godot/modules/visual_script/doc_classes/VisualScriptPreload.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPreload" inherits="VisualScriptNode" version="3.2">
<brief_description>
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Creates a new [Resource] or loads one from the filesystem.
</brief_description>
<description>
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Creates a new [Resource] or loads one from the filesystem.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (object): [code]res[/code]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
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<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
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The [Resource] to load.
</member>
</members>
<constants>
</constants>
</class>