godot/editor/plugins/spatial_editor_plugin.cpp

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* spatial_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_plugin.h"
#include "print_string.h"
#include "camera_matrix.h"
#include "core/os/input.h"
#include "editor/animation_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
#include "globals.h"
#include "os/keyboard.h"
#include "scene/3d/camera.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/surface_tool.h"
#include "sort.h"
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#define DISTANCE_DEFAULT 4
#define GIZMO_ARROW_SIZE 0.3
#define GIZMO_RING_HALF_WIDTH 0.1
//#define GIZMO_SCALE_DEFAULT 0.28
#define GIZMO_SCALE_DEFAULT 0.15
void SpatialEditorViewport::_update_camera() {
if (orthogonal) {
//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
} else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(0, 1, 0), cursor.y_rot);
camera_transform.basis.rotate(Vector3(1, 0, 0), cursor.x_rot);
if (orthogonal)
camera_transform.translate(0, 0, 4096);
else
camera_transform.translate(0, 0, cursor.distance);
if (camera->get_global_transform() != camera_transform) {
camera->set_global_transform(camera_transform);
update_transform_gizmo_view();
}
}
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String SpatialEditorGizmo::get_handle_name(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("get_handle_name"))
return get_script_instance()->call("get_handle_name", p_idx);
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return "";
}
Variant SpatialEditorGizmo::get_handle_value(int p_idx) const {
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if (get_script_instance() && get_script_instance()->has_method("get_handle_value"))
return get_script_instance()->call("get_handle_value", p_idx);
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return Variant();
}
void SpatialEditorGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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if (get_script_instance() && get_script_instance()->has_method("set_handle"))
get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
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}
void SpatialEditorGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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if (get_script_instance() && get_script_instance()->has_method("commit_handle"))
get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
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}
bool SpatialEditorGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
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return false;
}
bool SpatialEditorGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
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return false;
}
SpatialEditorGizmo::SpatialEditorGizmo() {
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selected = false;
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}
int SpatialEditorViewport::get_selected_count() const {
Map<Node *, Object *> &selection = editor_selection->get_selection();
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int count = 0;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->key()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
count++;
}
return count;
}
float SpatialEditorViewport::get_znear() const {
float val = spatial_editor->get_znear();
if (val < 0.001)
val = 0.001;
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return val;
}
float SpatialEditorViewport::get_zfar() const {
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float val = spatial_editor->get_zfar();
if (val < 0.001)
val = 0.001;
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return val;
}
float SpatialEditorViewport::get_fov() const {
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float val = spatial_editor->get_fov();
if (val < 0.001)
val = 0.001;
if (val > 89)
val = 89;
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return val;
}
Transform SpatialEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
Vector3 SpatialEditorViewport::_get_camera_pos() const {
return _get_camera_transform().origin;
}
Point2 SpatialEditorViewport::_point_to_screen(const Vector3 &p_point) {
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return camera->unproject_position(p_point);
}
Vector3 SpatialEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
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return camera->project_ray_origin(p_pos);
}
Vector3 SpatialEditorViewport::_get_camera_normal() const {
return -_get_camera_transform().basis.get_axis(2);
}
Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) {
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return camera->project_ray_normal(p_pos);
}
/*
void SpatialEditorViewport::_clear_id(Spatial *p_node) {
editor_selection->remove_node(p_node);
}
*/
void SpatialEditorViewport::_clear_selected() {
editor_selection->clear();
}
void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
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if (!clicked)
return;
Object *obj = ObjectDB::get_instance(clicked);
if (!obj)
return;
Spatial *sp = obj->cast_to<Spatial>();
if (!sp)
return;
_select(sp, clicked_wants_append, true);
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}
void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
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if (!p_append) {
// should not modify the selection..
editor_selection->clear();
editor_selection->add_node(p_node);
} else {
if (editor_selection->is_selected(p_node) && p_single) {
//erase
editor_selection->remove_node(p_node);
} else {
editor_selection->add_node(p_node);
}
}
}
ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
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if (r_gizmo_handle)
*r_gizmo_handle = -1;
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Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
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Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Set<Ref<SpatialEditorGizmo> > found_gizmos;
//uint32_t closest=0;
// float closest_dist=0;
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r_includes_current = false;
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List<_RayResult> results;
for (int i = 0; i < instances.size(); i++) {
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uint32_t id = VisualServer::get_singleton()->instance_get_object_instance_ID(instances[i]);
Object *obj = ObjectDB::get_instance(id);
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if (!obj)
continue;
Spatial *spat = obj->cast_to<Spatial>();
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if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
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if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist < 0)
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continue;
if (editor_selection->is_selected(spat))
r_includes_current = true;
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_RayResult res;
res.item = spat;
res.depth = dist;
res.handle = handle;
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results.push_back(res);
}
if (results.empty())
return 0;
results.sort();
Spatial *s = NULL;
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if (!r_includes_current || results.size() == 1 || (r_gizmo_handle && results.front()->get().handle >= 0)) {
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//return the nearest one
s = results.front()->get().item;
if (r_gizmo_handle)
*r_gizmo_handle = results.front()->get().handle;
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} else {
//returns the next one from a curent selection
List<_RayResult>::Element *E = results.front();
List<_RayResult>::Element *S = NULL;
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while (true) {
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//very strange loop algorithm that complies with object selection standards (tm).
if (S == E) {
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//went all around and anothing was found
//since can't rotate the selection
//just return the first one
s = results.front()->get().item;
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break;
}
if (!S && editor_selection->is_selected(E->get().item)) {
//found an item currently in the selection,
//so start from this one
S = E;
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}
if (S && !editor_selection->is_selected(E->get().item)) {
// free item after a selected item, this one is desired.
s = E->get().item;
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break;
}
E = E->next();
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if (!E) {
if (!S) {
//did a loop but nothing was selected, select first
s = results.front()->get().item;
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break;
}
E = results.front();
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}
}
}
if (!s)
return 0;
return s->get_instance_ID();
}
void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<SpatialEditorGizmo> > found_gizmos;
r_includes_current = false;
for (int i = 0; i < instances.size(); i++) {
uint32_t id = VisualServer::get_singleton()->instance_get_object_instance_ID(instances[i]);
Object *obj = ObjectDB::get_instance(id);
if (!obj)
continue;
Spatial *spat = obj->cast_to<Spatial>();
if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist < 0)
continue;
if (editor_selection->is_selected(spat))
r_includes_current = true;
_RayResult res;
res.item = spat;
res.depth = dist;
res.handle = handle;
results.push_back(res);
}
if (results.empty())
return;
results.sort();
}
Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_pos) {
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CameraMatrix cm;
cm.set_perspective(get_fov(), get_size().get_aspect(), get_znear(), get_zfar());
float screen_w, screen_h;
cm.get_viewport_size(screen_w, screen_h);
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Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(0, 1, 0), cursor.y_rot);
camera_transform.basis.rotate(Vector3(1, 0, 0), cursor.x_rot);
camera_transform.translate(0, 0, cursor.distance);
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return camera_transform.xform(Vector3(((p_pos.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_pos.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
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}
void SpatialEditorViewport::_select_region() {
if (cursor.region_begin == cursor.region_end)
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return; //nothing really
Vector3 box[4] = {
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0)
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};
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_pos();
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Set<Ref<SpatialEditorGizmo> > found_gizmos;
for (int i = 0; i < 4; i++) {
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Vector3 a = _get_screen_to_space(box[i]);
Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
frustum.push_back(Plane(a, b, cam_pos));
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}
Plane near(cam_pos, -_get_camera_normal());
near.d -= get_znear();
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frustum.push_back(near);
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Plane far = -near;
far.d += 500.0;
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frustum.push_back(far);
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Vector<RID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
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for (int i = 0; i < instances.size(); i++) {
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uint32_t id = VisualServer::get_singleton()->instance_get_object_instance_ID(instances[i]);
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Object *obj = ObjectDB::get_instance(id);
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if (!obj)
continue;
Spatial *sp = obj->cast_to<Spatial>();
if (!sp)
continue;
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
if (seg->intersect_frustum(camera, frustum))
_select(sp, true, false);
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}
}
void SpatialEditorViewport::_update_name() {
String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (name != "")
view_menu->set_text("[ " + name + " " + ortho + " ]");
else
view_menu->set_text("[ " + ortho + " ]");
}
void SpatialEditorViewport::_compute_edit(const Point2 &p_point) {
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_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
_edit.plane = TRANSFORM_VIEW;
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spatial_editor->update_transform_gizmo();
_edit.center = spatial_editor->get_gizmo_transform().origin;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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// Vector3 center;
// int nc=0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
se->original = se->sp->get_global_transform();
// center+=se->original.origin;
// nc++;
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}
// if (nc)
// _edit.center=center/float(nc);
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}
static int _get_key_modifier(const String &p_property) {
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switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
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case 0: return 0;
case 1: return KEY_SHIFT;
case 2: return KEY_ALT;
case 3: return KEY_META;
case 4: return KEY_CONTROL;
}
return 0;
}
SpatialEditorViewport::NavigationScheme SpatialEditorViewport::_get_navigation_schema(const String &p_property) {
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0: return NAVIGATION_GODOT;
case 1: return NAVIGATION_MAYA;
