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/*
Copyright ( c ) 2003 - 2006 Gino van den Bergen / Erwin Coumans http : //continuousphysics.com/Bullet/
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
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# ifndef BT_MATRIX3x3_H
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# define BT_MATRIX3x3_H
# include "btVector3.h"
# include "btQuaternion.h"
# include <stdio.h>
# ifdef BT_USE_SSE
//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
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# define vMPPP (_mm_set_ps(+0.0f, +0.0f, +0.0f, -0.0f))
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# endif
# if defined(BT_USE_SSE)
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# define v1000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f))
# define v0100 (_mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f))
# define v0010 (_mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f))
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# elif defined(BT_USE_NEON)
const btSimdFloat4 ATTRIBUTE_ALIGNED16 ( v1000 ) = { 1.0f , 0.0f , 0.0f , 0.0f } ;
const btSimdFloat4 ATTRIBUTE_ALIGNED16 ( v0100 ) = { 0.0f , 1.0f , 0.0f , 0.0f } ;
const btSimdFloat4 ATTRIBUTE_ALIGNED16 ( v0010 ) = { 0.0f , 0.0f , 1.0f , 0.0f } ;
# endif
# ifdef BT_USE_DOUBLE_PRECISION
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# define btMatrix3x3Data btMatrix3x3DoubleData
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# else
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# define btMatrix3x3Data btMatrix3x3FloatData
# endif //BT_USE_DOUBLE_PRECISION
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/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
* Make sure to only include a pure orthogonal matrix without scaling . */
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ATTRIBUTE_ALIGNED16 ( class )
btMatrix3x3
{
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///Data storage for the matrix, each vector is a row of the matrix
btVector3 m_el [ 3 ] ;
public :
/** @brief No initializaion constructor */
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btMatrix3x3 ( ) { }
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// explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
/**@brief Constructor from Quaternion */
explicit btMatrix3x3 ( const btQuaternion & q ) { setRotation ( q ) ; }
/*
template < typename btScalar >
Matrix3x3 ( const btScalar & yaw , const btScalar & pitch , const btScalar & roll )
{
setEulerYPR ( yaw , pitch , roll ) ;
}
*/
/** @brief Constructor with row major formatting */
btMatrix3x3 ( const btScalar & xx , const btScalar & xy , const btScalar & xz ,
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const btScalar & yx , const btScalar & yy , const btScalar & yz ,
const btScalar & zx , const btScalar & zy , const btScalar & zz )
{
setValue ( xx , xy , xz ,
yx , yy , yz ,
zx , zy , zz ) ;
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}
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
SIMD_FORCE_INLINE btMatrix3x3 ( const btSimdFloat4 v0 , const btSimdFloat4 v1 , const btSimdFloat4 v2 )
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{
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m_el [ 0 ] . mVec128 = v0 ;
m_el [ 1 ] . mVec128 = v1 ;
m_el [ 2 ] . mVec128 = v2 ;
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}
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SIMD_FORCE_INLINE btMatrix3x3 ( const btVector3 & v0 , const btVector3 & v1 , const btVector3 & v2 )
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{
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m_el [ 0 ] = v0 ;
m_el [ 1 ] = v1 ;
m_el [ 2 ] = v2 ;
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}
// Copy constructor
SIMD_FORCE_INLINE btMatrix3x3 ( const btMatrix3x3 & rhs )
{
m_el [ 0 ] . mVec128 = rhs . m_el [ 0 ] . mVec128 ;
m_el [ 1 ] . mVec128 = rhs . m_el [ 1 ] . mVec128 ;
m_el [ 2 ] . mVec128 = rhs . m_el [ 2 ] . mVec128 ;
}
// Assignment Operator
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SIMD_FORCE_INLINE btMatrix3x3 & operator = ( const btMatrix3x3 & m )
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{
m_el [ 0 ] . mVec128 = m . m_el [ 0 ] . mVec128 ;
m_el [ 1 ] . mVec128 = m . m_el [ 1 ] . mVec128 ;
m_el [ 2 ] . mVec128 = m . m_el [ 2 ] . mVec128 ;
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return * this ;
}
# else
/** @brief Copy constructor */
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SIMD_FORCE_INLINE btMatrix3x3 ( const btMatrix3x3 & other )
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{
m_el [ 0 ] = other . m_el [ 0 ] ;
m_el [ 1 ] = other . m_el [ 1 ] ;
m_el [ 2 ] = other . m_el [ 2 ] ;
}
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/** @brief Assignment Operator */
SIMD_FORCE_INLINE btMatrix3x3 & operator = ( const btMatrix3x3 & other )
{
m_el [ 0 ] = other . m_el [ 0 ] ;
m_el [ 1 ] = other . m_el [ 1 ] ;
m_el [ 2 ] = other . m_el [ 2 ] ;
return * this ;
}
# endif
/** @brief Get a column of the matrix as a vector
* @ param i Column number 0 indexed */
SIMD_FORCE_INLINE btVector3 getColumn ( int i ) const
{
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return btVector3 ( m_el [ 0 ] [ i ] , m_el [ 1 ] [ i ] , m_el [ 2 ] [ i ] ) ;
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}
/** @brief Get a row of the matrix as a vector
* @ param i Row number 0 indexed */
SIMD_FORCE_INLINE const btVector3 & getRow ( int i ) const
{
btFullAssert ( 0 < = i & & i < 3 ) ;
return m_el [ i ] ;
}
/** @brief Get a mutable reference to a row of the matrix as a vector
* @ param i Row number 0 indexed */
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SIMD_FORCE_INLINE btVector3 & operator [ ] ( int i )
{
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btFullAssert ( 0 < = i & & i < 3 ) ;
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return m_el [ i ] ;
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}
/** @brief Get a const reference to a row of the matrix as a vector
* @ param i Row number 0 indexed */
SIMD_FORCE_INLINE const btVector3 & operator [ ] ( int i ) const
{
btFullAssert ( 0 < = i & & i < 3 ) ;
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return m_el [ i ] ;
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}
/** @brief Multiply by the target matrix on the right
* @ param m Rotation matrix to be applied
* Equivilant to this = this * m */
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btMatrix3x3 & operator * = ( const btMatrix3x3 & m ) ;
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/** @brief Adds by the target matrix on the right
