godot/thirdparty/embree/kernels/bvh/bvh_node_aabb_mb4d.h

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bvh_node_aabb_mb.h"
namespace embree
{
/*! Aligned 4D Motion Blur Node */
template<typename NodeRef, int N>
struct AABBNodeMB4D_t : public AABBNodeMB_t<NodeRef, N>
{
using BaseNode_t<NodeRef,N>::children;
using AABBNodeMB_t<NodeRef,N>::set;
typedef BVHNodeRecord<NodeRef> NodeRecord;
typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
struct Create
{
template<typename BuildRecord>
__forceinline NodeRef operator() (BuildRecord*, const size_t, const FastAllocator::CachedAllocator& alloc, bool hasTimeSplits = true) const
{
if (hasTimeSplits)
{
AABBNodeMB4D_t* node = (AABBNodeMB4D_t*) alloc.malloc0(sizeof(AABBNodeMB4D_t),NodeRef::byteNodeAlignment); node->clear();
return NodeRef::encodeNode(node);
}
else
{
AABBNodeMB_t<NodeRef,N>* node = (AABBNodeMB_t<NodeRef,N>*) alloc.malloc0(sizeof(AABBNodeMB_t<NodeRef,N>),NodeRef::byteNodeAlignment); node->clear();
return NodeRef::encodeNode(node);
}
}
};
struct Set
{
template<typename BuildRecord>
__forceinline void operator() (const BuildRecord&, const BuildRecord*, NodeRef ref, NodeRecordMB4D* children, const size_t num) const
{
#if defined(DEBUG)
// check that empty children are only at the end of the child list
bool emptyChild = false;
for (size_t i=0; i<num; i++) {
emptyChild |= (children[i].ref == NodeRef::emptyNode);
assert(emptyChild == (children[i].ref == NodeRef::emptyNode));
}
#endif
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if (likely(ref.isAABBNodeMB())) {
for (size_t i=0; i<num; i++)
ref.getAABBNodeMB()->set(i, children[i]);
} else {
for (size_t i=0; i<num; i++)
ref.getAABBNodeMB4D()->set(i, children[i]);
}
}
};
/*! Clears the node. */
__forceinline void clear() {
lower_t = vfloat<N>(pos_inf);
upper_t = vfloat<N>(neg_inf);
AABBNodeMB_t<NodeRef,N>::clear();
}
/*! Sets bounding box of child. */
__forceinline void setBounds(size_t i, const LBBox3fa& bounds, const BBox1f& tbounds)
{
AABBNodeMB_t<NodeRef,N>::setBounds(i, bounds.global(tbounds));
lower_t[i] = tbounds.lower;
upper_t[i] = tbounds.upper == 1.0f ? 1.0f+float(ulp) : tbounds.upper;
}
/*! Sets bounding box and ID of child. */
__forceinline void set(size_t i, const NodeRecordMB4D& child) {
AABBNodeMB_t<NodeRef,N>::setRef(i,child.ref);
setBounds(i, child.lbounds, child.dt);
}
/*! Returns the expected surface area when randomly sampling the time. */
__forceinline float expectedHalfArea(size_t i) const {
return AABBNodeMB_t<NodeRef,N>::lbounds(i).expectedHalfArea(timeRange(i));
}
/*! returns time range for specified child */
__forceinline BBox1f timeRange(size_t i) const {
return BBox1f(lower_t[i],upper_t[i]);
}
/*! stream output operator */
friend embree_ostream operator<<(embree_ostream cout, const AABBNodeMB4D_t& n)
{
cout << "AABBNodeMB4D {" << embree_endl;
for (size_t i=0; i<N; i++)
{
const BBox3fa b0 = n.bounds0(i);
const BBox3fa b1 = n.bounds1(i);
cout << " child" << i << " { " << embree_endl;
cout << " bounds0 = " << lerp(b0,b1,n.lower_t[i]) << ", " << embree_endl;
cout << " bounds1 = " << lerp(b0,b1,n.upper_t[i]) << ", " << embree_endl;
cout << " time_bounds = " << n.lower_t[i] << ", " << n.upper_t[i] << embree_endl;
cout << " }";
}
cout << "}";
return cout;
}
public:
vfloat<N> lower_t; //!< time dimension of lower bounds of all N children
vfloat<N> upper_t; //!< time dimension of upper bounds of all N children
};
}