godot/doc/classes/AudioStreamSample.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
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Plays audio.
</brief_description>
<description>
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Plays audio, can loop.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
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<method name="save_to_wav">
<return type="int" enum="Error">
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</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
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</description>
</method>
</methods>
<members>
<member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
Contains the audio data in bytes.
</member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
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Audio format. See FORMAT_* constants for values.
</member>
<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
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Loop start in bytes.
</member>
<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
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Loop end in bytes.
</member>
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
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Loop mode. See LOOP_* constants for values.
</member>
<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
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The sample rate for mixing this audio.
</member>
<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
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If [code]true[/code], audio is stereo. Default value: [code]false[/code].
</member>
</members>
<constants>
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<constant name="FORMAT_8_BITS" value="0" enum="Format">
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Audio codec 8 bit.
</constant>
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<constant name="FORMAT_16_BITS" value="1" enum="Format">
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Audio codec 16 bit.
</constant>
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<constant name="FORMAT_IMA_ADPCM" value="2" enum="Format">
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Audio codec IMA ADPCM.
</constant>
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<constant name="LOOP_DISABLED" value="0" enum="LoopMode">
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Audio does not loop.
</constant>
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<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
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Audio loops the data between loop_begin and loop_end playing forward only.
</constant>
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<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
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Audio loops the data between loop_begin and loop_end playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
Audio loops the data between loop_begin and loop_end playing backward only.
</constant>
</constants>
</class>