case 2: return NAVIGATION_MODO;
}
return NAVIGATION_GODOT;
}
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SpatialEditorViewport::NavigationZoomStyle SpatialEditorViewport::_get_navigation_zoom_style(const String &p_property) {
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
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case 0: return NAVIGATION_ZOOM_VERTICAL;
case 1: return NAVIGATION_ZOOM_HORIZONTAL;
}
return NAVIGATION_ZOOM_VERTICAL;
}
bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hilite_only) {
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if (!spatial_editor->is_gizmo_visible())
return false;
if (get_selected_count() == 0) {
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if (p_hilite_only)
spatial_editor->select_gizmo_highlight_axis(-1);
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return false;
}
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
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Transform gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
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if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE) {
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int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
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Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs;
float grabber_radius = gs * GIZMO_ARROW_SIZE;
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Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
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float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
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}
}
}
if (col_axis != -1) {
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if (p_hilite_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis);
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} else {
//handle rotate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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}
return true;
}
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE) {
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int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
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Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
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Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r))
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continue;
float dist = r.distance_to(gt.origin);
if (dist > gs * (1 - GIZMO_RING_HALF_WIDTH) && dist < gs * (1 + GIZMO_RING_HALF_WIDTH)) {
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float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
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}
}
}
if (col_axis != -1) {
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if (p_hilite_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
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} else {
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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}
return true;
}
}
if (p_hilite_only)
spatial_editor->select_gizmo_highlight_axis(-1);
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return false;
}
void SpatialEditorViewport::_smouseenter() {
if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
surface->grab_focus();
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}
void SpatialEditorViewport::_list_select(InputEventMouseButton b) {
_find_items_at_pos(Vector2(b.x, b.y), clicked_includes_current, selection_results, b.mod.shift);
Node *scene = editor->get_edited_scene();
for (int i = 0; i < selection_results.size(); i++) {
Spatial *item = selection_results[i].item;
if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
//invalid result
selection_results.remove(i);
i--;
}
}
clicked_wants_append = b.mod.shift;
if (selection_results.size() == 1) {
clicked = selection_results[0].item->get_instance_ID();
selection_results.clear();
if (clicked) {
_select_clicked(clicked_wants_append, true);
clicked = 0;
}
} else if (!selection_results.empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
Spatial *spat = selection_results[i].item;
Ref<Texture> icon;
if (spat->has_meta("_editor_icon"))
icon = spat->get_meta("_editor_icon");
else
icon = get_icon(has_icon(spat->get_type(), "EditorIcons") ? spat->get_type() : String("Object"), "EditorIcons");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
selection_menu->add_item(spat->get_name());
selection_menu->set_item_icon(i, icon);
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i, String(spat->get_name()) +
"\nType: " + spat->get_type() + "\nPath: " + node_path);
}
selection_menu->set_global_pos(Vector2(b.global_x, b.global_y));
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
}
}
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void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
if (previewing)
return; //do NONE
{
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->empty()) {
bool discard = over_plugin_list->forward_spatial_input_event(camera, p_event);
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if (discard)
return;
}
}
switch (p_event.type) {
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case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &b = p_event.mouse_button;
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switch (b.button_index) {
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case BUTTON_WHEEL_UP: {
cursor.distance /= 1.08;
if (cursor.distance < 0.001)
cursor.distance = 0.001;
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} break;
case BUTTON_WHEEL_DOWN: {
if (cursor.distance < 0.001)
cursor.distance = 0.001;
cursor.distance *= 1.08;
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} break;
case BUTTON_RIGHT: {
NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
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if (b.pressed && _edit.gizmo.is_valid()) {
//restore
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<SpatialEditorGizmo>();
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}
if (_edit.mode == TRANSFORM_NONE && b.pressed) {
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Plane cursor_plane(cursor.cursor_pos, _get_camera_normal());
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Vector3 ray_origin = _get_ray_pos(Vector2(b.x, b.y));
Vector3 ray_dir = _get_ray(Vector2(b.x, b.y));
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//gizmo modify
if (b.mod.control) {
Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(ray_origin, ray_dir, get_tree()->get_root()->get_world()->get_scenario());
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Plane p(ray_origin, _get_camera_normal());
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float min_d = 1e10;
bool found = false;
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for (int i = 0; i < instances.size(); i++) {
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uint32_t id = VisualServer::get_singleton()->instance_get_object_instance_ID(instances[i]);
Object *obj = ObjectDB::get_instance(id);
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if (!obj)
continue;
VisualInstance *vi = obj->cast_to<VisualInstance>();
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if (!vi)
continue;
//optimize by checking AABB (although should pre sort by distance)
AABB aabb = vi->get_global_transform().xform(vi->get_aabb());
if (p.distance_to(aabb.get_support(-ray_dir)) > min_d)
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continue;
DVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID);
int c = faces.size();
if (c > 0) {
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DVector<Face3>::Read r = faces.read();
for (int j = 0; j < c; j++) {
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Vector3 inters;
if (r[j].intersects_ray(ray_origin, ray_dir, &inters)) {
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float d = p.distance_to(inters);
if (d < 0)
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continue;
if (d < min_d) {
min_d = d;
found = true;
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}
}
}
}
}
if (found) {
//cursor.cursor_pos=ray_origin+ray_dir*min_d;
//VisualServer::get_singleton()->instance_set_transform(cursor_instance,Transform(Matrix3(),cursor.cursor_pos));
}
} else {
Vector3 new_pos;
if (cursor_plane.intersects_ray(ray_origin, ray_dir, &new_pos)) {
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//cursor.cursor_pos=new_pos;
//VisualServer::get_singleton()->instance_set_transform(cursor_instance,Transform(Matrix3(),cursor.cursor_pos));
}
}
if (b.mod.alt) {
if (nav_scheme == NAVIGATION_MAYA)
break;
_list_select(b);
return;
}
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}
if (_edit.mode != TRANSFORM_NONE && b.pressed) {
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//cancel motion
_edit.mode = TRANSFORM_NONE;
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//_validate_selection();
List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
sp->set_global_transform(se->original);
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}
surface->update();
//VisualServer::get_singleton()->poly_clear(indicators);
set_message(TTR("Transform Aborted."), 3);
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}
} break;
case BUTTON_MIDDLE: {
if (b.pressed && _edit.mode != TRANSFORM_NONE) {
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switch (_edit.plane) {
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case TRANSFORM_VIEW: {
_edit.plane = TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."), 2);
name = "";
_update_name();
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} break;
case TRANSFORM_X_AXIS: {
_edit.plane = TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."), 2);
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} break;
case TRANSFORM_Y_AXIS: {
_edit.plane = TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."), 2);
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} break;
case TRANSFORM_Z_AXIS: {
_edit.plane = TRANSFORM_VIEW;
set_message(TTR("View Plane Transform."), 2);
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} break;
}
}
} break;
case BUTTON_LEFT: {
if (b.pressed) {
NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b.mod.alt) {
break;
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_LIST_SELECT) {
_list_select(b);
break;
}
_edit.mouse_pos = Point2(b.x, b.y);
_edit.snap = false;
_edit.mode = TRANSFORM_NONE;
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//gizmo has priority over everything
bool can_select_gizmos = true;
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = view_menu->get_popup()->is_item_checked(idx);
}
if (can_select_gizmos && spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b.mod.shift);
if (inters && handle != -1) {
_edit.gizmo = seg;
_edit.gizmo_handle = handle;
//_edit.gizmo_initial_pos=seg->get_handle_pos(gizmo_handle);
_edit.gizmo_initial_value = seg->get_handle_value(handle);
break;
}
}
}
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if (_gizmo_select(_edit.mouse_pos))
break;
clicked = 0;
clicked_includes_current = false;
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if ((spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT && b.mod.control) || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE) {
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/* HANDLE ROTATION */
if (get_selected_count() == 0)
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break; //bye
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(Point2(b.x, b.y));
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break;
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE) {
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if (get_selected_count() == 0)
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break; //bye
//handle rotate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(Point2(b.x, b.y));
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break;
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE) {
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if (get_selected_count() == 0)
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break; //bye
//handle rotate
_edit.mode = TRANSFORM_SCALE;
_compute_edit(Point2(b.x, b.y));
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break;
}
// todo scale
int gizmo_handle = -1;
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clicked = _select_ray(Vector2(b.x, b.y), b.mod.shift, clicked_includes_current, &gizmo_handle, b.mod.shift);
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//clicking is always deferred to either move or release
clicked_wants_append = b.mod.shift;
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if (!clicked) {
if (!clicked_wants_append)
_clear_selected();
//default to regionselect
cursor.region_select = true;
cursor.region_begin = Point2(b.x, b.y);
cursor.region_end = Point2(b.x, b.y);
2014-02-10 01:10:30 +00:00
}
if (clicked && gizmo_handle >= 0) {
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Object *obj = ObjectDB::get_instance(clicked);
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if (obj) {
Spatial *spa = obj->cast_to<Spatial>();
if (spa) {
Ref<SpatialEditorGizmo> seg = spa->get_gizmo();
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if (seg.is_valid()) {
_edit.gizmo = seg;
_edit.gizmo_handle = gizmo_handle;
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//_edit.gizmo_initial_pos=seg->get_handle_pos(gizmo_handle);
_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle);
//print_line("GIZMO: "+itos(gizmo_handle)+" FROMPOS: "+_edit.orig_gizmo_pos);
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break;
}
}
}
//_compute_edit(Point2(b.x,b.y)); //in case a motion happens..
