godot/platform/android/globals/global_defaults.cpp

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#include "global_defaults.h"
#include "globals.h"
void register_android_global_defaults() {
GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
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GLOBAL_DEF("display.Android/driver","GLES2");
// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
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Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
}