godot/drivers/backtrace/SCsub

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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env_backtrace = env.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/libbacktrace/"
thirdparty_sources = [
"atomic.c",
"dwarf.c",
"fileline.c",
"posix.c",
"print.c",
"sort.c",
"state.c",
"backtrace.c",
"simple.c",
"pecoff.c",
"read.c",
"alloc.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_backtrace.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_backtrace.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.drivers_sources += thirdparty_obj
# Godot source files
driver_obj = []
env_backtrace.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty library is updated.
env.Depends(driver_obj, thirdparty_obj)