godot/doc/classes/NavigationObstacle3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationObstacle3D" inherits="Node" version="4.0">
<brief_description>
3D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation3D] node, or using [method set_navigation]. [NavigationObstacle3D] is physics safe.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_navigation" qualifiers="const">
<return type="Node">
</return>
<description>
Returns the [Navigation3D] node that the obstacle is using for its navigation system.
</description>
</method>
<method name="set_navigation">
<return type="void">
</return>
<argument index="0" name="navigation" type="Node">
</argument>
<description>
Sets the [Navigation3D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation3D] node.
</description>
</method>
</methods>
<constants>
</constants>
</class>