godot/doc/classes/Dictionary.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Dictionary" category="Built-In Types" version="3.1.2">
<brief_description>
Dictionary type.
</brief_description>
<description>
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
Erasing elements while iterating over them [b]is not supported[/b].
Creating a dictionary:
[codeblock]
var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
[/codeblock]
To add a key to an existing dictionary, access it like an existing key and assign to it:
[codeblock]
d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
[/codeblock]
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
</tutorials>
<methods>
<method name="clear">
<description>
Clear the dictionary, removing all key/value pairs.
</description>
</method>
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<method name="duplicate">
<return type="Dictionary">
</return>
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<argument index="0" name="deep" type="bool" default="False">
</argument>
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<description>
Creates a copy of the dictionary, and returns it.
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</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the dictionary is empty.
</description>
</method>
<method name="erase">
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<return type="bool">
</return>
<argument index="0" name="key" type="Variant">
</argument>
<description>
Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary.
</description>
</method>
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<method name="get">
<return type="Variant">
</return>
<argument index="0" name="key" type="Variant">
</argument>
<argument index="1" name="default" type="Variant" default="Null">
</argument>
<description>
Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted.
</description>
</method>
<method name="has">
<return type="bool">
</return>
<argument index="0" name="key" type="Variant">
</argument>
<description>
Returns [code]true[/code] if the dictionary has a given key.
</description>
</method>
<method name="has_all">
<return type="bool">
</return>
<argument index="0" name="keys" type="Array">
</argument>
<description>
Returns [code]true[/code] if the dictionary has all of the keys in the given array.
</description>
</method>
<method name="hash">
<return type="int">
</return>
<description>
Returns a hashed integer value representing the dictionary contents.
</description>
</method>
<method name="keys">
<return type="Array">
</return>
<description>
Returns the list of keys in the [code]Dictionary[/code].
</description>
</method>
<method name="size">
<return type="int">
</return>
<description>
Returns the size of the dictionary (in pairs).
</description>
</method>
<method name="values">
<return type="Array">
</return>
<description>
Returns the list of values in the [code]Dictionary[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>