godot/doc/classes/InputEventMouse.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" version="4.0">
<brief_description>
Base input event type for mouse events.
</brief_description>
<description>
Stores general mouse events information.
</description>
<tutorials>
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
The global mouse position relative to the current [Viewport]. If used in [method Control._gui_input] and if the current [Control] is not under the mouse, moving it will not update this value.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. If the current [Control] is not under the mouse, moving it will not update this value.
</member>
</members>
</class>