* @ param m matrix to be applied
* Equivilant to this = this + m */
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btMatrix3x3 & operator + = ( const btMatrix3x3 & m ) ;
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/** @brief Substractss by the target matrix on the right
* @ param m matrix to be applied
* Equivilant to this = this - m */
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btMatrix3x3 & operator - = ( const btMatrix3x3 & m ) ;
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/** @brief Set from the rotational part of a 4x4 OpenGL matrix
* @ param m A pointer to the beginning of the array of scalars */
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void setFromOpenGLSubMatrix ( const btScalar * m )
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{
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m_el [ 0 ] . setValue ( m [ 0 ] , m [ 4 ] , m [ 8 ] ) ;
m_el [ 1 ] . setValue ( m [ 1 ] , m [ 5 ] , m [ 9 ] ) ;
m_el [ 2 ] . setValue ( m [ 2 ] , m [ 6 ] , m [ 10 ] ) ;
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}
/** @brief Set the values of the matrix explicitly (row major)
* @ param xx Top left
* @ param xy Top Middle
* @ param xz Top Right
* @ param yx Middle Left
* @ param yy Middle Middle
* @ param yz Middle Right
* @ param zx Bottom Left
* @ param zy Bottom Middle
* @ param zz Bottom Right */
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void setValue ( const btScalar & xx , const btScalar & xy , const btScalar & xz ,
const btScalar & yx , const btScalar & yy , const btScalar & yz ,
const btScalar & zx , const btScalar & zy , const btScalar & zz )
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{
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m_el [ 0 ] . setValue ( xx , xy , xz ) ;
m_el [ 1 ] . setValue ( yx , yy , yz ) ;
m_el [ 2 ] . setValue ( zx , zy , zz ) ;
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}
/** @brief Set the matrix from a quaternion
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* @ param q The Quaternion to match */
void setRotation ( const btQuaternion & q )
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{
btScalar d = q . length2 ( ) ;
btFullAssert ( d ! = btScalar ( 0.0 ) ) ;
btScalar s = btScalar ( 2.0 ) / d ;
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# if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vs , Q = q . get128 ( ) ;
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__m128i Qi = btCastfTo128i ( Q ) ;
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__m128 Y , Z ;
__m128 V1 , V2 , V3 ;
__m128 V11 , V21 , V31 ;
__m128 NQ = _mm_xor_ps ( Q , btvMzeroMask ) ;
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__m128i NQi = btCastfTo128i ( NQ ) ;
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V1 = btCastiTo128f ( _mm_shuffle_epi32 ( Qi , BT_SHUFFLE ( 1 , 0 , 2 , 3 ) ) ) ; // Y X Z W
V2 = _mm_shuffle_ps ( NQ , Q , BT_SHUFFLE ( 0 , 0 , 1 , 3 ) ) ; // -X -X Y W
V3 = btCastiTo128f ( _mm_shuffle_epi32 ( Qi , BT_SHUFFLE ( 2 , 1 , 0 , 3 ) ) ) ; // Z Y X W
V1 = _mm_xor_ps ( V1 , vMPPP ) ; // change the sign of the first element
V11 = btCastiTo128f ( _mm_shuffle_epi32 ( Qi , BT_SHUFFLE ( 1 , 1 , 0 , 3 ) ) ) ; // Y Y X W
V21 = _mm_unpackhi_ps ( Q , Q ) ; // Z Z W W
V31 = _mm_shuffle_ps ( Q , NQ , BT_SHUFFLE ( 0 , 2 , 0 , 3 ) ) ; // X Z -X -W
V2 = V2 * V1 ; //
V1 = V1 * V11 ; //
V3 = V3 * V31 ; //
V11 = _mm_shuffle_ps ( NQ , Q , BT_SHUFFLE ( 2 , 3 , 1 , 3 ) ) ; // -Z -W Y W
V11 = V11 * V21 ; //
V21 = _mm_xor_ps ( V21 , vMPPP ) ; // change the sign of the first element
V31 = _mm_shuffle_ps ( Q , NQ , BT_SHUFFLE ( 3 , 3 , 1 , 3 ) ) ; // W W -Y -W
V31 = _mm_xor_ps ( V31 , vMPPP ) ; // change the sign of the first element
Y = btCastiTo128f ( _mm_shuffle_epi32 ( NQi , BT_SHUFFLE ( 3 , 2 , 0 , 3 ) ) ) ; // -W -Z -X -W
Z = btCastiTo128f ( _mm_shuffle_epi32 ( Qi , BT_SHUFFLE ( 1 , 0 , 1 , 3 ) ) ) ; // Y X Y W
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vs = _mm_load_ss ( & s ) ;
V21 = V21 * Y ;
V31 = V31 * Z ;
V1 = V1 + V11 ;
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V2 = V2 + V21 ;
V3 = V3 + V31 ;
vs = bt_splat3_ps ( vs , 0 ) ;
// s ready
V1 = V1 * vs ;
V2 = V2 * vs ;
V3 = V3 * vs ;
V1 = V1 + v1000 ;
V2 = V2 + v0100 ;
V3 = V3 + v0010 ;
m_el [ 0 ] = V1 ;
m_el [ 1 ] = V2 ;
m_el [ 2 ] = V3 ;
# else
btScalar xs = q . x ( ) * s , ys = q . y ( ) * s , zs = q . z ( ) * s ;
btScalar wx = q . w ( ) * xs , wy = q . w ( ) * ys , wz = q . w ( ) * zs ;
btScalar xx = q . x ( ) * xs , xy = q . x ( ) * ys , xz = q . x ( ) * zs ;
btScalar yy = q . y ( ) * ys , yz = q . y ( ) * zs , zz = q . z ( ) * zs ;
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setValue (
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btScalar ( 1.0 ) - ( yy + zz ) , xy - wz , xz + wy ,
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xy + wz , btScalar ( 1.0 ) - ( xx + zz ) , yz - wx ,
xz - wy , yz + wx , btScalar ( 1.0 ) - ( xx + yy ) ) ;
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# endif
}
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/** @brief Set the matrix from euler angles using YPR around YXZ respectively
* @ param yaw Yaw about Y axis
* @ param pitch Pitch about X axis
* @ param roll Roll about Z axis
*/
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void setEulerYPR ( const btScalar & yaw , const btScalar & pitch , const btScalar & roll )
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{
setEulerZYX ( roll , pitch , yaw ) ;
}
/** @brief Set the matrix from euler angles YPR around ZYX axes
* @ param eulerX Roll about X axis
* @ param eulerY Pitch around Y axis
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* @ param eulerZ Yaw about Z axis
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*
* These angles are used to produce a rotation matrix . The euler
* angles are applied in ZYX order . I . e a vector is first rotated
* about X then Y and then Z
* */
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void setEulerZYX ( btScalar eulerX , btScalar eulerY , btScalar eulerZ )
{
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///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
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btScalar ci ( btCos ( eulerX ) ) ;
btScalar cj ( btCos ( eulerY ) ) ;
btScalar ch ( btCos ( eulerZ ) ) ;
btScalar si ( btSin ( eulerX ) ) ;
btScalar sj ( btSin ( eulerY ) ) ;
btScalar sh ( btSin ( eulerZ ) ) ;
btScalar cc = ci * ch ;
btScalar cs = ci * sh ;
btScalar sc = si * ch ;
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btScalar ss = si * sh ;
setValue ( cj * ch , sj * sc - cs , sj * cc + ss ,
