2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* path_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "path_2d.h"
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2017-08-18 23:02:56 +00:00
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2018-09-11 16:13:45 +00:00
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#include "core/engine.h"
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2014-07-06 14:49:27 +00:00
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#include "scene/scene_string_names.h"
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2014-02-10 01:10:30 +00:00
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2017-12-27 08:28:02 +00:00
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#endif
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2019-10-21 21:37:07 +00:00
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#ifdef TOOLS_ENABLED
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2017-12-27 08:28:02 +00:00
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Rect2 Path2D::_edit_get_rect() const {
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2020-05-14 14:41:43 +00:00
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if (!curve.is_valid() || curve->get_point_count() == 0) {
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2017-12-27 08:28:02 +00:00
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return Rect2(0, 0, 0, 0);
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2020-05-14 14:41:43 +00:00
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}
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2017-12-27 08:28:02 +00:00
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Rect2 aabb = Rect2(curve->get_point_position(0), Vector2(0, 0));
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for (int i = 0; i < curve->get_point_count(); i++) {
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for (int j = 0; j <= 8; j++) {
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real_t frac = j / 8.0;
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Vector2 p = curve->interpolate(i, frac);
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aabb.expand_to(p);
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}
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}
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return aabb;
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}
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2018-03-08 20:35:41 +00:00
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bool Path2D::_edit_use_rect() const {
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2019-07-08 09:35:52 +00:00
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return curve.is_valid() && curve->get_point_count() != 0;
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2018-03-08 20:35:41 +00:00
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}
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2017-12-27 08:28:02 +00:00
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bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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2018-10-30 13:44:05 +00:00
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if (curve.is_null()) {
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return false;
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}
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2017-12-27 08:28:02 +00:00
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for (int i = 0; i < curve->get_point_count(); i++) {
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Vector2 s[2];
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s[0] = curve->get_point_position(i);
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for (int j = 1; j <= 8; j++) {
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real_t frac = j / 8.0;
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s[1] = curve->interpolate(i, frac);
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Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
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2020-05-14 14:41:43 +00:00
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if (p.distance_to(p_point) <= p_tolerance) {
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2017-12-27 08:28:02 +00:00
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return true;
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2020-05-14 14:41:43 +00:00
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}
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2017-12-27 08:28:02 +00:00
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s[0] = s[1];
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}
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}
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return false;
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}
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2019-10-21 21:37:07 +00:00
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#endif
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2017-12-27 08:28:02 +00:00
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2014-02-10 01:10:30 +00:00
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void Path2D::_notification(int p_what) {
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2017-03-05 15:44:50 +00:00
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if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
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2014-02-10 01:10:30 +00:00
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//draw the curve!!
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2017-08-18 23:02:56 +00:00
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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2015-12-29 22:07:37 +00:00
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return;
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}
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2019-04-05 21:20:20 +00:00
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#ifdef TOOLS_ENABLED
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2017-12-27 08:28:02 +00:00
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const float line_width = 2 * EDSCALE;
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#else
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const float line_width = 2;
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#endif
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2020-02-08 22:04:31 +00:00
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const Color color = Color(0.5, 0.6, 1.0, 0.7);
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2017-12-27 08:28:02 +00:00
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2017-03-05 15:44:50 +00:00
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for (int i = 0; i < curve->get_point_count(); i++) {
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2017-09-10 13:37:49 +00:00
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Vector2 prev_p = curve->get_point_position(i);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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for (int j = 1; j <= 8; j++) {
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real_t frac = j / 8.0;
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Vector2 p = curve->interpolate(i, frac);
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2019-06-25 01:24:07 +00:00
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draw_line(prev_p, p, color, line_width);
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2017-03-05 15:44:50 +00:00
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prev_p = p;