}
surface->update();
} else {
if (_edit.gizmo.is_valid()) {
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, false);
_edit.gizmo = Ref<SpatialEditorGizmo>();
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break;
}
if (clicked) {
_select_clicked(clicked_wants_append, true);
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//clickd processing was deferred
clicked = 0;
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}
if (cursor.region_select) {
_select_region();
cursor.region_select = false;
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surface->update();
}
if (_edit.mode != TRANSFORM_NONE) {
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static const char *_transform_name[4] = { "None", "Rotate", "Translate", "Scale" };
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undo_redo->create_action(_transform_name[_edit.mode]);
List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
2014-02-10 01:10:30 +00:00
if (!se)
continue;
undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_transform());
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
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}
undo_redo->commit_action();
_edit.mode = TRANSFORM_NONE;
2014-02-10 01:10:30 +00:00
//VisualServer::get_singleton()->poly_clear(indicators);
set_message("");
}
surface->update();
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &m = p_event.mouse_motion;
_edit.mouse_pos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y);
2016-05-21 13:29:25 +00:00
if (spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int selected_handle = -1;
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, false);
if (inters && handle != -1) {
selected_handle = handle;
}
if (selected_handle != spatial_editor->get_over_gizmo_handle()) {
spatial_editor->set_over_gizmo_handle(selected_handle);
spatial_editor->get_selected()->update_gizmo();
if (selected_handle != -1)
spatial_editor->select_gizmo_highlight_axis(-1);
}
}
}
if (spatial_editor->get_over_gizmo_handle() == -1 && !(m.button_mask & 1) && !_edit.gizmo.is_valid()) {
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_gizmo_select(_edit.mouse_pos, true);
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}
NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
NavigationMode nav_mode = NAVIGATION_NONE;
2016-05-21 13:29:25 +00:00
2014-02-10 01:10:30 +00:00
if (_edit.gizmo.is_valid()) {
_edit.gizmo->set_handle(_edit.gizmo_handle, camera, Vector2(m.x, m.y));
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Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
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} else if (m.button_mask & 1) {
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if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
2016-03-08 23:00:52 +00:00
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt && m.mod.shift) {
nav_mode = NAVIGATION_PAN;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt && m.mod.control) {
nav_mode = NAVIGATION_ZOOM;
} else if (nav_scheme == NAVIGATION_MODO && m.mod.alt) {
nav_mode = NAVIGATION_ORBIT;
} else {
if (clicked) {
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if (!clicked_includes_current) {
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_select_clicked(clicked_wants_append, true);
//clickd processing was deferred
}
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_compute_edit(_edit.mouse_pos);
clicked = 0;
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_edit.mode = TRANSFORM_TRANSLATE;
}
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if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
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cursor.region_end = Point2(m.x, m.y);
surface->update();
return;
}
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if (_edit.mode == TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
break;
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Vector3 ray_pos = _get_ray_pos(Vector2(m.x, m.y));
Vector3 ray = _get_ray(Vector2(m.x, m.y));
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switch (_edit.mode) {
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case TRANSFORM_SCALE: {
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Plane plane = Plane(_edit.center, _get_camera_normal());
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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float center_click_dist = click.distance_to(_edit.center);
float center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist == 0)
break;
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float scale = (center_inters_dist / center_click_dist) * 100.0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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scale = Math::stepify(scale, spatial_editor->get_scale_snap());
}
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set_message(vformat(TTR("Scaling to %s%%."), String::num(scale, 1)));
scale /= 100.0;
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Transform r;
r.basis.scale(Vector3(scale, scale, scale));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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Transform original = se->original;
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Transform base = Transform(Matrix3(), _edit.center);
Transform t = base * (r * (base.inverse() * original));
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sp->set_global_transform(t);
}
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surface->update();
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} break;
case TRANSFORM_TRANSLATE: {
Vector3 motion_mask;
Plane plane;
switch (_edit.plane) {
case TRANSFORM_VIEW:
motion_mask = Vector3(0, 0, 0);
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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//_validate_selection();
Vector3 motion = intersection - click;
if (motion_mask != Vector3()) {
motion = motion_mask.dot(motion) * motion_mask;
}
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float snap = 0;
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_translate_snap();
motion.snap(snap);
}
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//set_message("Translating: "+motion);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp) {
continue;
}
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se) {
continue;
}
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Transform t = se->original;
t.origin += motion;
sp->set_global_transform(t);
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}
} break;
case TRANSFORM_ROTATE: {
Plane plane;
switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
break;
case TRANSFORM_Y_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
break;
case TRANSFORM_Z_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
break;
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}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
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float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
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float snap = spatial_editor->get_rotate_snap();
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if (snap) {
angle = Math::rad2deg(angle) + snap * 0.5; //else it wont reach +180
angle -= Math::fmod(angle, snap);
set_message(vformat(TTR("Rotating %s degrees."), rtos(angle)));
angle = Math::deg2rad(angle);
} else
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
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} else {
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
}
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Transform r;
r.basis.rotate(plane.normal, -angle);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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Transform original = se->original;
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Transform base = Transform(Matrix3(), _edit.center);
Transform t = base * (r * (base.inverse() * original));
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sp->set_global_transform(t);
}
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surface->update();
/*
VisualServer::get_singleton()->poly_clear(indicators);
Vector<Vector3> points;
Vector<Vector3> empty;
Vector<Color> colors;
points.push_back(intersection);
points.push_back(_edit.original.origin);
colors.push_back( Color(255,155,100) );
colors.push_back( Color(255,155,100) );
VisualServer::get_singleton()->poly_add_primitive(indicators,points,empty,colors,empty);
*/
} break;
default: {}
}
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}
} else if (m.button_mask & 2) {
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if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
nav_mode = NAVIGATION_ZOOM;
}
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} else if (m.button_mask & 4) {
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if (nav_scheme == NAVIGATION_GODOT) {
int mod = 0;
if (m.mod.shift)
mod = KEY_SHIFT;
if (m.mod.alt)
mod = KEY_ALT;
if (m.mod.control)
mod = KEY_CONTROL;
if (m.mod.meta)
mod = KEY_META;
if (mod == _get_key_modifier("3d_editor/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier("3d_editor/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier("3d_editor/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MAYA) {
if (m.mod.alt)
nav_mode = NAVIGATION_PAN;
}
} else if (EditorSettings::get_singleton()->get("3d_editor/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
int mod = 0;
if (m.mod.shift)
mod = KEY_SHIFT;
if (m.mod.alt)
mod = KEY_ALT;
if (m.mod.control)
mod = KEY_CONTROL;
if (m.mod.meta)
mod = KEY_META;
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if (mod) {
if (mod == _get_key_modifier("3d_editor/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier("3d_editor/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier("3d_editor/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
}
}
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switch (nav_mode) {
case NAVIGATION_PAN: {
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real_t pan_speed = 1 / 150.0;
int pan_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && m.mod.shift)
pan_speed *= pan_speed_modifier;
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Point2i relative;
if (bool(EditorSettings::get_singleton()->get("3d_editor/warped_mouse_panning"))) {
relative = Input::get_singleton()->warp_mouse_motion(m, surface->get_global_rect());
} else {
relative = Point2i(m.relative_x, m.relative_y);
}
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Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(0, 1, 0), cursor.y_rot);
camera_transform.basis.rotate(Vector3(1, 0, 0), cursor.x_rot);
Vector3 translation(-relative.x * pan_speed, relative.y * pan_speed, 0);
translation *= cursor.distance / DISTANCE_DEFAULT;
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camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
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} break;
case NAVIGATION_ZOOM: {
real_t zoom_speed = 1 / 80.0;
int zoom_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && m.mod.shift)
zoom_speed *= zoom_speed_modifier;
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NavigationZoomStyle zoom_style = _get_navigation_zoom_style("3d_editor/zoom_style");
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
if (m.relative_x > 0)
cursor.distance *= 1 - m.relative_x * zoom_speed;
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else if (m.relative_x < 0)
cursor.distance /= 1 + m.relative_x * zoom_speed;
} else {
if (m.relative_y > 0)
cursor.distance *= 1 + m.relative_y * zoom_speed;
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else if (m.relative_y < 0)
cursor.distance /= 1 - m.relative_y * zoom_speed;
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}
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} break;
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case NAVIGATION_ORBIT: {
cursor.x_rot += m.relative_y / 80.0;
cursor.y_rot += m.relative_x / 80.0;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
name = "";
_update_name();
} break;
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default: {}
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}
} break;
case InputEvent::KEY: {
const InputEventKey &k = p_event.key;
if (!k.pressed)
break;
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if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = true;
}
}
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
cursor.y_rot = 0;
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
name = TTR("Bottom");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
cursor.y_rot = 0;
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
name = TTR("Top");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."), 2);
name = TTR("Rear");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot = 0;
set_message(TTR("Front View."), 2);
name = TTR("Front");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
name = TTR("Left");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
cursor.x_rot = 0;
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
name = TTR("Right");
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode != TRANSFORM_NONE)
break;
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if (!AnimationPlayerEditor::singleton->get_key_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
break;
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
emit_signal("transform_key_request", sp, "", sp->get_transform());
}
set_message(TTR("Animation Key Inserted."));
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}
if (k.scancode == KEY_SPACE) {
if (!k.pressed) emit_signal("toggle_maximize_view", this);
}