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cj * sh , sj * ss + cc , sj * cs - sc ,
- sj , cj * si , cj * ci ) ;
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}
/**@brief Set the matrix to the identity */
void setIdentity ( )
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{
# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
m_el [ 0 ] = v1000 ;
m_el [ 1 ] = v0100 ;
m_el [ 2 ] = v0010 ;
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# else
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setValue ( btScalar ( 1.0 ) , btScalar ( 0.0 ) , btScalar ( 0.0 ) ,
btScalar ( 0.0 ) , btScalar ( 1.0 ) , btScalar ( 0.0 ) ,
btScalar ( 0.0 ) , btScalar ( 0.0 ) , btScalar ( 1.0 ) ) ;
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# endif
}
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static const btMatrix3x3 & getIdentity ( )
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{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
static const btMatrix3x3
identityMatrix ( v1000 , v0100 , v0010 ) ;
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# else
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static const btMatrix3x3
identityMatrix (
btScalar ( 1.0 ) , btScalar ( 0.0 ) , btScalar ( 0.0 ) ,
btScalar ( 0.0 ) , btScalar ( 1.0 ) , btScalar ( 0.0 ) ,
btScalar ( 0.0 ) , btScalar ( 0.0 ) , btScalar ( 1.0 ) ) ;
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# endif
return identityMatrix ;
}
/**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
* @ param m The array to be filled */
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void getOpenGLSubMatrix ( btScalar * m ) const
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{
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# if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 v0 = m_el [ 0 ] . mVec128 ;
__m128 v1 = m_el [ 1 ] . mVec128 ;
__m128 v2 = m_el [ 2 ] . mVec128 ; // x2 y2 z2 w2
__m128 * vm = ( __m128 * ) m ;
__m128 vT ;
v2 = _mm_and_ps ( v2 , btvFFF0fMask ) ; // x2 y2 z2 0
vT = _mm_unpackhi_ps ( v0 , v1 ) ; // z0 z1 * *
v0 = _mm_unpacklo_ps ( v0 , v1 ) ; // x0 x1 y0 y1
v1 = _mm_shuffle_ps ( v0 , v2 , BT_SHUFFLE ( 2 , 3 , 1 , 3 ) ) ; // y0 y1 y2 0
v0 = _mm_shuffle_ps ( v0 , v2 , BT_SHUFFLE ( 0 , 1 , 0 , 3 ) ) ; // x0 x1 x2 0
v2 = btCastdTo128f ( _mm_move_sd ( btCastfTo128d ( v2 ) , btCastfTo128d ( vT ) ) ) ; // z0 z1 z2 0
vm [ 0 ] = v0 ;
vm [ 1 ] = v1 ;
vm [ 2 ] = v2 ;
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# elif defined(BT_USE_NEON)
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// note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
static const uint32x2_t zMask = ( const uint32x2_t ) { static_cast < uint32_t > ( - 1 ) , 0 } ;
float32x4_t * vm = ( float32x4_t * ) m ;
float32x4x2_t top = vtrnq_f32 ( m_el [ 0 ] . mVec128 , m_el [ 1 ] . mVec128 ) ; // {x0 x1 z0 z1}, {y0 y1 w0 w1}
float32x2x2_t bl = vtrn_f32 ( vget_low_f32 ( m_el [ 2 ] . mVec128 ) , vdup_n_f32 ( 0.0f ) ) ; // {x2 0 }, {y2 0}
float32x4_t v0 = vcombine_f32 ( vget_low_f32 ( top . val [ 0 ] ) , bl . val [ 0 ] ) ;
float32x4_t v1 = vcombine_f32 ( vget_low_f32 ( top . val [ 1 ] ) , bl . val [ 1 ] ) ;
float32x2_t q = ( float32x2_t ) vand_u32 ( ( uint32x2_t ) vget_high_f32 ( m_el [ 2 ] . mVec128 ) , zMask ) ;
float32x4_t v2 = vcombine_f32 ( vget_high_f32 ( top . val [ 0 ] ) , q ) ; // z0 z1 z2 0
vm [ 0 ] = v0 ;
vm [ 1 ] = v1 ;
vm [ 2 ] = v2 ;
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# else
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m [ 0 ] = btScalar ( m_el [ 0 ] . x ( ) ) ;
m [ 1 ] = btScalar ( m_el [ 1 ] . x ( ) ) ;
m [ 2 ] = btScalar ( m_el [ 2 ] . x ( ) ) ;
m [ 3 ] = btScalar ( 0.0 ) ;
m [ 4 ] = btScalar ( m_el [ 0 ] . y ( ) ) ;
m [ 5 ] = btScalar ( m_el [ 1 ] . y ( ) ) ;
m [ 6 ] = btScalar ( m_el [ 2 ] . y ( ) ) ;
m [ 7 ] = btScalar ( 0.0 ) ;
m [ 8 ] = btScalar ( m_el [ 0 ] . z ( ) ) ;
m [ 9 ] = btScalar ( m_el [ 1 ] . z ( ) ) ;
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m [ 10 ] = btScalar ( m_el [ 2 ] . z ( ) ) ;
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m [ 11 ] = btScalar ( 0.0 ) ;
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# endif
}
/**@brief Get the matrix represented as a quaternion
* @ param q The quaternion which will be set */
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void getRotation ( btQuaternion & q ) const
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{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
btScalar trace = m_el [ 0 ] . x ( ) + m_el [ 1 ] . y ( ) + m_el [ 2 ] . z ( ) ;
btScalar s , x ;
union {
btSimdFloat4 vec ;
btScalar f [ 4 ] ;
} temp ;
if ( trace > btScalar ( 0.0 ) )
{
x = trace + btScalar ( 1.0 ) ;
temp . f [ 0 ] = m_el [ 2 ] . y ( ) - m_el [ 1 ] . z ( ) ;
temp . f [ 1 ] = m_el [ 0 ] . z ( ) - m_el [ 2 ] . x ( ) ;
temp . f [ 2 ] = m_el [ 1 ] . x ( ) - m_el [ 0 ] . y ( ) ;
temp . f [ 3 ] = x ;
//temp.f[3]= s * btScalar(0.5);
}
else
{
int i , j , k ;
if ( m_el [ 0 ] . x ( ) < m_el [ 1 ] . y ( ) )
{
if ( m_el [ 1 ] . y ( ) < m_el [ 2 ] . z ( ) )
{
i = 2 ;
j = 0 ;
k = 1 ;
}
else
{
i = 1 ;
j = 2 ;
k = 0 ;
}
}
else
{
if ( m_el [ 0 ] . x ( ) < m_el [ 2 ] . z ( ) )
{
i = 2 ;
j = 0 ;
k = 1 ;
}
else
{
i = 0 ;
j = 1 ;
k = 2 ;
}
}
x = m_el [ i ] [ i ] - m_el [ j ] [ j ] - m_el [ k ] [ k ] + btScalar ( 1.0 ) ;
temp . f [ 3 ] = ( m_el [ k ] [ j ] - m_el [ j ] [ k ] ) ;
temp . f [ j ] = ( m_el [ j ] [ i ] + m_el [ i ] [ j ] ) ;
temp . f [ k ] = ( m_el [ k ] [ i ] + m_el [ i ] [ k ] ) ;
temp . f [ i ] = x ;
//temp.f[i] = s * btScalar(0.5);
}
s = btSqrt ( x ) ;
q . set128 ( temp . vec ) ;
s = btScalar ( 0.5 ) / s ;
q * = s ;
# else
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btScalar trace = m_el [ 0 ] . x ( ) + m_el [ 1 ] . y ( ) + m_el [ 2 ] . z ( ) ;
btScalar temp [ 4 ] ;
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if ( trace > btScalar ( 0.0 ) )
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{
btScalar s = btSqrt ( trace + btScalar ( 1.0 ) ) ;
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temp [ 3 ] = ( s * btScalar ( 0.5 ) ) ;
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s = btScalar ( 0.5 ) / s ;
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temp [ 0 ] = ( ( m_el [ 2 ] . y ( ) - m_el [ 1 ] . z ( ) ) * s ) ;
temp [ 1 ] = ( ( m_el [ 0 ] . z ( ) - m_el [ 2 ] . x ( ) ) * s ) ;
temp [ 2 ] = ( ( m_el [ 1 ] . x ( ) - m_el [ 0 ] . y ( ) ) * s ) ;
}
else
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{
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int i = m_el [ 0 ] . x ( ) < m_el [ 1 ] . y ( ) ? ( m_el [ 1 ] . y ( ) < m_el [ 2 ] . z ( ) ? 2 : 1 ) : ( m_el [ 0 ] . x ( ) < m_el [ 2 ] . z ( ) ? 2 : 0 ) ;
