godot/editor/gui/editor_validation_panel.h

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/**************************************************************************/
/* editor_validation_panel.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_VALIDATION_PANEL_H
#define EDITOR_VALIDATION_PANEL_H
#include "scene/gui/panel_container.h"
class Button;
class Label;
class VBoxContainer;
class EditorValidationPanel : public PanelContainer {
GDCLASS(EditorValidationPanel, PanelContainer);
public:
enum MessageType {
MSG_OK,
MSG_WARNING,
MSG_ERROR,
MSG_INFO,
};
static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation.
private:
VBoxContainer *message_container = nullptr;
HashMap<int, String> valid_messages;
HashMap<int, Label *> labels;
bool valid = false;
bool pending_update = false;
struct ThemeCache {
Color valid_color;
Color warning_color;
Color error_color;
} theme_cache;
void _update();
Callable update_callback;
Button *accept_button = nullptr;
protected:
void _notification(int p_what);
public:
void add_line(int p_id, const String &p_valid_message = "");
void set_accept_button(Button *p_button);
void set_update_callback(const Callable &p_callback);
void update();
void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true);
bool is_valid() const;
EditorValidationPanel();
};
#endif // EDITOR_VALIDATION_PANEL_H