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} break;
}
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {
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message = p_message;
message_time = p_time;
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}
void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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bool visible = is_visible();
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set_process(visible);
if (visible)
_update_camera();
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call_deferred("update_transform_gizmo_view");
}
if (p_what == NOTIFICATION_RESIZED) {
call_deferred("update_transform_gizmo_view");
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}
if (p_what == NOTIFICATION_PROCESS) {
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//force editr camera
/*
current_camera=get_root_node()->get_current_camera();
if (current_camera!=camera) {
}
*/
_update_camera();
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Map<Node *, Object *> &selection = editor_selection->get_selection();
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bool changed = false;
bool exist = false;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->key()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
VisualInstance *vi = sp->cast_to<VisualInstance>();
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if (se->aabb.has_no_surface()) {
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
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}
Transform t = sp->get_global_transform();
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t.translate(se->aabb.pos);
t.basis.scale(se->aabb.size);
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exist = true;
if (se->last_xform == t)
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continue;
changed = true;
se->last_xform = t;
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
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}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
spatial_editor->update_transform_gizmo();
}
if (message_time > 0) {
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if (message != last_message) {
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surface->update();
last_message = message;
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}
message_time -= get_fixed_process_delta_time();
if (message_time < 0)
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surface->update();
}
}
if (p_what == NOTIFICATION_ENTER_TREE) {
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surface->connect("draw", this, "_draw");
surface->connect("input_event", this, "_sinput");
surface->connect("mouse_enter", this, "_smouseenter");
preview_camera->set_icon(get_icon("Camera", "EditorIcons"));
_init_gizmo_instance(index);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_gizmo_instances();
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}
if (p_what == NOTIFICATION_MOUSE_ENTER) {
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}
if (p_what == NOTIFICATION_DRAW) {
2014-02-10 01:10:30 +00:00
}
}
void SpatialEditorViewport::_draw() {
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
get_stylebox("EditorFocus", "EditorStyles")->draw(surface->get_canvas_item(), r);
2014-02-10 01:10:30 +00:00
}
RID ci = surface->get_canvas_item();
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if (cursor.region_select) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), Color(0.7, 0.7, 1.0, 0.3));
2014-02-10 01:10:30 +00:00
}
if (message_time > 0) {
Ref<Font> font = get_font("font", "Label");
Point2 msgpos = Point2(5, get_size().y - 20);
font->draw(ci, msgpos + Point2(1, 1), message, Color(0, 0, 0, 0.8));
font->draw(ci, msgpos + Point2(-1, -1), message, Color(0, 0, 0, 0.8));
font->draw(ci, msgpos, message, Color(1, 1, 1, 1));
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}
if (_edit.mode == TRANSFORM_ROTATE) {
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Point2 center = _point_to_screen(_edit.center);
VisualServer::get_singleton()->canvas_item_add_line(ci, _edit.mouse_pos, center, Color(0.4, 0.7, 1.0, 0.8));
2014-02-10 01:10:30 +00:00
}
if (previewing) {
Size2 ss = Size2(Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height"));
float aspect = ss.get_aspect();
Size2 s = get_size();
Rect2 draw_rect;
switch (previewing->get_keep_aspect_mode()) {
case Camera::KEEP_WIDTH: {
draw_rect.size = Size2(s.width, s.width / aspect);
draw_rect.pos.x = 0;
draw_rect.pos.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height * aspect, s.height);
draw_rect.pos.y = 0;
draw_rect.pos.x = (s.width - draw_rect.size.x) * 0.5;
} break;
}
draw_rect = Rect2(Vector2(), s).clip(draw_rect);
surface->draw_line(draw_rect.pos, draw_rect.pos + Vector2(draw_rect.size.x, 0), Color(0.6, 0.6, 0.1, 0.5), 2.0);
surface->draw_line(draw_rect.pos + Vector2(draw_rect.size.x, 0), draw_rect.pos + draw_rect.size, Color(0.6, 0.6, 0.1, 0.5), 2.0);
surface->draw_line(draw_rect.pos + draw_rect.size, draw_rect.pos + Vector2(0, draw_rect.size.y), Color(0.6, 0.6, 0.1, 0.5), 2.0);
surface->draw_line(draw_rect.pos, draw_rect.pos + Vector2(0, draw_rect.size.y), Color(0.6, 0.6, 0.1, 0.5), 2.0);
}
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}
void SpatialEditorViewport::_menu_option(int p_option) {
switch (p_option) {
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case VIEW_TOP: {
cursor.x_rot = Math_PI / 2.0;
cursor.y_rot = 0;
name = TTR("Top");
_update_name();
2014-02-10 01:10:30 +00:00
} break;
case VIEW_BOTTOM: {
cursor.x_rot = -Math_PI / 2.0;
cursor.y_rot = 0;
name = TTR("Bottom");
_update_name();
2014-02-10 01:10:30 +00:00
} break;
case VIEW_LEFT: {
cursor.y_rot = Math_PI / 2.0;
cursor.x_rot = 0;
name = TTR("Left");
_update_name();
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} break;
case VIEW_RIGHT: {
cursor.y_rot = -Math_PI / 2.0;
cursor.x_rot = 0;
name = TTR("Right");
_update_name();
2014-02-10 01:10:30 +00:00
} break;
case VIEW_FRONT: {
cursor.y_rot = 0;
cursor.x_rot = 0;
name = TTR("Front");
_update_name();
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} break;
case VIEW_REAR: {
cursor.y_rot = Math_PI;
cursor.x_rot = 0;
name = TTR("Rear");
_update_name();
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} break;
case VIEW_CENTER_TO_ORIGIN: {
cursor.pos = Vector3(0, 0, 0);
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} break;
case VIEW_CENTER_TO_SELECTION: {
if (!get_selected_count())
break;
Vector3 center;
int count = 0;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
center += sp->get_global_transform().origin;
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count++;
}
if (count != 0) {
center /= float(count);
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}
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cursor.pos = center;
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} break;
case VIEW_ALIGN_SELECTION_WITH_VIEW: {
if (!get_selected_count())
break;
Transform camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align with view"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
Transform xform = camera_transform;
xform.scale_basis(sp->get_scale());
undo_redo->add_do_method(sp, "set_global_transform", xform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
}
undo_redo->commit_action();
} break;
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case VIEW_ENVIRONMENT: {
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
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if (current) {
camera->set_environment(RES());
} else {
camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
}
view_menu->get_popup()->set_item_checked(idx, current);
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} break;
case VIEW_PERSPECTIVE: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
case VIEW_ORTHOGONAL: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
case VIEW_AUDIO_LISTENER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
viewport->set_as_audio_listener(current);
view_menu->get_popup()->set_item_checked(idx, current);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current)
camera->set_visible_layers(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
else
camera->set_visible_layers(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
view_menu->get_popup()->set_item_checked(idx, current);
} break;
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}
}
void SpatialEditorViewport::_preview_exited_scene() {
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
view_menu->show();
}
void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx); //|(1<<GIZMO_GRID_LAYER);
for (int i = 0; i < 3; i++) {
move_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], VS::INSTANCE_FLAG_VISIBLE, false);
//VS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
rotate_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], VS::INSTANCE_FLAG_VISIBLE, false);
//VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
}
}
void SpatialEditorViewport::_finish_gizmo_instances() {
for (int i = 0; i < 3; i++) {
VS::get_singleton()->free(move_gizmo_instance[i]);
VS::get_singleton()->free(rotate_gizmo_instance[i]);
}
}
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void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
if (!p_activate) {
previewing->disconnect("exit_tree", this, "_preview_exited_scene");
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport(), camera->get_camera()); //restore
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if (!preview)
preview_camera->hide();
view_menu->show();
surface->update();
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} else {
previewing = preview;
previewing->connect("exit_tree", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport(), preview->get_camera()); //replace
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view_menu->hide();
surface->update();
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}
}
void SpatialEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result)
return;
clicked = selection_results[p_result].item->get_instance_ID();
if (clicked) {
_select_clicked(clicked_wants_append, true);
clicked = 0;
}
}
void SpatialEditorViewport::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
void SpatialEditorViewport::set_can_preview(Camera *p_preview) {
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preview = p_preview;
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if (!preview_camera->is_pressed()) {
if (p_preview) {
preview_camera->show();
} else {
preview_camera->hide();
}
}
}
void SpatialEditorViewport::update_transform_gizmo_view() {
if (!is_visible())
return;
Transform xform = spatial_editor->get_gizmo_transform();
Transform camera_xform = camera->get_transform();
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
float gizmo_d = Math::abs(p.distance_to(xform.origin));
float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
float dd = Math::abs(d0 - d1);
if (dd == 0)
dd = 0.0001;
float gsize = EditorSettings::get_singleton()->get("3d_editor/manipulator_gizmo_size");
gizmo_scale = (gsize / Math::abs(dd));
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
xform.basis.scale(scale);
//xform.basis.scale(GIZMO_SCALE_DEFAULT*Vector3(1,1,1));
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], VS::INSTANCE_FLAG_VISIBLE, spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE));
VisualServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], VS::INSTANCE_FLAG_VISIBLE, spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE));
}
}
void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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cursor.pos = p_state["pos"];
cursor.x_rot = p_state["x_rot"];
cursor.y_rot = p_state["y_rot"];
cursor.distance = p_state["distance"];
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bool env = p_state["use_environment"];
bool orth = p_state["use_orthogonal"];
if (orth)
_menu_option(VIEW_ORTHOGONAL);
else
_menu_option(VIEW_PERSPECTIVE);
if (env != camera->get_environment().is_valid())
_menu_option(VIEW_ENVIRONMENT);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
if (p_state.has("listener")) {
bool listener = p_state["listener"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
}
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if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (pv && pv->cast_to<Camera>()) {
previewing = pv->cast_to<Camera>();
previewing->connect("exit_tree", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport(), previewing->get_camera()); //replace
view_menu->hide();
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
}
}
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}
Dictionary SpatialEditorViewport::get_state() const {
Dictionary d;
d["pos"] = cursor.pos;
d["x_rot"] = cursor.x_rot;
d["y_rot"] = cursor.y_rot;
d["distance"] = cursor.distance;
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
d["listener"] = viewport->is_audio_listener();
if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
}
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return d;
}
void SpatialEditorViewport::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_draw"), &SpatialEditorViewport::_draw);
ObjectTypeDB::bind_method(_MD("_smouseenter"), &SpatialEditorViewport::_smouseenter);
ObjectTypeDB::bind_method(_MD("_sinput"), &SpatialEditorViewport::_sinput);
ObjectTypeDB::bind_method(_MD("_menu_option"), &SpatialEditorViewport::_menu_option);
ObjectTypeDB::bind_method(_MD("_toggle_camera_preview"), &SpatialEditorViewport::_toggle_camera_preview);
ObjectTypeDB::bind_method(_MD("_preview_exited_scene"), &SpatialEditorViewport::_preview_exited_scene);