int j = ( i + 1 ) % 3 ;
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int k = ( i + 2 ) % 3 ;
btScalar s = btSqrt ( m_el [ i ] [ i ] - m_el [ j ] [ j ] - m_el [ k ] [ k ] + btScalar ( 1.0 ) ) ;
temp [ i ] = s * btScalar ( 0.5 ) ;
s = btScalar ( 0.5 ) / s ;
temp [ 3 ] = ( m_el [ k ] [ j ] - m_el [ j ] [ k ] ) * s ;
temp [ j ] = ( m_el [ j ] [ i ] + m_el [ i ] [ j ] ) * s ;
temp [ k ] = ( m_el [ k ] [ i ] + m_el [ i ] [ k ] ) * s ;
}
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q . setValue ( temp [ 0 ] , temp [ 1 ] , temp [ 2 ] , temp [ 3 ] ) ;
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# endif
}
/**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
* @ param yaw Yaw around Y axis
* @ param pitch Pitch around X axis
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* @ param roll around Z axis */
void getEulerYPR ( btScalar & yaw , btScalar & pitch , btScalar & roll ) const
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{
// first use the normal calculus
yaw = btScalar ( btAtan2 ( m_el [ 1 ] . x ( ) , m_el [ 0 ] . x ( ) ) ) ;
pitch = btScalar ( btAsin ( - m_el [ 2 ] . x ( ) ) ) ;
roll = btScalar ( btAtan2 ( m_el [ 2 ] . y ( ) , m_el [ 2 ] . z ( ) ) ) ;
// on pitch = +/-HalfPI
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if ( btFabs ( pitch ) = = SIMD_HALF_PI )
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{
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if ( yaw > 0 )
yaw - = SIMD_PI ;
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else
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yaw + = SIMD_PI ;
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if ( roll > 0 )
roll - = SIMD_PI ;
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else
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roll + = SIMD_PI ;
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}
} ;
/**@brief Get the matrix represented as euler angles around ZYX
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* @ param yaw Yaw around Z axis
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* @ param pitch Pitch around Y axis
* @ param roll around X axis
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* @ param solution_number Which solution of two possible solutions ( 1 or 2 ) are possible values */
void getEulerZYX ( btScalar & yaw , btScalar & pitch , btScalar & roll , unsigned int solution_number = 1 ) const
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{
struct Euler
{
btScalar yaw ;
btScalar pitch ;
btScalar roll ;
} ;
Euler euler_out ;
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Euler euler_out2 ; //second solution
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//get the pointer to the raw data
// Check that pitch is not at a singularity
if ( btFabs ( m_el [ 2 ] . x ( ) ) > = 1 )
{
euler_out . yaw = 0 ;
euler_out2 . yaw = 0 ;
// From difference of angles formula
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btScalar delta = btAtan2 ( m_el [ 0 ] . x ( ) , m_el [ 0 ] . z ( ) ) ;
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if ( m_el [ 2 ] . x ( ) > 0 ) //gimbal locked up
{
euler_out . pitch = SIMD_PI / btScalar ( 2.0 ) ;
euler_out2 . pitch = SIMD_PI / btScalar ( 2.0 ) ;
euler_out . roll = euler_out . pitch + delta ;
euler_out2 . roll = euler_out . pitch + delta ;
}
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else // gimbal locked down
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{
euler_out . pitch = - SIMD_PI / btScalar ( 2.0 ) ;
euler_out2 . pitch = - SIMD_PI / btScalar ( 2.0 ) ;
euler_out . roll = - euler_out . pitch + delta ;
euler_out2 . roll = - euler_out . pitch + delta ;
}
}
else
{
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euler_out . pitch = - btAsin ( m_el [ 2 ] . x ( ) ) ;
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euler_out2 . pitch = SIMD_PI - euler_out . pitch ;
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euler_out . roll = btAtan2 ( m_el [ 2 ] . y ( ) / btCos ( euler_out . pitch ) ,
m_el [ 2 ] . z ( ) / btCos ( euler_out . pitch ) ) ;
euler_out2 . roll = btAtan2 ( m_el [ 2 ] . y ( ) / btCos ( euler_out2 . pitch ) ,
m_el [ 2 ] . z ( ) / btCos ( euler_out2 . pitch ) ) ;
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euler_out . yaw = btAtan2 ( m_el [ 1 ] . x ( ) / btCos ( euler_out . pitch ) ,
m_el [ 0 ] . x ( ) / btCos ( euler_out . pitch ) ) ;
euler_out2 . yaw = btAtan2 ( m_el [ 1 ] . x ( ) / btCos ( euler_out2 . pitch ) ,
m_el [ 0 ] . x ( ) / btCos ( euler_out2 . pitch ) ) ;
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}
if ( solution_number = = 1 )
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{
yaw = euler_out . yaw ;
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pitch = euler_out . pitch ;
roll = euler_out . roll ;
}
else
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{
yaw = euler_out2 . yaw ;
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pitch = euler_out2 . pitch ;
roll = euler_out2 . roll ;
}
}
/**@brief Create a scaled copy of the matrix
* @ param s Scaling vector The elements of the vector will scale each column */
btMatrix3x3 scaled ( const btVector3 & s ) const
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
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return btMatrix3x3 ( m_el [ 0 ] * s , m_el [ 1 ] * s , m_el [ 2 ] * s ) ;
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# else
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return btMatrix3x3 (
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m_el [ 0 ] . x ( ) * s . x ( ) , m_el [ 0 ] . y ( ) * s . y ( ) , m_el [ 0 ] . z ( ) * s . z ( ) ,
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m_el [ 1 ] . x ( ) * s . x ( ) , m_el [ 1 ] . y ( ) * s . y ( ) , m_el [ 1 ] . z ( ) * s . z ( ) ,
m_el [ 2 ] . x ( ) * s . x ( ) , m_el [ 2 ] . y ( ) * s . y ( ) , m_el [ 2 ] . z ( ) * s . z ( ) ) ;
# endif
}
/**@brief Return the determinant of the matrix */
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btScalar determinant ( ) const ;
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/**@brief Return the adjoint of the matrix */
btMatrix3x3 adjoint ( ) const ;
/**@brief Return the matrix with all values non negative */
btMatrix3x3 absolute ( ) const ;
/**@brief Return the transpose of the matrix */
btMatrix3x3 transpose ( ) const ;
/**@brief Return the inverse of the matrix */
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btMatrix3x3 inverse ( ) const ;
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/// Solve A * x = b, where b is a column vector. This is more efficient
/// than computing the inverse in one-shot cases.
