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/*************************************************************************/
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/* rasterizer_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_DUMMY_H
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#define RASTERIZER_DUMMY_H
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "scene/resources/mesh.h"
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#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
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#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
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#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
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#include "servers/rendering/dummy/storage/light_storage.h"
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#include "servers/rendering/dummy/storage/material_storage.h"
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#include "servers/rendering/dummy/storage/mesh_storage.h"
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#include "servers/rendering/dummy/storage/particles_storage.h"
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#include "servers/rendering/dummy/storage/texture_storage.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering_server.h"
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class RasterizerDummy : public RendererCompositor {
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private:
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uint64_t frame = 1;
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double delta = 0;
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protected:
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RasterizerCanvasDummy canvas;
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RendererDummy::LightStorage light_storage;
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RendererDummy::MaterialStorage material_storage;
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RendererDummy::MeshStorage mesh_storage;
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RendererDummy::ParticlesStorage particles_storage;
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RendererDummy::TextureStorage texture_storage;
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RasterizerStorageDummy storage;
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RasterizerSceneDummy scene;
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public:
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RendererLightStorage *get_light_storage() override { return &light_storage; };
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RendererMaterialStorage *get_material_storage() override { return &material_storage; };
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RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
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RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
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RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
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RendererStorage *get_storage() override { return &storage; }
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RendererCanvasRender *get_canvas() override { return &canvas; }
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RendererSceneRender *get_scene() override { return &scene; }
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void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
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void initialize() override {}
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void begin_frame(double frame_step) override {
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frame++;
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delta = frame_step;
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}
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void prepare_for_blitting_render_targets() override {}
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void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
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void end_frame(bool p_swap_buffers) override {
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if (p_swap_buffers) {
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DisplayServer::get_singleton()->swap_buffers();
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}
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}
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void finalize() override {}
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static RendererCompositor *_create_current() {
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return memnew(RasterizerDummy);
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}
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static void make_current() {
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_create_func = _create_current;
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low_end = true;
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}
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uint64_t get_frame_number() const override { return frame; }
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double get_frame_delta_time() const override { return delta; }
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RasterizerDummy() {}
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~RasterizerDummy() {}
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};
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#endif // RASTERIZER_DUMMY_H
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