ObjectTypeDB::bind_method(_MD("update_transform_gizmo_view"), &SpatialEditorViewport::update_transform_gizmo_view);
ObjectTypeDB::bind_method(_MD("_selection_result_pressed"), &SpatialEditorViewport::_selection_result_pressed);
ObjectTypeDB::bind_method(_MD("_selection_menu_hide"), &SpatialEditorViewport::_selection_menu_hide);
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ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
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}
void SpatialEditorViewport::reset() {
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orthogonal = false;
message_time = 0;
message = "";
last_message = "";
name = "";
cursor.x_rot = 0.5;
cursor.y_rot = 0.5;
cursor.distance = 4;
cursor.region_select = false;
_update_name();
}
2014-02-10 01:10:30 +00:00
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
2014-02-10 01:10:30 +00:00
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.edited_gizmo = 0;
_edit.snap = 1;
_edit.gizmo_handle = 0;
index = p_index;
editor = p_editor;
editor_selection = editor->get_editor_selection();
undo_redo = editor->get_undo_redo();
clicked = 0;
clicked_includes_current = false;
orthogonal = false;
message_time = 0;
spatial_editor = p_spatial_editor;
Control *c = memnew(Control);
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add_child(c);
c->set_area_as_parent_rect();
viewport = memnew(Viewport);
viewport->set_disable_input(true);
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c->add_child(viewport);
surface = memnew(Control);
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add_child(surface);
surface->set_area_as_parent_rect();
camera = memnew(Camera);
camera->set_disable_gizmo(true);
camera->set_visible_layers(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
2014-02-10 01:10:30 +00:00
//camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
view_menu = memnew(MenuButton);
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surface->add_child(view_menu);
view_menu->set_pos(Point2(4, 4));
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view_menu->set_self_opacity(0.5);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
2014-02-10 01:10:30 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
view_menu->get_popup()->add_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
2014-02-10 01:10:30 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("Gizmos")), VIEW_GIZMOS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
2014-02-10 01:10:30 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
view_menu->get_popup()->connect("item_pressed", this, "_menu_option");
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preview_camera = memnew(Button);
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preview_camera->set_toggle_mode(true);
preview_camera->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, 90);
preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10);
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preview_camera->set_text("preview");
surface->add_child(preview_camera);
preview_camera->hide();
preview_camera->connect("toggled", this, "_toggle_camera_preview");
previewing = NULL;
preview = NULL;
gizmo_scale = 1.0;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
selection_menu->connect("item_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
viewport->set_as_audio_listener(true);
}
name = TTR("Top");
_update_name();
EditorSettings::get_singleton()->connect("settings_changed", this, "update_transform_gizmo_view");
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}
SpatialEditor *SpatialEditor::singleton = NULL;
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SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
if (sbox_instance.is_valid())
VisualServer::get_singleton()->free(sbox_instance);
}
void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
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for (int i = 0; i < 3; i++) {
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move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_hl : gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_hl : gizmo_color[i]);
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}
}
void SpatialEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
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AABB center;
bool first = true;
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Matrix3 gizmo_basis;
bool local_gizmo_coords = transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS));
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
Transform xf = se->sp->get_global_transform();
if (first) {
center.pos = xf.origin;
first = false;
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if (local_gizmo_coords) {
gizmo_basis = xf.basis;
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gizmo_basis.orthonormalize();
}
} else {
center.expand_to(xf.origin);
gizmo_basis = Matrix3();
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}
// count++;
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}
Vector3 pcenter = center.pos + center.size * 0.5;
gizmo.visible = !first;
gizmo.transform.origin = pcenter;
gizmo.transform.basis = gizmo_basis;
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for (int i = 0; i < 4; i++) {
viewports[i]->update_transform_gizmo_view();
}
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}
Object *SpatialEditor::_get_editor_data(Object *p_what) {
Spatial *sp = p_what->cast_to<Spatial>();
if (!sp)
return NULL;
SpatialEditorSelectedItem *si = memnew(SpatialEditorSelectedItem);
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si->sp = sp;
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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if (get_tree()->is_editor_hint())
editor->call("edit_node", sp);
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return si;
}
void SpatialEditor::_generate_selection_box() {
AABB aabb(Vector3(), Vector3(1, 1, 1));
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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st->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
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Vector3 a, b;
aabb.get_edge(i, a, b);
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/*Vector<Vector3> points;
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Vector<Color> colors;
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points.push_back(a);
points.push_back(b);*/
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(a);
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
st->add_vertex(a.linear_interpolate(b, 0.2));
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st->add_color(Color(1.0, 1.0, 0.8, 0.4));
st->add_vertex(a.linear_interpolate(b, 0.8));
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(b);
}
Ref<FixedMaterial> mat = memnew(FixedMaterial);
mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
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st->set_material(mat);
selection_box = st->commit();
}
Dictionary SpatialEditor::get_state() const {
Dictionary d;
d["snap_enabled"] = snap_enabled;
d["translate_snap"] = get_translate_snap();
d["rotate_snap"] = get_rotate_snap();
d["scale_snap"] = get_scale_snap();
int local_coords_index = transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS);
d["local_coords"] = transform_menu->get_popup()->is_item_checked(local_coords_index);
int vc = 0;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
vc = 1;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
vc = 2;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
vc = 3;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
vc = 4;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
vc = 5;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
vc = 6;
d["viewport_mode"] = vc;
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Array vpdata;
for (int i = 0; i < 4; i++) {
vpdata.push_back(viewports[i]->get_state());
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}
d["viewports"] = vpdata;
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d["default_light"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT));
d["ambient_light_color"] = settings_ambient_color->get_color();
d["default_srgb"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB));
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
d["deflight_rot_x"] = settings_default_light_rot_x;
d["deflight_rot_y"] = settings_default_light_rot_y;
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return d;
}
void SpatialEditor::set_state(const Dictionary &p_state) {
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Dictionary d = p_state;
if (d.has("snap_enabled")) {
snap_enabled = d["snap_enabled"];
int snap_enabled_idx = transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_USE_SNAP);
transform_menu->get_popup()->set_item_checked(snap_enabled_idx, snap_enabled);
}
if (d.has("translate_snap"))
snap_translate->set_text(d["translate_snap"]);
if (d.has("rotate_snap"))
snap_rotate->set_text(d["rotate_snap"]);
if (d.has("scale_snap"))
snap_scale->set_text(d["scale_snap"]);
if (d.has("local_coords")) {
int local_coords_idx = transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS);
transform_menu->get_popup()->set_item_checked(local_coords_idx, d["local_coords"]);
update_transform_gizmo();
}
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
if (vc == 1)
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (vc == 2)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (vc == 3)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (vc == 4)
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
else if (vc == 5)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (vc == 6)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
}
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if (d.has("viewports")) {
Array vp = d["viewports"];
ERR_FAIL_COND(vp.size() > 4);
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for (int i = 0; i < 4; i++) {
viewports[i]->set_state(vp[i]);
}
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}
if (d.has("zfar"))
settings_zfar->set_val(float(d["zfar"]));
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if (d.has("znear"))
settings_znear->set_val(float(d["znear"]));
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if (d.has("fov"))
settings_fov->set_val(float(d["fov"]));
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if (d.has("default_light")) {
bool use = d["default_light"];
bool existing = light_instance.is_valid();
if (use != existing) {
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if (existing) {
VisualServer::get_singleton()->free(light_instance);
light_instance = RID();
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} else {
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
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}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), light_instance.is_valid());
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}
}
if (d.has("ambient_light_color")) {
settings_ambient_color->set_color(d["ambient_light_color"]);
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR, d["ambient_light_color"]);
}
if (d.has("default_srgb")) {
bool use = d["default_srgb"];
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viewport_environment->set_enable_fx(Environment::FX_SRGB, use);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use);
}
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if (d.has("show_grid")) {
bool use = d["show_grid"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
_menu_item_pressed(MENU_VIEW_GRID);
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}
}
if (d.has("show_origin")) {
bool use = d["show_origin"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance, VS::INSTANCE_FLAG_VISIBLE, use);
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}
}
if (d.has("deflight_rot_x"))
settings_default_light_rot_x = d["deflight_rot_x"];
if (d.has("deflight_rot_y"))
settings_default_light_rot_y = d["deflight_rot_y"];
_update_default_light_angle();
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}
void SpatialEditor::edit(Spatial *p_spatial) {
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if (p_spatial != selected) {
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(false);
selected->update_gizmo();
}
}
selected = p_spatial;
over_gizmo_handle = -1;
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(true);
selected->update_gizmo();
}
}
}
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if (p_spatial) {
//_validate_selection();
//if (selected.has(p_spatial->get_instance_ID()) && selected.size()==1)
// return;
//_select(p_spatial->get_instance_ID(),false,true);
// should become the selection
}
}
void SpatialEditor::_xform_dialog_action() {
Transform t;
//translation
Vector3 scale;
Vector3 rotate;
Vector3 translate;
for (int i = 0; i < 3; i++) {
translate[i] = xform_translate[i]->get_text().to_double();
rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_double());
scale[i] = xform_scale[i]->get_text().to_double();
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}
t.origin = translate;
for (int i = 0; i < 3; i++) {
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if (!rotate[i])
continue;
Vector3 axis;
axis[i] = 1.0;
t.basis.rotate(axis, rotate[i]);
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}
for (int i = 0; i < 3; i++) {
if (scale[i] == 1)
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continue;
t.basis.set_axis(i, t.basis.get_axis(i) * scale[i]);
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}
undo_redo->create_action(TTR("XForm Dialog"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
bool post = xform_type->get_selected() > 0;
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Transform tr = sp->get_global_transform();