///Solve33 is from Box2d, thanks to Erin Catto,
btVector3 solve33 ( const btVector3 & b ) const
{
btVector3 col1 = getColumn ( 0 ) ;
btVector3 col2 = getColumn ( 1 ) ;
btVector3 col3 = getColumn ( 2 ) ;
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btScalar det = btDot ( col1 , btCross ( col2 , col3 ) ) ;
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if ( btFabs ( det ) > SIMD_EPSILON )
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{
det = 1.0f / det ;
}
btVector3 x ;
x [ 0 ] = det * btDot ( b , btCross ( col2 , col3 ) ) ;
x [ 1 ] = det * btDot ( col1 , btCross ( b , col3 ) ) ;
x [ 2 ] = det * btDot ( col1 , btCross ( col2 , b ) ) ;
return x ;
}
btMatrix3x3 transposeTimes ( const btMatrix3x3 & m ) const ;
btMatrix3x3 timesTranspose ( const btMatrix3x3 & m ) const ;
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SIMD_FORCE_INLINE btScalar tdotx ( const btVector3 & v ) const
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{
return m_el [ 0 ] . x ( ) * v . x ( ) + m_el [ 1 ] . x ( ) * v . y ( ) + m_el [ 2 ] . x ( ) * v . z ( ) ;
}
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SIMD_FORCE_INLINE btScalar tdoty ( const btVector3 & v ) const
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{
return m_el [ 0 ] . y ( ) * v . x ( ) + m_el [ 1 ] . y ( ) * v . y ( ) + m_el [ 2 ] . y ( ) * v . z ( ) ;
}
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SIMD_FORCE_INLINE btScalar tdotz ( const btVector3 & v ) const
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{
return m_el [ 0 ] . z ( ) * v . x ( ) + m_el [ 1 ] . z ( ) * v . y ( ) + m_el [ 2 ] . z ( ) * v . z ( ) ;
}
///extractRotation is from "A robust method to extract the rotational part of deformations"
///See http://dl.acm.org/citation.cfm?doid=2994258.2994269
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///decomposes a matrix A in a orthogonal matrix R and a
///symmetric matrix S:
///A = R*S.
///note that R can include both rotation and scaling.
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SIMD_FORCE_INLINE void extractRotation ( btQuaternion & q , btScalar tolerance = 1.0e-9 , int maxIter = 100 )
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{
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int iter = 0 ;
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btScalar w ;
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const btMatrix3x3 & A = * this ;
for ( iter = 0 ; iter < maxIter ; iter + + )
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{
btMatrix3x3 R ( q ) ;
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btVector3 omega = ( R . getColumn ( 0 ) . cross ( A . getColumn ( 0 ) ) + R . getColumn ( 1 ) . cross ( A . getColumn ( 1 ) ) + R . getColumn ( 2 ) . cross ( A . getColumn ( 2 ) ) ) * ( btScalar ( 1.0 ) / btFabs ( R . getColumn ( 0 ) . dot ( A . getColumn ( 0 ) ) + R . getColumn ( 1 ) . dot ( A . getColumn ( 1 ) ) + R . getColumn ( 2 ) . dot ( A . getColumn ( 2 ) ) ) +
tolerance ) ;
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w = omega . norm ( ) ;
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if ( w < tolerance )
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break ;
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q = btQuaternion ( btVector3 ( ( btScalar ( 1.0 ) / w ) * omega ) , w ) *
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q ;
q . normalize ( ) ;
}
}
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/**@brief diagonalizes this matrix by the Jacobi method.
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* @ param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
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* coordinate system , i . e . , old_this = rot * new_this * rot ^ T .
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* @ param threshold See iteration
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* @ param iteration The iteration stops when all off - diagonal elements are less than the threshold multiplied
* by the sum of the absolute values of the diagonal , or when maxSteps have been executed .
*
* Note that this matrix is assumed to be symmetric .
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*/
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void diagonalize ( btMatrix3x3 & rot , btScalar threshold , int maxSteps )
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{
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rot . setIdentity ( ) ;
for ( int step = maxSteps ; step > 0 ; step - - )
{
// find off-diagonal element [p][q] with largest magnitude
int p = 0 ;
int q = 1 ;
int r = 2 ;
btScalar max = btFabs ( m_el [ 0 ] [ 1 ] ) ;
btScalar v = btFabs ( m_el [ 0 ] [ 2 ] ) ;
if ( v > max )
{
q = 2 ;
r = 1 ;
max = v ;
}
v = btFabs ( m_el [ 1 ] [ 2 ] ) ;
if ( v > max )
{
p = 1 ;
q = 2 ;
r = 0 ;
max = v ;
}
btScalar t = threshold * ( btFabs ( m_el [ 0 ] [ 0 ] ) + btFabs ( m_el [ 1 ] [ 1 ] ) + btFabs ( m_el [ 2 ] [ 2 ] ) ) ;
if ( max < = t )
{
if ( max < = SIMD_EPSILON * t )
{
return ;
}
step = 1 ;
}
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// compute Jacobi rotation J which leads to a zero for element [p][q]
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btScalar mpq = m_el [ p ] [ q ] ;
btScalar theta = ( m_el [ q ] [ q ] - m_el [ p ] [ p ] ) / ( 2 * mpq ) ;
btScalar theta2 = theta * theta ;
btScalar cos ;
btScalar sin ;
if ( theta2 * theta2 < btScalar ( 10 / SIMD_EPSILON ) )
{
t = ( theta > = 0 ) ? 1 / ( theta + btSqrt ( 1 + theta2 ) )
