2017-09-13 18:56:01 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-07-06 08:08:05 +00:00
<class name= "KinematicCollision2D" inherits= "RefCounted" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-13 18:56:01 +00:00
<brief_description >
2023-04-28 20:59:03 +00:00
Holds collision data from the movement of a [PhysicsBody2D].
2017-09-13 18:56:01 +00:00
</brief_description>
<description >
2023-04-28 20:59:03 +00:00
Holds collision data from the movement of a [PhysicsBody2D], usually from [method PhysicsBody2D.move_and_collide]. When a [PhysicsBody2D] is moved, it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
2017-09-13 18:56:01 +00:00
</description>
<tutorials >
</tutorials>
<methods >
2021-08-12 22:41:40 +00:00
<method name= "get_angle" qualifiers= "const" >
<return type= "float" />
2022-08-06 18:11:48 +00:00
<param index= "0" name= "up_direction" type= "Vector2" default= "Vector2(0, -1)" />
2021-08-12 22:41:40 +00:00
<description >
2022-08-12 13:36:48 +00:00
Returns the collision angle according to [param up_direction], which is [constant Vector2.UP] by default. This value is always positive.
2021-09-30 18:28:57 +00:00
</description>
</method>
<method name= "get_collider" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the colliding body's attached [Object].
</description>
</method>
<method name= "get_collider_id" qualifiers= "const" >
<return type= "int" />
<description >
Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id].
</description>
</method>
<method name= "get_collider_rid" qualifiers= "const" >
<return type= "RID" />
<description >
Returns the colliding body's [RID] used by the [PhysicsServer2D].
</description>
</method>
<method name= "get_collider_shape" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the colliding body's shape.
</description>
</method>
<method name= "get_collider_shape_index" qualifiers= "const" >
<return type= "int" />
<description >
Returns the colliding body's shape index. See [CollisionObject2D].
</description>
</method>
<method name= "get_collider_velocity" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the colliding body's velocity.
</description>
</method>
2022-08-10 01:14:36 +00:00
<method name= "get_depth" qualifiers= "const" >
<return type= "float" />
<description >
Returns the colliding body's length of overlap along the collision normal.
</description>
</method>
2021-09-30 18:28:57 +00:00
<method name= "get_local_shape" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the moving object's colliding shape.
</description>
</method>
<method name= "get_normal" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the colliding body's shape's normal at the point of collision.
</description>
</method>
<method name= "get_position" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the point of collision in global coordinates.
</description>
</method>
<method name= "get_remainder" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the moving object's remaining movement vector.
</description>
</method>
<method name= "get_travel" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the moving object's travel before collision.
2021-08-12 22:41:40 +00:00
</description>
</method>
2017-09-13 18:56:01 +00:00
</methods>
</class>