if (post)
tr = tr * t;
else {
tr.basis = t.basis * tr.basis;
tr.origin += t.origin;
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}
undo_redo->add_do_method(sp, "set_global_transform", tr);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
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}
undo_redo->commit_action();
}
void SpatialEditor::_menu_item_pressed(int p_option) {
switch (p_option) {
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case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
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for (int i = 0; i < TOOL_MAX; i++)
tool_button[i]->set_pressed(i == p_option);
tool_mode = (ToolMode)p_option;
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// static const char *_mode[]={"Selection Mode.","Translation Mode.","Rotation Mode.","Scale Mode.","List Selection Mode."};
// set_message(_mode[p_option],3);
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update_transform_gizmo();
} break;
case MENU_TRANSFORM_USE_SNAP: {
bool is_checked = transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(p_option));
snap_enabled = !is_checked;
transform_menu->get_popup()->set_item_checked(transform_menu->get_popup()->get_item_index(p_option), snap_enabled);
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} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
snap_dialog->popup_centered(Size2(200, 180));
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} break;
case MENU_TRANSFORM_LOCAL_COORDS: {
bool is_checked = transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(p_option));
transform_menu->get_popup()->set_item_checked(transform_menu->get_popup()->get_item_index(p_option), !is_checked);
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update_transform_gizmo();
} break;
case MENU_TRANSFORM_DIALOG: {
for (int i = 0; i < 3; i++) {
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xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
}
xform_dialog->popup_centered(Size2(200, 200));
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} break;
case MENU_VIEW_USE_DEFAULT_LIGHT: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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if (is_checked) {
VisualServer::get_singleton()->free(light_instance);
light_instance = RID();
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} else {
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
_update_default_light_angle();
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}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), light_instance.is_valid());
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} break;
case MENU_VIEW_USE_DEFAULT_SRGB: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
if (is_checked) {
viewport_environment->set_enable_fx(Environment::FX_SRGB, false);
} else {
viewport_environment->set_enable_fx(Environment::FX_SRGB, true);
}
is_checked = !is_checked;
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
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} break;
case MENU_VIEW_USE_1_VIEWPORT: {
for (int i = 1; i < 4; i++) {
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viewports[i]->hide();
}
viewports[0]->set_area_as_parent_rect();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
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if (i == 1 || i == 3)
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viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_RATIO, 0.5);
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viewports[2]->set_area_as_parent_rect();
viewports[2]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
for (int i = 1; i < 4; i++) {
if (i == 1 || i == 3)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
viewports[0]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[2]->set_area_as_parent_rect();
viewports[2]->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_RATIO, 0.5);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
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if (i == 1)
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viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_RATIO, 0.5);
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viewports[2]->set_area_as_parent_rect();
viewports[2]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[2]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
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viewports[3]->set_area_as_parent_rect();
viewports[3]->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_RATIO, 0.5);
viewports[3]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
for (int i = 1; i < 4; i++) {
if (i == 1)
viewports[i]->hide();
else
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_RATIO, 0.5);
viewports[0]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[2]->set_area_as_parent_rect();
viewports[2]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
viewports[2]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[3]->set_area_as_parent_rect();
viewports[3]->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_RATIO, 0.5);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
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} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
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viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
viewports[0]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_RATIO, 0.5);
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viewports[1]->set_area_as_parent_rect();
viewports[1]->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_RATIO, 0.5);
viewports[1]->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_RATIO, 0.5);
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viewports[2]->set_area_as_parent_rect();
viewports[2]->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_RATIO, 0.5);
viewports[2]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
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viewports[3]->set_area_as_parent_rect();
viewports[3]->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_RATIO, 0.5);
viewports[3]->set_anchor_and_margin(MARGIN_TOP, ANCHOR_RATIO, 0.5);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_DISPLAY_NORMAL: {
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_DISABLED);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false);
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} break;
case MENU_VIEW_DISPLAY_WIREFRAME: {
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_WIREFRAME);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false);
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} break;
case MENU_VIEW_DISPLAY_OVERDRAW: {
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_OVERDRAW);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), false);
} break;
case MENU_VIEW_DISPLAY_SHADELESS: {
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_SHADELESS), true);
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} break;
case MENU_VIEW_ORIGIN: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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is_checked = !is_checked;
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance, VS::INSTANCE_FLAG_VISIBLE, is_checked);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
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} break;
case MENU_VIEW_GRID: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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grid_enabled = !is_checked;
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for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i], VS::INSTANCE_FLAG_VISIBLE, grid_enabled);
grid_visible[i] = grid_enabled;
}
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
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} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
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} break;
}
}
void SpatialEditor::_init_indicators() {
//make sure that the camera indicator is not selectable
light = VisualServer::get_singleton()->light_create(VisualServer::LIGHT_DIRECTIONAL);
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//VisualServer::get_singleton()->light_set_shadow( light, true );
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
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light_transform.rotate(Vector3(1, 0, 0), Math_PI / 5.0);
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
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//RID mat = VisualServer::get_singleton()->fixed_material_create();
///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
//VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
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{
indicator_mat = VisualServer::get_singleton()->fixed_material_create();
VisualServer::get_singleton()->material_set_flag(indicator_mat, VisualServer::MATERIAL_FLAG_UNSHADED, true);
VisualServer::get_singleton()->material_set_flag(indicator_mat, VisualServer::MATERIAL_FLAG_ONTOP, false);
VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA, true);
VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
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DVector<Color> grid_colors[3];
DVector<Vector3> grid_points[3];
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
Color grid_color = EditorSettings::get_singleton()->get("3d_editor/grid_color");
for (int i = 0; i < 3; i++) {
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Vector3 axis;
axis[i] = 1;
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Vector3 axis_n1;
axis_n1[(i + 1) % 3] = 1;
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Vector3 axis_n2;
axis_n2[(i + 2) % 3] = 1;
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origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
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#define ORIGIN_GRID_SIZE 25
for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
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grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
grid_colors[i].push_back(grid_color);
grid_points[i].push_back(axis_n1 * ORIGIN_GRID_SIZE + axis_n2 * j);
grid_points[i].push_back(-axis_n1 * ORIGIN_GRID_SIZE + axis_n2 * j);
grid_points[i].push_back(axis_n2 * ORIGIN_GRID_SIZE + axis_n1 * j);
grid_points[i].push_back(-axis_n2 * ORIGIN_GRID_SIZE + axis_n1 * j);
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}
grid[i] = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = grid_points[i];
d[VisualServer::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat);
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
grid_visible[i] = false;
grid_enable[i] = false;
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i], VS::INSTANCE_FLAG_VISIBLE, false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
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}
origin = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = origin_points;
d[VisualServer::ARRAY_COLOR] = origin_colors;
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VisualServer::get_singleton()->mesh_add_surface(origin, VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat);
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// origin = VisualServer::get_singleton()->poly_create();
// VisualServer::get_singleton()->poly_add_primitive(origin,origin_points,Vector<Vector3>(),origin_colors,Vector<Vector3>());
// VisualServer::get_singleton()->poly_set_material(origin,indicator_mat,true);
origin_instance = VisualServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
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VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[1], VS::INSTANCE_FLAG_VISIBLE, true);
grid_enable[1] = true;
grid_visible[1] = true;
grid_enabled = true;
last_grid_snap = 1;
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}
{
cursor_mesh = VisualServer::get_singleton()->mesh_create();
DVector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_material = VisualServer::get_singleton()->fixed_material_create();
VisualServer::get_singleton()->fixed_material_set_param(cursor_material, VS::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0, 1, 1));
VisualServer::get_singleton()->material_set_flag(cursor_material, VisualServer::MATERIAL_FLAG_UNSHADED, true);
VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA, true);
VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
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Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX] = cursor_points;
VisualServer::get_singleton()->mesh_add_surface(cursor_mesh, VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 0, cursor_material);
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cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(cursor_instance, 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, VS::SHADOW_CASTING_SETTING_OFF);
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}
{
//move gizmo
float gizmo_alph = EditorSettings::get_singleton()->get("3d_editor/manipulator_gizmo_opacity");
gizmo_hl = Ref<FixedMaterial>(memnew(FixedMaterial));
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gizmo_hl->set_flag(Material::FLAG_UNSHADED, true);
gizmo_hl->set_flag(Material::FLAG_ONTOP, true);
gizmo_hl->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
gizmo_hl->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, gizmo_alph + 0.2f));
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for (int i = 0; i < 3; i++) {
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move_gizmo[i] = Ref<Mesh>(memnew(Mesh));
rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh));
