godot/doc/classes/VisualShaderNodeVectorCompo...

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

12 lines
603 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2022-04-12 17:09:29 +00:00
Composes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) from scalars within the visual shader graph.
</brief_description>
<description>
2022-04-12 17:09:29 +00:00
Creates a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] using scalar values that can be provided from separate inputs.
</description>
<tutorials>
</tutorials>
</class>