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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MeshDataTool" inherits= "Reference" category= "Core" version= "3.2" >
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<brief_description >
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Helper tool to access and edit [Mesh] data.
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</brief_description>
<description >
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The MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges.
To use the MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface].
Below is an example of how the MeshDataTool may be used.
[codeblock]
var mdt = MeshDataTool.new()
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
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var vertex = mdt.get_vertex(i)
...
mdt.set_vertex(i, vertex)
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mesh.surface_remove(0)
mdt.commit_to_surface(mesh)
[/codeblock]
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "clear" >
<return type= "void" >
</return>
<description >
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Clears all data currently in MeshDataTool.
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</description>
</method>
<method name= "commit_to_surface" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "mesh" type= "ArrayMesh" >
</argument>
<description >
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Adds a new surface to specified [Mesh] with edited data.
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</description>
</method>
<method name= "create_from_surface" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "mesh" type= "ArrayMesh" >
</argument>
<argument index= "1" name= "surface" type= "int" >
</argument>
<description >
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Uses specified surface of given [Mesh] to populate data for MeshDataTool.
Requires [Mesh] with primitive type [code]PRIMITIVE_TRIANGLES[/code].
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</description>
</method>
<method name= "get_edge_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the number of edges in this [Mesh].
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</description>
</method>
<method name= "get_edge_faces" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns array of faces that touch given edge.
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</description>
</method>
<method name= "get_edge_meta" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns meta information assigned to given edge.
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</description>
</method>
<method name= "get_edge_vertex" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "vertex" type= "int" >
</argument>
<description >
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Returns index of specified vertex connected to given edge.
Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
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</description>
</method>
<method name= "get_face_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the number of faces in this [Mesh].
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</description>
</method>
<method name= "get_face_edge" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "edge" type= "int" >
</argument>
<description >
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Returns specified edge associated with given face.
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Edge argument must 2 or less because a face only has three edges.
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</description>
</method>
<method name= "get_face_meta" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns meta data associated with given face.
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</description>
</method>
<method name= "get_face_normal" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Calculates and returns face normal of given face.
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</description>
</method>
<method name= "get_face_vertex" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "vertex" type= "int" >
</argument>
<description >
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Returns specified vertex of given face.
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Vertex argument must be 2 or less because faces contain three vertices.
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</description>
</method>
<method name= "get_format" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
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For list of format flags see [ArrayMesh].
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</description>
</method>
<method name= "get_material" qualifiers= "const" >
<return type= "Material" >
</return>
<description >
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Returns material assigned to the [Mesh].
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</description>
</method>
<method name= "get_vertex" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the vertex at given index.
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</description>
</method>
<method name= "get_vertex_bones" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the bones of the given vertex.
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</description>
</method>
<method name= "get_vertex_color" qualifiers= "const" >
<return type= "Color" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the color of the given vertex.
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</description>
</method>
<method name= "get_vertex_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the total number of vertices in [Mesh].
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</description>
</method>
<method name= "get_vertex_edges" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns array of edges that share given vertex.
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</description>
</method>
<method name= "get_vertex_faces" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns array of faces that share given vertex.
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</description>
</method>
<method name= "get_vertex_meta" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns meta data associated with given vertex.
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</description>
</method>
<method name= "get_vertex_normal" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns normal of given vertex.
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</description>
</method>
<method name= "get_vertex_tangent" qualifiers= "const" >
<return type= "Plane" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns tangent of given vertex.
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</description>
</method>
<method name= "get_vertex_uv" qualifiers= "const" >
<return type= "Vector2" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns UV of given vertex.
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</description>
</method>
<method name= "get_vertex_uv2" qualifiers= "const" >
<return type= "Vector2" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns UV2 of given vertex.
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</description>
</method>
<method name= "get_vertex_weights" qualifiers= "const" >
<return type= "PoolRealArray" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns bone weights of given vertex.
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</description>
</method>
<method name= "set_edge_meta" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "meta" type= "Variant" >
</argument>
<description >
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Sets the meta data of given edge.
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</description>
</method>
<method name= "set_face_meta" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "meta" type= "Variant" >
</argument>
<description >
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Sets the meta data of given face.
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</description>
</method>
<method name= "set_material" >
<return type= "void" >
</return>
<argument index= "0" name= "material" type= "Material" >
</argument>
<description >
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Sets the material to be used by newly constructed [Mesh].
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</description>
</method>
<method name= "set_vertex" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "vertex" type= "Vector3" >
</argument>
<description >
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Sets the position of given vertex.
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</description>
</method>
<method name= "set_vertex_bones" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "bones" type= "PoolIntArray" >
</argument>
<description >
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Sets the bones of given vertex.
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</description>
</method>
<method name= "set_vertex_color" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "color" type= "Color" >
</argument>
<description >
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Sets the color of given vertex.
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</description>
</method>
<method name= "set_vertex_meta" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "meta" type= "Variant" >
</argument>
<description >
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Sets the meta data associated with given vertex.
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</description>
</method>
<method name= "set_vertex_normal" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "normal" type= "Vector3" >
</argument>
<description >
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Sets the normal of given vertex.
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</description>
</method>
<method name= "set_vertex_tangent" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "tangent" type= "Plane" >
</argument>
<description >
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Sets the tangent of given vertex.
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</description>
</method>
<method name= "set_vertex_uv" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "uv" type= "Vector2" >
</argument>
<description >
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Sets the UV of given vertex.
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</description>
</method>
<method name= "set_vertex_uv2" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "uv2" type= "Vector2" >
</argument>
<description >
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Sets the UV2 of given vertex.
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</description>
</method>
<method name= "set_vertex_weights" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<argument index= "1" name= "weights" type= "PoolRealArray" >
</argument>
<description >
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Sets the bone weights of given vertex.
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</description>
</method>
</methods>
<constants >
</constants>
</class>