godot/doc/classes/TranslationServer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" version="4.0">
<brief_description>
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Server that manages all translations.
</brief_description>
<description>
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Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
<link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
<link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
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Adds a [Translation] resource.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
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Clears the server from all translations.
</description>
</method>
<method name="get_loaded_locales" qualifiers="const">
<return type="Array" />
<description>
Returns an Array of all loaded locales of the game.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String" />
<description>
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Returns the current locale of the game.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
<return type="String" />
<argument index="0" name="locale" type="String" />
<description>
Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
</description>
</method>
<method name="get_translation_object">
<return type="Translation" />
<argument index="0" name="locale" type="String" />
<description>
Returns the [Translation] instance based on the [code]locale[/code] passed in.
It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
</description>
</method>
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<method name="pseudolocalize" qualifiers="const">
<return type="StringName" />
<argument index="0" name="message" type="StringName" />
<description>
Returns the pseudolocalized string based on the [code]p_message[/code] passed in.
</description>
</method>
<method name="reload_pseudolocalization">
<return type="void" />
<description>
Reparses the pseudolocalization options and reloads the translation.
</description>
</method>
<method name="remove_translation">
<return type="void" />
<argument index="0" name="translation" type="Translation" />
<description>
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Removes the given translation from the server.
</description>
</method>
<method name="set_locale">
<return type="void" />
<argument index="0" name="locale" type="String" />
<description>
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Sets the locale of the game.
</description>
</method>
<method name="translate" qualifiers="const">
<return type="StringName" />
<argument index="0" name="message" type="StringName" />
<argument index="1" name="context" type="StringName" default="&quot;&quot;" />
<description>
Returns the current locale's translation for the given message (key) and context.
</description>
</method>
<method name="translate_plural" qualifiers="const">
<return type="StringName" />
<argument index="0" name="message" type="StringName" />
<argument index="1" name="plural_message" type="StringName" />
<argument index="2" name="n" type="int" />
<argument index="3" name="context" type="StringName" default="&quot;&quot;" />
<description>
Returns the current locale's translation for the given message (key), plural_message and context.
The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
</description>
</method>
</methods>
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<members>
<member name="pseudolocalization_enabled" type="bool" setter="set_pseudolocalization_enabled" getter="is_pseudolocalization_enabled" default="false">
If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details.
</member>
</members>
<constants>
</constants>
</class>