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Ref<FixedMaterial> mat = memnew(FixedMaterial);
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mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_flag(Material::FLAG_ONTOP, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
Color col;
col[i] = 1.0;
col.a = gizmo_alph;
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, col);
gizmo_color[i] = mat;
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Vector3 ivec;
ivec[i] = 1;
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Vector3 nivec;
nivec[(i + 1) % 3] = 1;
nivec[(i + 2) % 3] = 1;
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Vector3 ivec2;
ivec2[(i + 1) % 3] = 1;
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Vector3 ivec3;
ivec3[(i + 2) % 3] = 1;
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{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
//translate
const int arrow_points = 5;
Vector3 arrow[5] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * 1.0,
nivec * 0.1 + ivec * 1.0,
nivec * 0.0 + ivec * (1 + GIZMO_ARROW_SIZE),
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};
int arrow_sides = 6;
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for (int k = 0; k < 7; k++) {
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Matrix3 ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Matrix3 mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
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for (int j = 0; j < arrow_points - 1; j++) {
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Vector3 points[4] = {
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ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
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};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(move_gizmo[i]);
}
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 circle[5] = {
ivec * 0.02 + ivec2 * 0.02 + ivec2 * 1.0,
ivec * -0.02 + ivec2 * 0.02 + ivec2 * 1.0,
ivec * -0.02 + ivec2 * -0.02 + ivec2 * 1.0,
ivec * 0.02 + ivec2 * -0.02 + ivec2 * 1.0,
ivec * 0.02 + ivec2 * 0.02 + ivec2 * 1.0,
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};
for (int k = 0; k < 33; k++) {
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Matrix3 ma(ivec, Math_PI * 2 * float(k) / 32);
Matrix3 mb(ivec, Math_PI * 2 * float(k + 1) / 32);
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for (int j = 0; j < 4; j++) {
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Vector3 points[4] = {
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ma.xform(circle[j]),
mb.xform(circle[j]),
mb.xform(circle[j + 1]),
ma.xform(circle[j + 1]),
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};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(rotate_gizmo[i]);
}
}
}
/*for(int i=0;i<4;i++) {
viewports[i]->init_gizmo_instance(i);
}*/
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_generate_selection_box();
//get_scene()->get_root_node()->cast_to<EditorNode>()->get_scene_root()->add_child(camera);
//current_camera=camera;
}
void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(origin_instance);
VisualServer::get_singleton()->free(origin);
for (int i = 0; i < 3; i++) {
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VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
}
VisualServer::get_singleton()->free(light_instance);
VisualServer::get_singleton()->free(light);
//VisualServer::get_singleton()->free(poly);
//VisualServer::get_singleton()->free(indicators_instance);
//VisualServer::get_singleton()->free(indicators);
VisualServer::get_singleton()->free(cursor_instance);
VisualServer::get_singleton()->free(cursor_mesh);
VisualServer::get_singleton()->free(indicator_mat);
VisualServer::get_singleton()->free(cursor_material);
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}
void SpatialEditor::_instance_scene() {
#if 0
EditorNode *en = get_scene()->get_root_node()->cast_to<EditorNode>();
ERR_FAIL_COND(!en);
String path = en->get_filesystem_dock()->get_selected_path();
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if (path=="") {
set_message(TTR("No scene selected to instance!"));
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return;
}
undo_redo->create_action(TTR("Instance at Cursor"));
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Node* scene = en->request_instance_scene(path);
if (!scene) {
set_message(TTR("Could not instance scene!"));
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undo_redo->commit_action(); //bleh
return;
}
Spatial *s = scene->cast_to<Spatial>();
if (s) {
undo_redo->add_do_method(s,"set_global_transform",Transform(Matrix3(),cursor.cursor_pos));
}
undo_redo->commit_action();
#endif
}
void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
if (!is_visible() || get_viewport()->gui_has_modal_stack())
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return;
{
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EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->empty() && over_plugin_list->forward_input_event(p_event)) {
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return; //ate the over input event
}
}
switch (p_event.type) {
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case InputEvent::KEY: {
const InputEventKey &k = p_event.key;
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if (!k.pressed)
break;
switch (k.scancode) {
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case KEY_Q: _menu_item_pressed(MENU_TOOL_SELECT); break;
case KEY_W: _menu_item_pressed(MENU_TOOL_MOVE); break;
case KEY_E: _menu_item_pressed(MENU_TOOL_ROTATE); break;
case KEY_R: _menu_item_pressed(MENU_TOOL_SCALE); break;
case KEY_Z: {
if (k.mod.shift || k.mod.control || k.mod.command)
break;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_DISPLAY_WIREFRAME))) {
_menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
} else {
_menu_item_pressed(MENU_VIEW_DISPLAY_WIREFRAME);
}
} break;
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#if 0
#endif
}
} break;
}
}
void SpatialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
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tool_button[SpatialEditor::TOOL_MODE_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_icon("ListSelect", "EditorIcons"));
instance_button->set_icon(get_icon("SpatialAdd", "EditorIcons"));
instance_button->hide();
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_icon("Panels1", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_icon("Panels2", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_icon("Panels2Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_icon("Panels4", "EditorIcons"));
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
get_tree()->connect("node_removed", this, "_node_removed");
VS::get_singleton()->scenario_set_fallback_environment(get_viewport()->find_world()->get_scenario(), viewport_environment->get_rid());
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}
if (p_what == NOTIFICATION_ENTER_TREE) {
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gizmos = memnew(SpatialEditorGizmos);
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_init_indicators();
_update_default_light_angle();
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}
if (p_what == NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
memdelete(gizmos);
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}
}
void SpatialEditor::add_control_to_menu_panel(Control *p_control) {
hbc_menu->add_child(p_control);
}
void SpatialEditor::set_can_preview(Camera *p_preview) {
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for (int i = 0; i < 4; i++) {
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viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *SpatialEditor::get_shader_split() {
return shader_split;
}
HSplitContainer *SpatialEditor::get_palette_split() {
return palette_split;
}
void SpatialEditor::_request_gizmo(Object *p_obj) {
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Spatial *sp = p_obj->cast_to<Spatial>();
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if (!sp)
return;
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || sp->get_owner() == editor->get_edited_scene() || editor->get_edited_scene()->is_editable_instance(sp->get_owner()))) {
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Ref<SpatialEditorGizmo> seg;
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for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_editor_plugin_count(); i++) {
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seg = EditorNode::get_singleton()->get_editor_data().get_editor_plugin(i)->create_spatial_gizmo(sp);
if (seg.is_valid())
break;
}
if (!seg.is_valid()) {
seg = gizmos->get_gizmo(sp);
}
if (seg.is_valid()) {
sp->set_gizmo(seg);
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}
if (seg.is_valid() && sp == selected) {
seg->set_selected(true);
selected->update_gizmo();
}
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}
}
void SpatialEditor::_toggle_maximize_view(Object *p_viewport) {
if (!p_viewport) return;
SpatialEditorViewport *current_viewport = p_viewport->cast_to<SpatialEditorViewport>();
if (!current_viewport) return;
int index = -1;
bool maximized = false;
for (int i = 0; i < 4; i++) {
if (viewports[i] == current_viewport) {
index = i;
if (current_viewport->get_global_rect() == viewport_base->get_global_rect())
maximized = true;
break;
}
}
if (index == -1) return;
if (!maximized) {
for (int i = 0; i < 4; i++) {
if (i == index)
viewports[i]->set_area_as_parent_rect();
else
viewports[i]->hide();
}
} else {
for (int i = 0; i < 4; i++)
viewports[i]->show();
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
}
}
void SpatialEditor::_node_removed(Node *p_node) {
if (p_node == selected)
selected = NULL;
}
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void SpatialEditor::_bind_methods() {
// ObjectTypeDB::bind_method("_input_event",&SpatialEditor::_input_event);
ObjectTypeDB::bind_method("_unhandled_key_input", &SpatialEditor::_unhandled_key_input);
ObjectTypeDB::bind_method("_node_removed", &SpatialEditor::_node_removed);
ObjectTypeDB::bind_method("_menu_item_pressed", &SpatialEditor::_menu_item_pressed);
ObjectTypeDB::bind_method("_xform_dialog_action", &SpatialEditor::_xform_dialog_action);
ObjectTypeDB::bind_method("_instance_scene", &SpatialEditor::_instance_scene);
ObjectTypeDB::bind_method("_get_editor_data", &SpatialEditor::_get_editor_data);
ObjectTypeDB::bind_method("_request_gizmo", &SpatialEditor::_request_gizmo);
ObjectTypeDB::bind_method("_default_light_angle_input", &SpatialEditor::_default_light_angle_input);
ObjectTypeDB::bind_method("_update_ambient_light_color", &SpatialEditor::_update_ambient_light_color);
ObjectTypeDB::bind_method("_toggle_maximize_view", &SpatialEditor::_toggle_maximize_view);
ADD_SIGNAL(MethodInfo("transform_key_request"));
}
void SpatialEditor::clear() {
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near", 0.1));
settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far", 1500.0));
for (int i = 0; i < 4; i++) {
viewports[i]->reset();
}
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_menu_item_pressed(MENU_VIEW_DISPLAY_NORMAL);
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance, VS::INSTANCE_FLAG_VISIBLE, true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i], VS::INSTANCE_FLAG_VISIBLE, true);
grid_visible[i] = true;
}
}
for (int i = 0; i < 4; i++) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(SpatialEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
viewports[i]->viewport->set_as_audio_listener(i == 0);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
settings_default_light_rot_x = Math_PI * 0.3;
settings_default_light_rot_y = Math_PI * 0.2;
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR, Color(0.15, 0.15, 0.15));
settings_ambient_color->set_color(Color(0.15, 0.15, 0.15));
if (!light_instance.is_valid())
_menu_item_pressed(MENU_VIEW_USE_DEFAULT_LIGHT);
_update_default_light_angle();
}
void SpatialEditor::_update_ambient_light_color(const Color &p_color) {
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR, settings_ambient_color->get_color());
}
void SpatialEditor::_update_default_light_angle() {
Transform t;
t.basis.rotate(Vector3(1, 0, 0), settings_default_light_rot_x);
t.basis.rotate(Vector3(0, 1, 0), settings_default_light_rot_y);
settings_dlight->set_transform(t);
if (light_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(light_instance, t);
}
}
void SpatialEditor::_default_light_angle_input(const InputEvent &p_event) {
if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & (0x1 | 0x2 | 0x4)) {
settings_default_light_rot_y = Math::fposmod(settings_default_light_rot_y - p_event.mouse_motion.relative_x * 0.01, Math_PI * 2.0);
settings_default_light_rot_x = Math::fposmod(settings_default_light_rot_x - p_event.mouse_motion.relative_y * 0.01, Math_PI * 2.0);
_update_default_light_angle();
}
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}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
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viewport_environment = Ref<Environment>(memnew(Environment));
undo_redo = p_editor->get_undo_redo();
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VBoxContainer *vbc = this;
custom_camera = NULL;
singleton = this;
editor = p_editor;
editor_selection = editor->get_editor_selection();
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editor_selection->add_editor_plugin(this);
snap_enabled = false;
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tool_mode = TOOL_MODE_SELECT;
//set_focus_mode(FOCUS_ALL);
hbc_menu = memnew(HBoxContainer);
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vbc->add_child(hbc_menu);
Vector<Variant> button_binds;
button_binds.resize(1);