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2014-02-10 01:10:30 +00:00
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}
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}
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}
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}
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void Path2D::_curve_changed() {
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2020-02-03 05:59:13 +00:00
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if (!is_inside_tree()) {
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return;
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}
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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return;
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}
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2014-02-10 01:10:30 +00:00
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2020-02-03 05:59:13 +00:00
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update();
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
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2014-02-10 01:10:30 +00:00
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if (curve.is_valid()) {
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2020-02-21 17:28:45 +00:00
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curve->disconnect("changed", callable_mp(this, &Path2D::_curve_changed));
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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curve = p_curve;
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2014-02-10 01:10:30 +00:00
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if (curve.is_valid()) {
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2020-02-21 17:28:45 +00:00
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curve->connect("changed", callable_mp(this, &Path2D::_curve_changed));
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2014-02-10 01:10:30 +00:00
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}
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2016-01-10 21:01:16 +00:00
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_curve_changed();
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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Ref<Curve2D> Path2D::get_curve() const {
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2014-02-10 01:10:30 +00:00
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return curve;
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}
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void Path2D::_bind_methods() {
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2017-08-09 11:19:41 +00:00
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ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path2D::set_curve);
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2017-08-09 11:54:55 +00:00
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ClassDB::bind_method(D_METHOD("get_curve"), &Path2D::get_curve);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve");
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2014-02-10 01:10:30 +00:00
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}
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Path2D::Path2D() {
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2017-03-05 15:44:50 +00:00
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set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
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2014-02-10 01:10:30 +00:00
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}
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2014-07-06 14:49:27 +00:00
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/////////////////////////////////////////////////////////////////////////////////
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void PathFollow2D::_update_transform() {
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2020-05-14 14:41:43 +00:00
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if (!path) {
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2014-07-06 14:49:27 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2014-07-06 14:49:27 +00:00
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2017-03-05 15:44:50 +00:00
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Ref<Curve2D> c = path->get_curve();
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2020-05-14 14:41:43 +00:00
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if (!c.is_valid()) {
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2014-07-06 14:49:27 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2014-07-06 14:49:27 +00:00
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2017-12-04 23:03:01 +00:00
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float path_length = c->get_baked_length();
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2019-02-23 23:07:16 +00:00
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if (path_length == 0) {
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return;
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}
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2019-11-30 02:16:33 +00:00
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Vector2 pos = c->interpolate_baked(offset, cubic);
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2017-11-19 19:26:55 +00:00
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2014-07-06 14:49:27 +00:00
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if (rotate) {
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2019-11-30 02:16:33 +00:00
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float ahead = offset + lookahead;
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2017-12-04 23:03:01 +00:00
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if (loop && ahead >= path_length) {
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// If our lookahead will loop, we need to check if the path is closed.
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int point_count = c->get_point_count();
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if (point_count > 0) {
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Vector2 start_point = c->get_point_position(0);
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Vector2 end_point = c->get_point_position(point_count - 1);
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if (start_point == end_point) {
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// Since the path is closed we want to 'smooth off'
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// the corner at the start/end.
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// So we wrap the lookahead back round.
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ahead = Math::fmod(ahead, path_length);
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}
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}
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}
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Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
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2014-07-06 14:49:27 +00:00
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2017-12-04 23:03:01 +00:00
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Vector2 tangent_to_curve;
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if (ahead_pos == pos) {
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// This will happen at the end of non-looping or non-closed paths.
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// We'll try a look behind instead, in order to get a meaningful angle.
