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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "Material" inherits= "Resource" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description >
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_next_pass" qualifiers= "const" >
<return type= "Material" >
</return>
<description >
</description>
</method>
<method name= "get_render_priority" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "set_next_pass" >
<return type= "void" >
</return>
<argument index= "0" name= "next_pass" type= "Material" >
</argument>
<description >
</description>
</method>
<method name= "set_render_priority" >
<return type= "void" >
</return>
<argument index= "0" name= "priority" type= "int" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "next_pass" type= "Material" setter= "set_next_pass" getter= "get_next_pass" >
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</member>
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<member name= "render_priority" type= "int" setter= "set_render_priority" getter= "get_render_priority" >
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</member>
</members>
<constants >
<constant name= "RENDER_PRIORITY_MAX" value= "127" enum= "" >
</constant>
<constant name= "RENDER_PRIORITY_MIN" value= "-128" enum= "" >
</constant>
</constants>
</class>