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: 1 / ( theta - btSqrt ( 1 + theta2 ) ) ;
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cos = 1 / btSqrt ( 1 + t * t ) ;
sin = cos * t ;
}
else
{
// approximation for large theta-value, i.e., a nearly diagonal matrix
t = 1 / ( theta * ( 2 + btScalar ( 0.5 ) / theta2 ) ) ;
cos = 1 - btScalar ( 0.5 ) * t * t ;
sin = cos * t ;
}
// apply rotation to matrix (this = J^T * this * J)
m_el [ p ] [ q ] = m_el [ q ] [ p ] = 0 ;
m_el [ p ] [ p ] - = t * mpq ;
m_el [ q ] [ q ] + = t * mpq ;
btScalar mrp = m_el [ r ] [ p ] ;
btScalar mrq = m_el [ r ] [ q ] ;
m_el [ r ] [ p ] = m_el [ p ] [ r ] = cos * mrp - sin * mrq ;
m_el [ r ] [ q ] = m_el [ q ] [ r ] = cos * mrq + sin * mrp ;
// apply rotation to rot (rot = rot * J)
for ( int i = 0 ; i < 3 ; i + + )
{
btVector3 & row = rot [ i ] ;
mrp = row [ p ] ;
mrq = row [ q ] ;
row [ p ] = cos * mrp - sin * mrq ;
row [ q ] = cos * mrq + sin * mrp ;
}
}
}
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/**@brief Calculate the matrix cofactor
* @ param r1 The first row to use for calculating the cofactor
* @ param c1 The first column to use for calculating the cofactor
* @ param r1 The second row to use for calculating the cofactor
* @ param c1 The second column to use for calculating the cofactor
* See http : //en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
*/
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btScalar cofac ( int r1 , int c1 , int r2 , int c2 ) const
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{
return m_el [ r1 ] [ c1 ] * m_el [ r2 ] [ c2 ] - m_el [ r1 ] [ c2 ] * m_el [ r2 ] [ c1 ] ;
}
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void serialize ( struct btMatrix3x3Data & dataOut ) const ;
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void serializeFloat ( struct btMatrix3x3FloatData & dataOut ) const ;
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void deSerialize ( const struct btMatrix3x3Data & dataIn ) ;
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void deSerializeFloat ( const struct btMatrix3x3FloatData & dataIn ) ;
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void deSerializeDouble ( const struct btMatrix3x3DoubleData & dataIn ) ;
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} ;
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SIMD_FORCE_INLINE btMatrix3x3 &
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btMatrix3x3 : : operator * = ( const btMatrix3x3 & m )
{
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# if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 rv00 , rv01 , rv02 ;
__m128 rv10 , rv11 , rv12 ;
__m128 rv20 , rv21 , rv22 ;
__m128 mv0 , mv1 , mv2 ;
rv02 = m_el [ 0 ] . mVec128 ;
rv12 = m_el [ 1 ] . mVec128 ;
rv22 = m_el [ 2 ] . mVec128 ;
mv0 = _mm_and_ps ( m [ 0 ] . mVec128 , btvFFF0fMask ) ;
mv1 = _mm_and_ps ( m [ 1 ] . mVec128 , btvFFF0fMask ) ;
mv2 = _mm_and_ps ( m [ 2 ] . mVec128 , btvFFF0fMask ) ;
// rv0
rv00 = bt_splat_ps ( rv02 , 0 ) ;
rv01 = bt_splat_ps ( rv02 , 1 ) ;
rv02 = bt_splat_ps ( rv02 , 2 ) ;
rv00 = _mm_mul_ps ( rv00 , mv0 ) ;
rv01 = _mm_mul_ps ( rv01 , mv1 ) ;
rv02 = _mm_mul_ps ( rv02 , mv2 ) ;
// rv1
rv10 = bt_splat_ps ( rv12 , 0 ) ;
rv11 = bt_splat_ps ( rv12 , 1 ) ;
rv12 = bt_splat_ps ( rv12 , 2 ) ;
rv10 = _mm_mul_ps ( rv10 , mv0 ) ;
rv11 = _mm_mul_ps ( rv11 , mv1 ) ;
rv12 = _mm_mul_ps ( rv12 , mv2 ) ;
// rv2
rv20 = bt_splat_ps ( rv22 , 0 ) ;
rv21 = bt_splat_ps ( rv22 , 1 ) ;
rv22 = bt_splat_ps ( rv22 , 2 ) ;
rv20 = _mm_mul_ps ( rv20 , mv0 ) ;
rv21 = _mm_mul_ps ( rv21 , mv1 ) ;
rv22 = _mm_mul_ps ( rv22 , mv2 ) ;
rv00 = _mm_add_ps ( rv00 , rv01 ) ;
rv10 = _mm_add_ps ( rv10 , rv11 ) ;
rv20 = _mm_add_ps ( rv20 , rv21 ) ;
m_el [ 0 ] . mVec128 = _mm_add_ps ( rv00 , rv02 ) ;
m_el [ 1 ] . mVec128 = _mm_add_ps ( rv10 , rv12 ) ;
m_el [ 2 ] . mVec128 = _mm_add_ps ( rv20 , rv22 ) ;
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# elif defined(BT_USE_NEON)
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float32x4_t rv0 , rv1 , rv2 ;
float32x4_t v0 , v1 , v2 ;
float32x4_t mv0 , mv1 , mv2 ;
v0 = m_el [ 0 ] . mVec128 ;
v1 = m_el [ 1 ] . mVec128 ;
v2 = m_el [ 2 ] . mVec128 ;
mv0 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 0 ] . mVec128 , btvFFF0Mask ) ;
mv1 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 1 ] . mVec128 , btvFFF0Mask ) ;
mv2 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 2 ] . mVec128 , btvFFF0Mask ) ;
rv0 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v0 ) , 0 ) ;
rv1 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v1 ) , 0 ) ;
rv2 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v2 ) , 0 ) ;
rv0 = vmlaq_lane_f32 ( rv0 , mv1 , vget_low_f32 ( v0 ) , 1 ) ;
rv1 = vmlaq_lane_f32 ( rv1 , mv1 , vget_low_f32 ( v1 ) , 1 ) ;
rv2 = vmlaq_lane_f32 ( rv2 , mv1 , vget_low_f32 ( v2 ) , 1 ) ;
rv0 = vmlaq_lane_f32 ( rv0 , mv2 , vget_high_f32 ( v0 ) , 0 ) ;
rv1 = vmlaq_lane_f32 ( rv1 , mv2 , vget_high_f32 ( v1 ) , 0 ) ;
rv2 = vmlaq_lane_f32 ( rv2 , mv2 , vget_high_f32 ( v2 ) , 0 ) ;
m_el [ 0 ] . mVec128 = rv0 ;
m_el [ 1 ] . mVec128 = rv1 ;
m_el [ 2 ] . mVec128 = rv2 ;
# else
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setValue (
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m . tdotx ( m_el [ 0 ] ) , m . tdoty ( m_el [ 0 ] ) , m . tdotz ( m_el [ 0 ] ) ,
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m . tdotx ( m_el [ 1 ] ) , m . tdoty ( m_el [ 1 ] ) , m . tdotz ( m_el [ 1 ] ) ,
