godot/platform/macos/godot_menu_delegate.mm

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/**************************************************************************/
/* godot_menu_delegate.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_menu_delegate.h"
#include "display_server_macos.h"
#include "godot_menu_item.h"
#include "key_mapping_macos.h"
@implementation GodotMenuDelegate
- (void)doNothing:(id)sender {
}
- (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
NSUInteger ev_modifiers = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
for (int i = 0; i < [menu numberOfItems]; i++) {
const NSMenuItem *menu_item = [menu itemAtIndex:i];
if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
NSUInteger item_modifiers = [menu_item keyEquivalentModifierMask];
if (ev_modifiers == item_modifiers) {
GodotMenuItem *value = [menu_item representedObject];
if (value->key_callback != Callable()) {
// If custom callback is set, use it.
Variant tag = value->meta;
Variant *tagp = &tag;
Variant ret;
Callable::CallError ce;
value->key_callback.callp((const Variant **)&tagp, 1, ret, ce);
} else {
// Otherwise redirect event to the engine.
if (DisplayServer::get_singleton()) {
[[[NSApplication sharedApplication] keyWindow] sendEvent:event];
}
}
// Suppress default menu action.
*target = self;
*action = @selector(doNothing:);
return YES;
}
}
}
return NO;
}
@end