godot/doc/classes/GPUParticlesCollisionBox3D.xml

19 lines
1018 B
XML
Raw Normal View History

2020-10-12 08:57:54 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticlesCollisionBox3D" inherits="GPUParticlesCollision3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2020-10-12 08:57:54 +00:00
<brief_description>
Box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
2020-10-12 08:57:54 +00:00
</brief_description>
<description>
Box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
2020-10-12 08:57:54 +00:00
</description>
<tutorials>
</tutorials>
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
The collision box's extents in 3D units.
2020-10-12 08:57:54 +00:00
</member>
</members>
</class>