godot/modules/gdscript/tests/scripts/analyzer/features/virtual_method_implemented.gd

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class BaseClass:
func _get_property_list():
return {"property" : "definition"}
class SuperClassMethodsRecognized extends BaseClass:
func _init():
# Recognizes super class methods.
var _x = _get_property_list()
class SuperMethodsRecognized extends BaseClass:
func _get_property_list():
# Recognizes super method.
var result = super()
result["new"] = "new"
return result
func test():
var test1 = SuperClassMethodsRecognized.new()
print(test1._get_property_list()) # Calls base class's method.
var test2 = SuperMethodsRecognized.new()
print(test2._get_property_list())