m . tdotx ( m_el [ 2 ] ) , m . tdoty ( m_el [ 2 ] ) , m . tdotz ( m_el [ 2 ] ) ) ;
# endif
return * this ;
}
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SIMD_FORCE_INLINE btMatrix3x3 &
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btMatrix3x3 : : operator + = ( const btMatrix3x3 & m )
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
m_el [ 0 ] . mVec128 = m_el [ 0 ] . mVec128 + m . m_el [ 0 ] . mVec128 ;
m_el [ 1 ] . mVec128 = m_el [ 1 ] . mVec128 + m . m_el [ 1 ] . mVec128 ;
m_el [ 2 ] . mVec128 = m_el [ 2 ] . mVec128 + m . m_el [ 2 ] . mVec128 ;
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# else
setValue (
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m_el [ 0 ] [ 0 ] + m . m_el [ 0 ] [ 0 ] ,
m_el [ 0 ] [ 1 ] + m . m_el [ 0 ] [ 1 ] ,
m_el [ 0 ] [ 2 ] + m . m_el [ 0 ] [ 2 ] ,
m_el [ 1 ] [ 0 ] + m . m_el [ 1 ] [ 0 ] ,
m_el [ 1 ] [ 1 ] + m . m_el [ 1 ] [ 1 ] ,
m_el [ 1 ] [ 2 ] + m . m_el [ 1 ] [ 2 ] ,
m_el [ 2 ] [ 0 ] + m . m_el [ 2 ] [ 0 ] ,
m_el [ 2 ] [ 1 ] + m . m_el [ 2 ] [ 1 ] ,
m_el [ 2 ] [ 2 ] + m . m_el [ 2 ] [ 2 ] ) ;
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# endif
return * this ;
}
SIMD_FORCE_INLINE btMatrix3x3
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operator * ( const btMatrix3x3 & m , const btScalar & k )
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{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 vk = bt_splat_ps ( _mm_load_ss ( ( float * ) & k ) , 0x80 ) ;
return btMatrix3x3 (
_mm_mul_ps ( m [ 0 ] . mVec128 , vk ) ,
_mm_mul_ps ( m [ 1 ] . mVec128 , vk ) ,
_mm_mul_ps ( m [ 2 ] . mVec128 , vk ) ) ;
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# elif defined(BT_USE_NEON)
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return btMatrix3x3 (
vmulq_n_f32 ( m [ 0 ] . mVec128 , k ) ,
vmulq_n_f32 ( m [ 1 ] . mVec128 , k ) ,
vmulq_n_f32 ( m [ 2 ] . mVec128 , k ) ) ;
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# else
return btMatrix3x3 (
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m [ 0 ] . x ( ) * k , m [ 0 ] . y ( ) * k , m [ 0 ] . z ( ) * k ,
m [ 1 ] . x ( ) * k , m [ 1 ] . y ( ) * k , m [ 1 ] . z ( ) * k ,
m [ 2 ] . x ( ) * k , m [ 2 ] . y ( ) * k , m [ 2 ] . z ( ) * k ) ;
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# endif
}
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SIMD_FORCE_INLINE btMatrix3x3
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operator + ( const btMatrix3x3 & m1 , const btMatrix3x3 & m2 )
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
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return btMatrix3x3 (
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m1 [ 0 ] . mVec128 + m2 [ 0 ] . mVec128 ,
m1 [ 1 ] . mVec128 + m2 [ 1 ] . mVec128 ,
m1 [ 2 ] . mVec128 + m2 [ 2 ] . mVec128 ) ;
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# else
return btMatrix3x3 (
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m1 [ 0 ] [ 0 ] + m2 [ 0 ] [ 0 ] ,
m1 [ 0 ] [ 1 ] + m2 [ 0 ] [ 1 ] ,
m1 [ 0 ] [ 2 ] + m2 [ 0 ] [ 2 ] ,
m1 [ 1 ] [ 0 ] + m2 [ 1 ] [ 0 ] ,
m1 [ 1 ] [ 1 ] + m2 [ 1 ] [ 1 ] ,
m1 [ 1 ] [ 2 ] + m2 [ 1 ] [ 2 ] ,
m1 [ 2 ] [ 0 ] + m2 [ 2 ] [ 0 ] ,
m1 [ 2 ] [ 1 ] + m2 [ 2 ] [ 1 ] ,
m1 [ 2 ] [ 2 ] + m2 [ 2 ] [ 2 ] ) ;
# endif
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}
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SIMD_FORCE_INLINE btMatrix3x3
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operator - ( const btMatrix3x3 & m1 , const btMatrix3x3 & m2 )
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
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return btMatrix3x3 (
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m1 [ 0 ] . mVec128 - m2 [ 0 ] . mVec128 ,
m1 [ 1 ] . mVec128 - m2 [ 1 ] . mVec128 ,
m1 [ 2 ] . mVec128 - m2 [ 2 ] . mVec128 ) ;
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# else
return btMatrix3x3 (
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m1 [ 0 ] [ 0 ] - m2 [ 0 ] [ 0 ] ,
m1 [ 0 ] [ 1 ] - m2 [ 0 ] [ 1 ] ,
m1 [ 0 ] [ 2 ] - m2 [ 0 ] [ 2 ] ,
m1 [ 1 ] [ 0 ] - m2 [ 1 ] [ 0 ] ,
m1 [ 1 ] [ 1 ] - m2 [ 1 ] [ 1 ] ,
m1 [ 1 ] [ 2 ] - m2 [ 1 ] [ 2 ] ,
m1 [ 2 ] [ 0 ] - m2 [ 2 ] [ 0 ] ,
m1 [ 2 ] [ 1 ] - m2 [ 2 ] [ 1 ] ,
m1 [ 2 ] [ 2 ] - m2 [ 2 ] [ 2 ] ) ;
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# endif
}
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SIMD_FORCE_INLINE btMatrix3x3 &
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btMatrix3x3 : : operator - = ( const btMatrix3x3 & m )
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
m_el [ 0 ] . mVec128 = m_el [ 0 ] . mVec128 - m . m_el [ 0 ] . mVec128 ;
m_el [ 1 ] . mVec128 = m_el [ 1 ] . mVec128 - m . m_el [ 1 ] . mVec128 ;
m_el [ 2 ] . mVec128 = m_el [ 2 ] . mVec128 - m . m_el [ 2 ] . mVec128 ;
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# else
setValue (
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m_el [ 0 ] [ 0 ] - m . m_el [ 0 ] [ 0 ] ,
m_el [ 0 ] [ 1 ] - m . m_el [ 0 ] [ 1 ] ,
m_el [ 0 ] [ 2 ] - m . m_el [ 0 ] [ 2 ] ,
m_el [ 1 ] [ 0 ] - m . m_el [ 1 ] [ 0 ] ,
m_el [ 1 ] [ 1 ] - m . m_el [ 1 ] [ 1 ] ,
m_el [ 1 ] [ 2 ] - m . m_el [ 1 ] [ 2 ] ,
m_el [ 2 ] [ 0 ] - m . m_el [ 2 ] [ 0 ] ,
m_el [ 2 ] [ 1 ] - m . m_el [ 2 ] [ 1 ] ,
m_el [ 2 ] [ 2 ] - m . m_el [ 2 ] [ 2 ] ) ;
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# endif
return * this ;
}
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SIMD_FORCE_INLINE btScalar
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btMatrix3x3 : : determinant ( ) const
