godot/editor/plugins/texture_editor_plugin.cpp

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/*************************************************************************/
/* texture_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_editor_plugin.h"
#include "editor/editor_scale.h"
#include "scene/resources/dynamic_font.h"
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
}
TexturePreview::TexturePreview(Ref<Texture> p_texture, bool p_show_metadata) {
TextureRect *checkerboard = memnew(TextureRect);
checkerboard->set_texture(get_icon("Checkerboard", "EditorIcons"));
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
add_child(checkerboard);
texture_display = memnew(TextureRect);
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_display->set_expand(true);
add_child(texture_display);
if (p_show_metadata) {
Label *metadata_label = memnew(Label);
String format;
if (Object::cast_to<ImageTexture>(*p_texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*p_texture)->get_format());
} else if (Object::cast_to<StreamTexture>(*p_texture)) {
format = Image::get_format_name(Object::cast_to<StreamTexture>(*p_texture)->get_format());
} else {
format = p_texture->get_class();
}
metadata_label->set_text(itos(p_texture->get_width()) + "x" + itos(p_texture->get_height()) + " " + format);
Ref<DynamicFont> metadata_label_font = get_font("expression", "EditorFonts")->duplicate();
metadata_label_font->set_size(16 * EDSCALE);
metadata_label_font->set_outline_size(2 * EDSCALE);
metadata_label_font->set_outline_color(Color::named("black"));
metadata_label->add_font_override("font", metadata_label_font);
// It's okay that these colors are static since the grid color is static too.
metadata_label->add_color_override("font_color", Color::named("white"));
metadata_label->add_color_override("font_color_shadow", Color::named("black"));
metadata_label->add_constant_override("shadow_as_outline", 1);
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
add_child(metadata_label);
}
}
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
Ref<Texture> texture(Object::cast_to<Texture>(p_object));
add_custom_control(memnew(TexturePreview(texture, true)));
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginTexture> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}