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tangent_to_curve =
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2019-11-30 02:16:33 +00:00
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(pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
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2017-12-04 23:03:01 +00:00
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} else {
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tangent_to_curve = (ahead_pos - pos).normalized();
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}
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2017-11-19 19:26:55 +00:00
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2017-12-04 23:03:01 +00:00
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Vector2 normal_of_curve = -tangent_to_curve.tangent();
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2017-11-19 19:26:55 +00:00
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2017-12-04 23:03:01 +00:00
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pos += tangent_to_curve * h_offset;
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pos += normal_of_curve * v_offset;
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2014-07-06 14:49:27 +00:00
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2017-12-04 23:03:01 +00:00
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set_rotation(tangent_to_curve.angle());
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2014-07-06 14:49:27 +00:00
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} else {
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2017-12-04 23:03:01 +00:00
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pos.x += h_offset;
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pos.y += v_offset;
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2014-07-06 14:49:27 +00:00
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}
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2017-11-30 02:57:48 +00:00
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set_position(pos);
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2014-07-06 14:49:27 +00:00
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}
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void PathFollow2D::_notification(int p_what) {
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2017-03-05 15:44:50 +00:00
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switch (p_what) {
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2014-11-06 00:20:42 +00:00
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case NOTIFICATION_ENTER_TREE: {
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2017-09-06 21:50:18 +00:00
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path = Object::cast_to<Path2D>(get_parent());
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if (path) {
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2017-08-24 20:58:51 +00:00
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_update_transform();
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2014-07-06 14:49:27 +00:00
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}
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} break;
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2014-11-06 00:20:42 +00:00
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case NOTIFICATION_EXIT_TREE: {
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2020-04-01 23:20:12 +00:00
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path = nullptr;
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2014-07-06 14:49:27 +00:00
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} break;
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}
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}
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void PathFollow2D::set_cubic_interpolation(bool p_enable) {
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2017-03-05 15:44:50 +00:00
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cubic = p_enable;
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2014-07-06 14:49:27 +00:00
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}
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bool PathFollow2D::get_cubic_interpolation() const {
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return cubic;
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}
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2018-01-11 22:35:12 +00:00
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void PathFollow2D::_validate_property(PropertyInfo &property) const {
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if (property.name == "offset") {
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float max = 10000;
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2020-05-14 14:41:43 +00:00
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if (path && path->get_curve().is_valid()) {
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2018-01-11 22:35:12 +00:00
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max = path->get_curve()->get_baked_length();
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2020-05-14 14:41:43 +00:00
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}
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2018-01-11 22:35:12 +00:00
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2020-01-24 13:40:33 +00:00
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property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
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2018-01-11 22:35:12 +00:00
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}
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2014-07-06 14:49:27 +00:00
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}
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2016-05-17 21:27:15 +00:00
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String PathFollow2D::get_configuration_warning() const {
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2020-05-14 14:41:43 +00:00
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if (!is_visible_in_tree() || !is_inside_tree()) {
