19 lines
497 B
Plaintext
19 lines
497 B
Plaintext
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vec3 nd1sl2=vec3(UV,0);
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uniform float H=0;
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float nd4sl0=H;
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float nd7sl0=nd1sl2.x;
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float nd7sl1=nd1sl2.y;
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float nd7sl2=nd1sl2.z;
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float nd2sl1def=-1;
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float nd2sl0=nd7sl1*nd2sl1def;
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float nd6sl1def=1;
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float nd6sl0=nd2sl0+nd6sl1def;
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vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
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vec3 nd5sl0;
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{
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vec3 c = nd3sl0;
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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COLOR.rgb=nd5sl0;
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