godot/modules/gdnative/gdnative_library_singleton_editor.cpp

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/*************************************************************************/
/* gdnative_library_singleton_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef TOOLS_ENABLED
#include "gdnative_library_singleton_editor.h"
#include "gdnative.h"
#include "editor/editor_node.h"
Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
Set<String> file_paths;
// check children
for (int i = 0; i < p_dir->get_file_count(); i++) {
String file_name = p_dir->get_file(i);
String file_type = p_dir->get_file_type(i);
if (file_type != "GDNativeLibrary") {
continue;
}
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
if (lib.is_valid() && lib->is_singleton()) {
file_paths.insert(p_dir->get_file_path(i));
}
}
// check subdirectories
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));
for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
file_paths.insert(E->get());
}
}
return file_paths;
}
void GDNativeLibrarySingletonEditor::_discover_singletons() {
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
Set<String> file_paths = _find_singletons_recursive(dir);
bool changed = false;
Array current_files;
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
Array files;
for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
if (!current_files.has(E->get())) {
changed = true;
}
files.append(E->get());
}
// Check for removed files
if (!changed) {
// Removed singleton
for (int j = 0; j < current_files.size(); j++) {
if (!files.has(current_files[j])) {
changed = true;
break;
}
}
}
if (changed) {
ProjectSettings::get_singleton()->set("gdnative/singletons", files);
_update_libraries(); // So singleton options (i.e. disabled) updates too
ProjectSettings::get_singleton()->save();
}
}
void GDNativeLibrarySingletonEditor::_update_libraries() {
updating = true;
libraries->clear();
libraries->create_item(); // root item
Array singletons;
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
Array singletons_disabled;
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
}
Array updated_disabled;
for (int i = 0; i < singletons.size(); i++) {
bool enabled = true;
String path = singletons[i];
if (singletons_disabled.has(path)) {
enabled = false;
updated_disabled.push_back(path);
}
TreeItem *ti = libraries->create_item(libraries->get_root());
ti->set_text(0, path.get_file());
ti->set_tooltip(0, path);
ti->set_metadata(0, path);
ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
ti->set_text(1, "Disabled,Enabled");
ti->set_range(1, enabled ? 1 : 0);
ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
ti->set_editable(1, true);
}
// The singletons list changed, we must update the settings
if (updated_disabled.size() != singletons_disabled.size())
ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
updating = false;
}
void GDNativeLibrarySingletonEditor::_item_edited() {
if (updating)
return;
TreeItem *item = libraries->get_edited();
if (!item)
return;
bool enabled = item->get_range(1);
String path = item->get_metadata(0);
Array disabled_paths;
Array undo_paths;
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
// Duplicate so redo works (not a reference)
disabled_paths = disabled_paths.duplicate();
// For undo, so we can reset the property.
undo_paths = disabled_paths.duplicate();
}
if (enabled) {
disabled_paths.erase(path);
} else {
if (disabled_paths.find(path) == -1)
disabled_paths.push_back(path);
}
undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
undo_redo->add_do_method(this, "_update_libraries");
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
undo_redo->add_undo_method(this, "_update_libraries");
undo_redo->commit_action();
}
void GDNativeLibrarySingletonEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible_in_tree()) {
_update_libraries();
}
}
}
void GDNativeLibrarySingletonEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibrarySingletonEditor::_item_edited);
ClassDB::bind_method(D_METHOD("_discover_singletons"), &GDNativeLibrarySingletonEditor::_discover_singletons);
ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
}
GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
undo_redo = EditorNode::get_singleton()->get_undo_redo();
libraries = memnew(Tree);
libraries->set_columns(2);
libraries->set_column_titles_visible(true);
libraries->set_column_title(0, TTR("Library"));
libraries->set_column_title(1, TTR("Status"));
libraries->set_hide_root(true);
add_margin_child(TTR("Libraries: "), libraries, true);
updating = false;
libraries->connect("item_edited", this, "_item_edited");
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_discover_singletons");
}
#endif // TOOLS_ENABLED