godot/editor/scene_create_dialog.cpp

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/**************************************************************************/
/* scene_create_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "scene_create_dialog.h"
#include "core/io/dir_access.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
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#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/resources/packed_scene.h"
void SceneCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
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select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
node_type_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control")));
node_type_other->add_theme_icon_override(SNAME("icon"), get_editor_theme_icon(SNAME("Node")));
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} break;
case NOTIFICATION_READY: {
select_node_dialog->select_base();
} break;
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}
}
void SceneCreateDialog::config(const String &p_dir) {
directory = p_dir;
root_name_edit->set_text("");
scene_name_edit->set_text("");
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callable_mp((Control *)scene_name_edit, &Control::grab_focus).call_deferred();
validation_panel->update();
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}
void SceneCreateDialog::accept_create() {
if (!get_ok_button()->is_disabled()) {
hide();
emit_signal(SceneStringName(confirmed));
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}
}
void SceneCreateDialog::browse_types() {
select_node_dialog->popup_create(true);
select_node_dialog->set_title(TTR("Pick Root Node Type"));
select_node_dialog->set_ok_button_text(TTR("Pick"));
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}
void SceneCreateDialog::on_type_picked() {
other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0));
if (node_type_other->is_pressed()) {
validation_panel->update();
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} else {
node_type_other->set_pressed(true); // Calls validation_panel->update() via group.
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}
}
void SceneCreateDialog::update_dialog() {
scene_name = scene_name_edit->get_text().strip_edges();
if (scene_name.is_empty()) {
validation_panel->set_message(MSG_ID_PATH, TTR("Scene name is empty."), EditorValidationPanel::MSG_ERROR);
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}
if (validation_panel->is_valid()) {
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if (!scene_name.ends_with(".")) {
scene_name += ".";
}
scene_name += scene_extension_picker->get_selected_metadata().operator String();
}
if (validation_panel->is_valid() && !scene_name.is_valid_filename()) {
validation_panel->set_message(MSG_ID_PATH, TTR("File name invalid."), EditorValidationPanel::MSG_ERROR);
} else if (validation_panel->is_valid() && scene_name[0] == '.') {
validation_panel->set_message(MSG_ID_PATH, TTR("File name begins with a dot."), EditorValidationPanel::MSG_ERROR);
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}
if (validation_panel->is_valid()) {
scene_name = directory.path_join(scene_name);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(scene_name)) {
validation_panel->set_message(MSG_ID_PATH, TTR("File already exists."), EditorValidationPanel::MSG_ERROR);
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}
}
const StringName root_type_name = StringName(other_type_display->get_text());
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if (has_theme_icon(root_type_name, EditorStringName(EditorIcons))) {
node_type_other->set_icon(get_editor_theme_icon(root_type_name));
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} else {
node_type_other->set_icon(nullptr);
}
root_name = root_name_edit->get_text().strip_edges();
if (root_name.is_empty()) {
root_name = scene_name_edit->get_text().strip_edges();
if (root_name.is_empty()) {
root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name"));
} else {
// Respect the desired root node casing from ProjectSettings.
root_name = Node::adjust_name_casing(root_name);
root_name_edit->set_placeholder(root_name.validate_node_name());
}
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}
if (root_name.is_empty()) {
validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name."), EditorValidationPanel::MSG_ERROR);
} else if (root_name != root_name.validate_node_name()) {
validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name characters have been replaced."), EditorValidationPanel::MSG_WARNING);
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}
}
String SceneCreateDialog::get_scene_path() const {
return scene_name;
}
Node *SceneCreateDialog::create_scene_root() {
ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr);
RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int();
Node *root = nullptr;
switch (type) {
case ROOT_2D_SCENE:
root = memnew(Node2D);
break;
case ROOT_3D_SCENE:
root = memnew(Node3D);
break;
case ROOT_USER_INTERFACE: {
Control *gui_ctl = memnew(Control);
// Making the root control full rect by default is more useful for resizable UIs.
gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT);
root = gui_ctl;
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} break;
case ROOT_OTHER:
root = Object::cast_to<Node>(select_node_dialog->instantiate_selected());
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break;
}
ERR_FAIL_NULL_V(root, nullptr);
root->set_name(root_name);
return root;
}
SceneCreateDialog::SceneCreateDialog() {
select_node_dialog = memnew(CreateDialog);
add_child(select_node_dialog);
select_node_dialog->set_base_type("Node");
select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked));
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
GridContainer *gc = memnew(GridContainer);
main_vb->add_child(gc);
gc->set_columns(2);
{
Label *label = memnew(Label(TTR("Root Type:")));
gc->add_child(label);
label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
VBoxContainer *vb = memnew(VBoxContainer);
gc->add_child(vb);
node_type_group.instantiate();
node_type_2d = memnew(CheckBox);
vb->add_child(node_type_2d);
node_type_2d->set_text(TTR("2D Scene"));
node_type_2d->set_button_group(node_type_group);
node_type_2d->set_meta(type_meta, ROOT_2D_SCENE);
node_type_2d->set_pressed(true);
node_type_3d = memnew(CheckBox);
vb->add_child(node_type_3d);
node_type_3d->set_text(TTR("3D Scene"));
node_type_3d->set_button_group(node_type_group);
node_type_3d->set_meta(type_meta, ROOT_3D_SCENE);
node_type_gui = memnew(CheckBox);
vb->add_child(node_type_gui);
node_type_gui->set_text(TTR("User Interface"));
node_type_gui->set_button_group(node_type_group);
node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE);
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
node_type_other = memnew(CheckBox);
hb->add_child(node_type_other);
node_type_other->set_button_group(node_type_group);
node_type_other->set_meta(type_meta, ROOT_OTHER);
Control *spacing = memnew(Control);
hb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0));
other_type_display = memnew(LineEdit);
hb->add_child(other_type_display);
other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL);
other_type_display->set_editable(false);
other_type_display->set_text("Node");
select_node_button = memnew(Button);
hb->add_child(select_node_button);
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select_node_button->connect(SceneStringName(pressed), callable_mp(this, &SceneCreateDialog::browse_types));
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}
{
Label *label = memnew(Label(TTR("Scene Name:")));
gc->add_child(label);
HBoxContainer *hb = memnew(HBoxContainer);
gc->add_child(hb);
scene_name_edit = memnew(LineEdit);
hb->add_child(scene_name_edit);
scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
scene_extension_picker = memnew(OptionButton);
hb->add_child(scene_extension_picker);
for (const String &E : extensions) {
scene_extension_picker->add_item("." + E);
scene_extension_picker->set_item_metadata(-1, E);
}
}
{
Label *label = memnew(Label(TTR("Root Name:")));
gc->add_child(label);
root_name_edit = memnew(LineEdit);
gc->add_child(root_name_edit);
root_name_edit->set_tooltip_text(TTR("When empty, the root node name is derived from the scene name based on the \"editor/naming/node_name_casing\" project setting."));
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root_name_edit->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
}
Control *spacing = memnew(Control);
main_vb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
validation_panel = memnew(EditorValidationPanel);
main_vb->add_child(validation_panel);
validation_panel->add_line(MSG_ID_PATH, TTR("Scene name is valid."));
validation_panel->add_line(MSG_ID_ROOT, TTR("Root node valid."));
validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog));
validation_panel->set_accept_button(get_ok_button());
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node_type_group->connect(SceneStringName(pressed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
scene_name_edit->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
root_name_edit->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
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set_title(TTR("Create New Scene"));
set_min_size(Size2i(400 * EDSCALE, 0));
}