godot/editor/plugins/room_manager_editor_plugin.cpp

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/*************************************************************************/
/* room_manager_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "room_manager_editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
void RoomManagerEditorPlugin::_rooms_convert() {
if (_room_manager) {
_room_manager->rooms_convert();
}
}
void RoomManagerEditorPlugin::_flip_portals() {
if (_room_manager) {
_room_manager->rooms_flip_portals();
}
}
void RoomManagerEditorPlugin::edit(Object *p_object) {
RoomManager *s = Object::cast_to<RoomManager>(p_object);
if (!s) {
return;
}
_room_manager = s;
}
bool RoomManagerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("RoomManager");
}
void RoomManagerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button_rooms_convert->show();
button_flip_portals->show();
} else {
button_rooms_convert->hide();
button_flip_portals->hide();
}
}
void RoomManagerEditorPlugin::_bind_methods() {
ClassDB::bind_method("_rooms_convert", &RoomManagerEditorPlugin::_rooms_convert);
ClassDB::bind_method("_flip_portals", &RoomManagerEditorPlugin::_flip_portals);
}
RoomManagerEditorPlugin::RoomManagerEditorPlugin(EditorNode *p_node) {
editor = p_node;
button_flip_portals = memnew(ToolButton);
button_flip_portals->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons"));
button_flip_portals->set_text(TTR("Flip Portals"));
button_flip_portals->hide();
button_flip_portals->connect("pressed", this, "_flip_portals");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip_portals);
button_rooms_convert = memnew(ToolButton);
button_rooms_convert->set_icon(editor->get_gui_base()->get_icon("RoomGroup", "EditorIcons"));
button_rooms_convert->set_text(TTR("Convert Rooms"));
button_rooms_convert->hide();
button_rooms_convert->connect("pressed", this, "_rooms_convert");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_rooms_convert);
_room_manager = nullptr;
Ref<RoomGizmoPlugin> room_gizmo_plugin = Ref<RoomGizmoPlugin>(memnew(RoomGizmoPlugin));
SpatialEditor::get_singleton()->add_gizmo_plugin(room_gizmo_plugin);
Ref<PortalGizmoPlugin> portal_gizmo_plugin = Ref<PortalGizmoPlugin>(memnew(PortalGizmoPlugin));
SpatialEditor::get_singleton()->add_gizmo_plugin(portal_gizmo_plugin);
}
RoomManagerEditorPlugin::~RoomManagerEditorPlugin() {
}
///////////////////////
void RoomEditorPlugin::_generate_points() {
if (_room) {
PoolVector<Vector3> old_pts = _room->get_points();
// only generate points if none already exist
if (_room->_bound_pts.size()) {
_room->set_points(PoolVector<Vector3>());
}
PoolVector<Vector3> pts = _room->generate_points();
// allow the user to undo generating points, because it is
// frustrating to lose old data
undo_redo->create_action("generate_points");
undo_redo->add_do_property(_room, "points", pts);
undo_redo->add_undo_property(_room, "points", old_pts);
undo_redo->commit_action();
}
}
void RoomEditorPlugin::edit(Object *p_object) {
Room *s = Object::cast_to<Room>(p_object);
if (!s) {
return;
}
_room = s;
if (SpatialEditor::get_singleton()->is_visible() && s->_planes.size()) {
String string = String(s->get_name()) + " [" + itos(s->_planes.size()) + " planes]";
SpatialEditor::get_singleton()->set_message(string);
}
}
bool RoomEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Room");
}
void RoomEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button_generate->show();
} else {
button_generate->hide();
}
}
void RoomEditorPlugin::_bind_methods() {
ClassDB::bind_method("_generate_points", &RoomEditorPlugin::_generate_points);
}
RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) {
editor = p_node;
button_generate = memnew(ToolButton);
button_generate->set_icon(editor->get_gui_base()->get_icon("Room", "EditorIcons"));
button_generate->set_text(TTR("Generate Points"));
button_generate->hide();
button_generate->connect("pressed", this, "_generate_points");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_generate);
_room = nullptr;
undo_redo = EditorNode::get_undo_redo();
}
RoomEditorPlugin::~RoomEditorPlugin() {
}