godot/doc/classes/TextureRect.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureRect" inherits="Control" version="3.5">
<brief_description>
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Control for drawing textures.
</brief_description>
<description>
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Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to display a [ViewportTexture]. Alternatively, you can enable [member Viewport.render_target_v_flip] on the Viewport. Otherwise, the image will appear upside down.
</description>
<tutorials>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
If [code]true[/code], the texture scales to fit its bounding rectangle.
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
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Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The node's [Texture] resource.
</member>
</members>
<constants>
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<constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
</constant>
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<constant name="STRETCH_SCALE" value="1" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
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<constant name="STRETCH_TILE" value="2" enum="StretchMode">
Tile inside the node's bounding rectangle.
</constant>
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<constant name="STRETCH_KEEP" value="3" enum="StretchMode">
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
</constant>
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<constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
The texture keeps its original size and stays centered in the node's bounding rectangle.
</constant>
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<constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
</constant>
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
</constant>
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
</constant>
</constants>
</class>