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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TranslationServer" inherits= "Object" version= "4.0" >
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<brief_description >
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Server that manages all translations.
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</brief_description>
<description >
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
<tutorials >
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<link title= "Internationalizing games" > https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
<link title= "Locales" > https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
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</tutorials>
<methods >
<method name= "add_translation" >
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<return type= "void" />
<argument index= "0" name= "translation" type= "Translation" />
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<description >
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Adds a [Translation] resource.
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</description>
</method>
<method name= "clear" >
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<return type= "void" />
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<description >
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Clears the server from all translations.
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</description>
</method>
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<method name= "get_loaded_locales" qualifiers= "const" >
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<return type= "Array" />
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<description >
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Returns an Array of all loaded locales of the game.
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</description>
</method>
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<method name= "get_locale" qualifiers= "const" >
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<return type= "String" />
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<description >
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Returns the current locale of the game.
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</description>
</method>
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<method name= "get_locale_name" qualifiers= "const" >
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<return type= "String" />
<argument index= "0" name= "locale" type= "String" />
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<description >
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
</method>
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<method name= "get_translation_object" >
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<return type= "Translation" />
<argument index= "0" name= "locale" type= "String" />
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<description >
Returns the [Translation] instance based on the [code]locale[/code] passed in.
It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
</description>
</method>
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<method name= "pseudolocalize" qualifiers= "const" >
<return type= "StringName" />
<argument index= "0" name= "message" type= "StringName" />
<description >
Returns the pseudolocalized string based on the [code]p_message[/code] passed in.
</description>
</method>
<method name= "reload_pseudolocalization" >
<return type= "void" />
<description >
Reparses the pseudolocalization options and reloads the translation.
</description>
</method>
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<method name= "remove_translation" >
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<return type= "void" />
<argument index= "0" name= "translation" type= "Translation" />
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<description >
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Removes the given translation from the server.
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</description>
</method>
<method name= "set_locale" >
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<return type= "void" />
<argument index= "0" name= "locale" type= "String" />
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<description >
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Sets the locale of the game.
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</description>
</method>
<method name= "translate" qualifiers= "const" >
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<return type= "StringName" />
<argument index= "0" name= "message" type= "StringName" />
<argument index= "1" name= "context" type= "StringName" default= """" />
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<description >
Returns the current locale's translation for the given message (key) and context.
</description>
</method>
<method name= "translate_plural" qualifiers= "const" >
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<return type= "StringName" />
<argument index= "0" name= "message" type= "StringName" />
<argument index= "1" name= "plural_message" type= "StringName" />
<argument index= "2" name= "n" type= "int" />
<argument index= "3" name= "context" type= "StringName" default= """" />
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<description >
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Returns the current locale's translation for the given message (key), plural_message and context.
The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
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</description>
</method>
</methods>
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<members >
<member name= "pseudolocalization_enabled" type= "bool" setter= "set_pseudolocalization_enabled" getter= "is_pseudolocalization_enabled" default= "false" >
If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details.
</member>
</members>
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<constants >
</constants>
</class>