godot/modules/mono/config.py

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def can_build(env, platform):
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if platform in ['javascript']:
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return False # Not yet supported
return True
def configure(env):
env.use_ptrcall = True
env.add_module_version_string('mono')
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def get_doc_classes():
return [
'@C#',
'CSharpScript',
'GodotSharp',
]
def get_doc_path():
return 'doc_classes'
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False