godot/doc/classes/VisualScriptReturn.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
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Exits a function and returns an optional value.
</brief_description>
<description>
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Ends the execution of a function and returns control to the calling function. Optionally, it can return a [Variant] value.
[b]Input Ports:[/b]
- Sequence
- Data (variant): [code]result[/code] (optional)
[b]Output Ports:[/b]
none
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_return_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="is_return_value_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_enable_return_value">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_return_type">
<return type="void">
</return>
<argument index="0" name="type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled">
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If [code]true[/code] the [code]return[/code] input port is available.
</member>
<member name="return_type" type="int" setter="set_return_type" getter="get_return_type" enum="Variant.Type">
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The return value's data type.
</member>
</members>
<constants>
</constants>
</class>