GDMonoMethod **existing_method = methods.getptr(key);
if (existing_method)
memdelete(*existing_method); // Must delete old one
methods.set(key, method);
break;
}
if (top == CACHED_CLASS(GodotObject))
break;
top = top->get_parent_class();
}
}
methods_fetched = true;
}
GDMonoMethod *GDMonoClass::get_method(const StringName &p_name) {
ERR_FAIL_COND_V(!methods_fetched, NULL);
const MethodKey *k = NULL;
while ((k = methods.next(k))) {
if (k->name == p_name)
return methods.get(*k);
}
return NULL;
}
GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
MethodKey key = MethodKey(p_name, p_params_count);
GDMonoMethod **match = methods.getptr(key);
if (match)
return *match;
if (methods_fetched)
return NULL;
MonoMethod *raw_method = mono_class_get_method_from_name(mono_class, String(p_name).utf8().get_data(), p_params_count);
if (raw_method) {
GDMonoMethod *method = memnew(GDMonoMethod(p_name, raw_method));
methods.set(key, method);
return method;
}
return NULL;
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) {
MonoMethodSignature *sig = mono_method_signature(p_raw_method);
int params_count = mono_signature_get_param_count(sig);
StringName method_name = mono_method_get_name(p_raw_method);
return get_method(p_raw_method, method_name, params_count);
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name) {
MonoMethodSignature *sig = mono_method_signature(p_raw_method);
int params_count = mono_signature_get_param_count(sig);
return get_method(p_raw_method, p_name, params_count);
}
GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) {
ERR_FAIL_NULL_V(p_raw_method, NULL);
MethodKey key = MethodKey(p_name, p_params_count);
GDMonoMethod **match = methods.getptr(key);
if (match)
return *match;
GDMonoMethod *method = memnew(GDMonoMethod(p_name, p_raw_method));
methods.set(key, method);
return method;
}
GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, bool p_include_namespace) {
MonoMethodDesc *desc = mono_method_desc_new(p_description.utf8().get_data(), p_include_namespace);
MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
mono_method_desc_free(desc);
return get_method(method);
}
GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
if (result)
return result->value();
if (fields_fetched)
return NULL;
MonoClassField *raw_field = mono_class_get_field_from_name(mono_class, String(p_name).utf8().get_data());
if (raw_field) {
GDMonoField *field = memnew(GDMonoField(raw_field, this));
fields.insert(p_name, field);
return field;
}
return NULL;
}
const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
if (fields_fetched)
return fields_list;
void *iter = NULL;
MonoClassField *raw_field = NULL;
while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) {
StringName name = mono_field_get_name(raw_field);
Map<StringName, GDMonoField *>::Element *match = fields.find(name);
if (match) {
fields_list.push_back(match->get());
} else {
GDMonoField *field = memnew(GDMonoField(raw_field, this));
fields.insert(name, field);
fields_list.push_back(field);
}
}
fields_fetched = true;
return fields_list;
}
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
class_name = p_name;
mono_class = p_class;
assembly = p_assembly;
attrs_fetched = false;
attributes = NULL;
methods_fetched = false;
fields_fetched = false;
}
GDMonoClass::~GDMonoClass() {
if (attributes) {
mono_custom_attrs_free(attributes);
}
for (Map<StringName, GDMonoField *>::Element *E = fields.front(); E; E = E->next()) {
memdelete(E->value());
}
{
// Ugly workaround...
// We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods).
// This way, we end with both the snake_case name and the PascalCasel name paired with the same method.
// Therefore, we must avoid deleting the same pointer twice.
int offset = 0;
Vector<GDMonoMethod *> deleted_methods;
deleted_methods.resize(methods.size());
const MethodKey *k = NULL;
while ((k = methods.next(k))) {
GDMonoMethod *method = methods.get(*k);
if (method) {
for (int i = 0; i < offset; i++) {
if (deleted_methods[i] == method) {
// Already deleted
goto already_deleted;
}
}
deleted_methods[offset] = method;
++offset;
memdelete(method);
}
already_deleted:;
}
methods.clear();
}
}