tool_button[TOOL_MODE_SELECT] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
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tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SELECT]->set_tooltip("Select Mode (Q)\n" + keycode_get_string(KEY_MASK_CMD) + "Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection");
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tool_button[TOOL_MODE_MOVE] = memnew(ToolButton);
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hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
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tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_MOVE]->set_tooltip(TTR("Move Mode (W)"));
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tool_button[TOOL_MODE_ROTATE] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
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tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_ROTATE]->set_tooltip(TTR("Rotate Mode (E)"));
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tool_button[TOOL_MODE_SCALE] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
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tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SCALE]->set_tooltip(TTR("Scale Mode (R)"));
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instance_button = memnew(Button);
hbc_menu->add_child(instance_button);
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instance_button->set_flat(true);
instance_button->connect("pressed", this, "_instance_scene");
instance_button->hide();
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VSeparator *vs = memnew(VSeparator);
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hbc_menu->add_child(vs);
tool_button[TOOL_MODE_LIST_SELECT] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds[0] = MENU_TOOL_LIST_SELECT;
tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
vs = memnew(VSeparator);
hbc_menu->add_child(vs);
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_S);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
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PopupMenu *p;
transform_menu = memnew(MenuButton);
transform_menu->set_text(TTR("Transform"));
hbc_menu->add_child(transform_menu);
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p = transform_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_snap", TTR("Use Snap")), MENU_TRANSFORM_USE_SNAP);
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap..")), MENU_TRANSFORM_CONFIGURE_SNAP);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Local Coords")), MENU_TRANSFORM_LOCAL_COORDS);
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//p->set_item_checked(p->get_item_count()-1,true);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog..")), MENU_TRANSFORM_DIALOG);
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p->connect("item_pressed", this, "_menu_item_pressed");
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view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
view_menu->set_pos(Point2(212, 0));
hbc_menu->add_child(view_menu);
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p = view_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_light", TTR("Use Default Light")), MENU_VIEW_USE_DEFAULT_LIGHT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_srgb", TTR("Use Default sRGB")), MENU_VIEW_USE_DEFAULT_SRGB);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_normal", TTR("Display Normal")), MENU_VIEW_DISPLAY_NORMAL);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_wireframe", TTR("Display Wireframe")), MENU_VIEW_DISPLAY_WIREFRAME);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_overdraw", TTR("Display Overdraw")), MENU_VIEW_DISPLAY_OVERDRAW);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/display_shadeless", TTR("Display Shadeless")), MENU_VIEW_DISPLAY_SHADELESS);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid")), MENU_VIEW_GRID);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings")), MENU_VIEW_CAMERA_SETTINGS);
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p->set_item_checked(p->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
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p->connect("item_pressed", this, "_menu_item_pressed");
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/* REST OF MENU */
palette_split = memnew(HSplitContainer);
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palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(palette_split);
shader_split = memnew(VSplitContainer);
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shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(shader_split);
viewport_base = memnew(Control);
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shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for (int i = 0; i < 4; i++) {
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viewports[i] = memnew(SpatialEditorViewport(this, editor, i));
viewports[i]->connect("toggle_maximize_view", this, "_toggle_maximize_view");
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viewport_base->add_child(viewports[i]);
}
//vbc->add_child(viewport_base);
/* SNAP DIALOG */
snap_dialog = memnew(ConfirmationDialog);
snap_dialog->set_title(TTR("Snap Settings"));
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add_child(snap_dialog);
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VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
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snap_dialog->add_child(snap_dialog_vbc);
snap_dialog->set_child_rect(snap_dialog_vbc);
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snap_translate = memnew(LineEdit);
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snap_translate->set_text("1");
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
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snap_rotate = memnew(LineEdit);
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snap_rotate->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
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snap_scale = memnew(LineEdit);
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snap_scale->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
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/* SETTINGS DIALOG */
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settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("Viewport Settings"));
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add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0));
settings_dialog->add_child(settings_vbc);
settings_dialog->set_child_rect(settings_vbc);
settings_light_base = memnew(Control);
settings_light_base->set_custom_minimum_size(Size2(128, 128));
settings_light_base->connect("input_event", this, "_default_light_angle_input");
settings_vbc->add_margin_child(TTR("Default Light Normal:"), settings_light_base);
settings_light_vp = memnew(Viewport);
settings_light_vp->set_disable_input(true);
settings_light_vp->set_use_own_world(true);
settings_light_base->add_child(settings_light_vp);
settings_dlight = memnew(DirectionalLight);
settings_light_vp->add_child(settings_dlight);
settings_sphere = memnew(ImmediateGeometry);
settings_sphere->begin(Mesh::PRIMITIVE_TRIANGLES, Ref<Texture>());
settings_sphere->set_color(Color(1, 1, 1));
settings_sphere->add_sphere(32, 16, 1);
settings_sphere->end();
settings_light_vp->add_child(settings_sphere);
settings_camera = memnew(Camera);
settings_light_vp->add_child(settings_camera);
settings_camera->set_translation(Vector3(0, 0, 2));
settings_camera->set_orthogonal(2.1, 0.1, 5);
settings_default_light_rot_x = Math_PI * 0.3;
settings_default_light_rot_y = Math_PI * 0.2;
settings_ambient_color = memnew(ColorPickerButton);
settings_vbc->add_margin_child(TTR("Ambient Light Color:"), settings_ambient_color);
settings_ambient_color->connect("color_changed", this, "_update_ambient_light_color");
viewport_environment->set_enable_fx(Environment::FX_AMBIENT_LIGHT, true);
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR, Color(0.15, 0.15, 0.15));
settings_ambient_color->set_color(Color(0.15, 0.15, 0.15));
settings_fov = memnew(SpinBox);
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(10000);
settings_znear->set_min(0.1);
settings_znear->set_step(0.01);
settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near", 0.1));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(10000);
settings_zfar->set_min(0.1);
settings_zfar->set_step(0.01);
settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far", 1500));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
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//settings_dialog->get_cancel()->hide();
/* XFORM DIALOG */
xform_dialog = memnew(ConfirmationDialog);
xform_dialog->set_title(TTR("Transform Change"));
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add_child(xform_dialog);
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Label *l = memnew(Label);
l->set_text(TTR("Translate:"));
l->set_pos(Point2(5, 5));
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xform_dialog->add_child(l);
for (int i = 0; i < 3; i++) {
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xform_translate[i] = memnew(LineEdit);
xform_translate[i]->set_pos(Point2(15 + i * 60, 22));
xform_translate[i]->set_size(Size2(50, 12));
xform_dialog->add_child(xform_translate[i]);
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}
l = memnew(Label);
l->set_text(TTR("Rotate (deg.):"));
l->set_pos(Point2(5, 45));
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xform_dialog->add_child(l);
for (int i = 0; i < 3; i++) {
xform_rotate[i] = memnew(LineEdit);
xform_rotate[i]->set_pos(Point2(15 + i * 60, 62));
xform_rotate[i]->set_size(Size2(50, 22));
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xform_dialog->add_child(xform_rotate[i]);
}
l = memnew(Label);
l->set_text(TTR("Scale (ratio):"));
l->set_pos(Point2(5, 85));
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xform_dialog->add_child(l);
for (int i = 0; i < 3; i++) {
xform_scale[i] = memnew(LineEdit);
xform_scale[i]->set_pos(Point2(15 + i * 60, 102));
xform_scale[i]->set_size(Size2(50, 22));
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xform_dialog->add_child(xform_scale[i]);
}
l = memnew(Label);
l->set_text(TTR("Transform Type"));
l->set_pos(Point2(5, 125));
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xform_dialog->add_child(l);
xform_type = memnew(OptionButton);
xform_type->set_anchor(MARGIN_RIGHT, ANCHOR_END);
xform_type->set_begin(Point2(15, 142));
xform_type->set_end(Point2(15, 75));
xform_type->add_item(TTR("Pre"));
xform_type->add_item(TTR("Post"));
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xform_dialog->add_child(xform_type);
xform_dialog->connect("confirmed", this, "_xform_dialog_action");
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scenario_debug = VisualServer::SCENARIO_DEBUG_DISABLED;
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selected = NULL;
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set_process_unhandled_key_input(true);
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add_to_group("_spatial_editor_group");
EDITOR_DEF("3d_editor/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "3d_editor/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
EDITOR_DEF("3d_editor/manipulator_gizmo_opacity", 0.2);
over_gizmo_handle = -1;
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}
SpatialEditor::~SpatialEditor() {
}
void SpatialEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
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spatial_editor->show();
spatial_editor->set_process(true);
//VisualServer::get_singleton()->viewport_set_hide_scenario(editor->get_scene_root()->get_viewport(),false);
spatial_editor->grab_focus();
} else {
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spatial_editor->hide();
spatial_editor->set_process(false);
//VisualServer::get_singleton()->viewport_set_hide_scenario(editor->get_scene_root()->get_viewport(),true);
}
}
void SpatialEditorPlugin::edit(Object *p_object) {
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spatial_editor->edit(p_object->cast_to<Spatial>());
}
bool SpatialEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("Spatial");
}
Dictionary SpatialEditorPlugin::get_state() const {
return spatial_editor->get_state();
}
void SpatialEditorPlugin::set_state(const Dictionary &p_state) {
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spatial_editor->set_state(p_state);
}
void SpatialEditor::snap_cursor_to_plane(const Plane &p_plane) {
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// cursor.pos=p_plane.project(cursor.pos);
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}
void SpatialEditorPlugin::_bind_methods() {
ObjectTypeDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);
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}
void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
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spatial_editor->snap_cursor_to_plane(p_plane);
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
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editor = p_node;
spatial_editor = memnew(SpatialEditor(p_node));
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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editor->get_viewport()->add_child(spatial_editor);
//spatial_editor->set_area_as_parent_rect();
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spatial_editor->hide();
spatial_editor->connect("transform_key_request", editor, "_transform_keyed");
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//spatial_editor->set_process(true);
}
SpatialEditorPlugin::~SpatialEditorPlugin() {
}