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2016-05-17 21:27:15 +00:00
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return String();
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2020-05-14 14:41:43 +00:00
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}
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2016-05-17 21:27:15 +00:00
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2017-08-24 20:58:51 +00:00
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if (!Object::cast_to<Path2D>(get_parent())) {
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2016-05-18 22:08:12 +00:00
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return TTR("PathFollow2D only works when set as a child of a Path2D node.");
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2016-05-17 21:27:15 +00:00
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}
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return String();
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}
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2014-07-06 14:49:27 +00:00
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void PathFollow2D::_bind_methods() {
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
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2014-07-06 14:49:27 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset);
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ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset);
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2014-07-06 14:49:27 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset);
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ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset);
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2014-07-06 14:49:27 +00:00
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2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
|
2014-07-06 14:49:27 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_rotate", "enable"), &PathFollow2D::set_rotate);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
|
2014-07-06 14:49:27 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow2D::set_cubic_interpolation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow2D::get_cubic_interpolation);
|
2014-07-06 14:49:27 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow2D::set_loop);
|
|
|
|
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow2D::has_loop);
|
2018-01-11 22:35:12 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
|
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
|
2018-01-11 22:35:12 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PathFollow2D::set_offset(float p_offset) {
|
2017-03-05 15:44:50 +00:00
|
|
|
offset = p_offset;
|
2019-05-25 16:27:22 +00:00
|
|
|
if (path) {
|
2020-04-13 05:42:47 +00:00
|
|
|
if (path->get_curve().is_valid()) {
|
2019-05-25 16:27:22 +00:00
|
|
|
float path_length = path->get_curve()->get_baked_length();
|
|
|
|
|
|
|
|
if (loop) {
|
2020-04-13 05:42:47 +00:00
|
|
|
offset = Math::fposmod(offset, path_length);
|
|
|
|
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
|
|
|
|
offset = path_length;
|
|
|
|
}
|
2019-05-25 16:27:22 +00:00
|
|
|
} else {
|
|
|
|
offset = CLAMP(offset, 0, path_length);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-07-06 14:49:27 +00:00
|
|
|
_update_transform();
|
2019-05-25 16:27:22 +00:00
|
|
|
}
|
2014-07-06 14:49:27 +00:00
|
|
|
_change_notify("offset");
|
|
|
|
_change_notify("unit_offset");
|
|
|
|
}
|
|
|
|
|
|
|
|
void PathFollow2D::set_h_offset(float p_h_offset) {
|
2017-03-05 15:44:50 +00:00
|
|
|
h_offset = p_h_offset;
|
2020-05-14 14:41:43 +00:00
|
|
|
if (path) {
|
2014-07-06 14:49:27 +00:00
|
|
|
_update_transform();
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float PathFollow2D::get_h_offset() const {
|
|
|
|
return h_offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PathFollow2D::set_v_offset(float p_v_offset) {
|
2017-03-05 15:44:50 +00:00
|
|
|
v_offset = p_v_offset;
|
2020-05-14 14:41:43 +00:00
|
|
|
if (path) {
|
2014-07-06 14:49:27 +00:00
|
|
|
_update_transform();
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float PathFollow2D::get_v_offset() const {
|
|
|
|
return v_offset;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float PathFollow2D::get_offset() const {
|
2014-07-06 14:49:27 +00:00
|
|
|
return offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PathFollow2D::set_unit_offset(float p_unit_offset) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
|
2017-03-05 15:44:50 +00:00
|
|
|
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float PathFollow2D::get_unit_offset() const {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
|
2017-03-05 15:44:50 +00:00
|
|
|
return get_offset() / path->get_curve()->get_baked_length();
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2014-07-06 14:49:27 +00:00
|
|
|
return 0;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
2017-12-04 23:03:01 +00:00
|
|
|
void PathFollow2D::set_lookahead(float p_lookahead) {
|
|
|
|
lookahead = p_lookahead;
|
|
|
|
}
|
|
|
|
|
|
|
|
float PathFollow2D::get_lookahead() const {
|
|
|
|
return lookahead;
|
|
|
|
}
|
|
|
|
|
2014-07-06 14:49:27 +00:00
|
|
|
void PathFollow2D::set_rotate(bool p_rotate) {
|
2017-03-05 15:44:50 +00:00
|
|
|
rotate = p_rotate;
|
2014-07-06 14:49:27 +00:00
|
|
|
_update_transform();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PathFollow2D::is_rotating() const {
|
|
|
|
return rotate;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PathFollow2D::set_loop(bool p_loop) {
|
2017-03-05 15:44:50 +00:00
|
|
|
loop = p_loop;
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool PathFollow2D::has_loop() const {
|
2014-07-06 14:49:27 +00:00
|
|
|
return loop;
|
|
|
|
}
|
|
|
|
|
|
|
|
PathFollow2D::PathFollow2D() {
|
2017-03-05 15:44:50 +00:00
|
|
|
offset = 0;
|
|
|
|
h_offset = 0;
|
|
|
|
v_offset = 0;
|
2020-04-01 23:20:12 +00:00
|
|
|
path = nullptr;
|
2017-03-05 15:44:50 +00:00
|
|
|
rotate = true;
|
|
|
|
cubic = true;
|
|
|
|
loop = true;
|
2017-12-04 23:03:01 +00:00
|
|
|
lookahead = 4;
|
2014-07-06 14:49:27 +00:00
|
|
|
}
|