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{
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return btTriple ( ( * this ) [ 0 ] , ( * this ) [ 1 ] , ( * this ) [ 2 ] ) ;
}
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SIMD_FORCE_INLINE btMatrix3x3
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btMatrix3x3 : : absolute ( ) const
{
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# if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
return btMatrix3x3 (
_mm_and_ps ( m_el [ 0 ] . mVec128 , btvAbsfMask ) ,
_mm_and_ps ( m_el [ 1 ] . mVec128 , btvAbsfMask ) ,
_mm_and_ps ( m_el [ 2 ] . mVec128 , btvAbsfMask ) ) ;
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# elif defined(BT_USE_NEON)
return btMatrix3x3 (
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( float32x4_t ) vandq_s32 ( ( int32x4_t ) m_el [ 0 ] . mVec128 , btv3AbsMask ) ,
( float32x4_t ) vandq_s32 ( ( int32x4_t ) m_el [ 1 ] . mVec128 , btv3AbsMask ) ,
( float32x4_t ) vandq_s32 ( ( int32x4_t ) m_el [ 2 ] . mVec128 , btv3AbsMask ) ) ;
# else
return btMatrix3x3 (
btFabs ( m_el [ 0 ] . x ( ) ) , btFabs ( m_el [ 0 ] . y ( ) ) , btFabs ( m_el [ 0 ] . z ( ) ) ,
btFabs ( m_el [ 1 ] . x ( ) ) , btFabs ( m_el [ 1 ] . y ( ) ) , btFabs ( m_el [ 1 ] . z ( ) ) ,
btFabs ( m_el [ 2 ] . x ( ) ) , btFabs ( m_el [ 2 ] . y ( ) ) , btFabs ( m_el [ 2 ] . z ( ) ) ) ;
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# endif
}
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SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3 : : transpose ( ) const
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{
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# if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 v0 = m_el [ 0 ] . mVec128 ;
__m128 v1 = m_el [ 1 ] . mVec128 ;
__m128 v2 = m_el [ 2 ] . mVec128 ; // x2 y2 z2 w2
__m128 vT ;
v2 = _mm_and_ps ( v2 , btvFFF0fMask ) ; // x2 y2 z2 0
vT = _mm_unpackhi_ps ( v0 , v1 ) ; // z0 z1 * *
v0 = _mm_unpacklo_ps ( v0 , v1 ) ; // x0 x1 y0 y1
v1 = _mm_shuffle_ps ( v0 , v2 , BT_SHUFFLE ( 2 , 3 , 1 , 3 ) ) ; // y0 y1 y2 0
v0 = _mm_shuffle_ps ( v0 , v2 , BT_SHUFFLE ( 0 , 1 , 0 , 3 ) ) ; // x0 x1 x2 0
v2 = btCastdTo128f ( _mm_move_sd ( btCastfTo128d ( v2 ) , btCastfTo128d ( vT ) ) ) ; // z0 z1 z2 0
return btMatrix3x3 ( v0 , v1 , v2 ) ;
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# elif defined(BT_USE_NEON)
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// note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
static const uint32x2_t zMask = ( const uint32x2_t ) { static_cast < uint32_t > ( - 1 ) , 0 } ;
float32x4x2_t top = vtrnq_f32 ( m_el [ 0 ] . mVec128 , m_el [ 1 ] . mVec128 ) ; // {x0 x1 z0 z1}, {y0 y1 w0 w1}
float32x2x2_t bl = vtrn_f32 ( vget_low_f32 ( m_el [ 2 ] . mVec128 ) , vdup_n_f32 ( 0.0f ) ) ; // {x2 0 }, {y2 0}
float32x4_t v0 = vcombine_f32 ( vget_low_f32 ( top . val [ 0 ] ) , bl . val [ 0 ] ) ;
float32x4_t v1 = vcombine_f32 ( vget_low_f32 ( top . val [ 1 ] ) , bl . val [ 1 ] ) ;
float32x2_t q = ( float32x2_t ) vand_u32 ( ( uint32x2_t ) vget_high_f32 ( m_el [ 2 ] . mVec128 ) , zMask ) ;
float32x4_t v2 = vcombine_f32 ( vget_high_f32 ( top . val [ 0 ] ) , q ) ; // z0 z1 z2 0
return btMatrix3x3 ( v0 , v1 , v2 ) ;
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# else
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return btMatrix3x3 ( m_el [ 0 ] . x ( ) , m_el [ 1 ] . x ( ) , m_el [ 2 ] . x ( ) ,
m_el [ 0 ] . y ( ) , m_el [ 1 ] . y ( ) , m_el [ 2 ] . y ( ) ,
m_el [ 0 ] . z ( ) , m_el [ 1 ] . z ( ) , m_el [ 2 ] . z ( ) ) ;
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# endif
}
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SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3 : : adjoint ( ) const
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{
return btMatrix3x3 ( cofac ( 1 , 1 , 2 , 2 ) , cofac ( 0 , 2 , 2 , 1 ) , cofac ( 0 , 1 , 1 , 2 ) ,
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cofac ( 1 , 2 , 2 , 0 ) , cofac ( 0 , 0 , 2 , 2 ) , cofac ( 0 , 2 , 1 , 0 ) ,
cofac ( 1 , 0 , 2 , 1 ) , cofac ( 0 , 1 , 2 , 0 ) , cofac ( 0 , 0 , 1 , 1 ) ) ;
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}
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SIMD_FORCE_INLINE btMatrix3x3
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btMatrix3x3 : : inverse ( ) const
{
btVector3 co ( cofac ( 1 , 1 , 2 , 2 ) , cofac ( 1 , 2 , 2 , 0 ) , cofac ( 1 , 0 , 2 , 1 ) ) ;
btScalar det = ( * this ) [ 0 ] . dot ( co ) ;
//btFullAssert(det != btScalar(0.0));
btAssert ( det ! = btScalar ( 0.0 ) ) ;
btScalar s = btScalar ( 1.0 ) / det ;
return btMatrix3x3 ( co . x ( ) * s , cofac ( 0 , 2 , 2 , 1 ) * s , cofac ( 0 , 1 , 1 , 2 ) * s ,
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co . y ( ) * s , cofac ( 0 , 0 , 2 , 2 ) * s , cofac ( 0 , 2 , 1 , 0 ) * s ,
co . z ( ) * s , cofac ( 0 , 1 , 2 , 0 ) * s , cofac ( 0 , 0 , 1 , 1 ) * s ) ;
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}
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SIMD_FORCE_INLINE btMatrix3x3
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btMatrix3x3 : : transposeTimes ( const btMatrix3x3 & m ) const
{
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# if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
// zeros w
// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
__m128 row = m_el [ 0 ] . mVec128 ;
__m128 m0 = _mm_and_ps ( m . getRow ( 0 ) . mVec128 , btvFFF0fMask ) ;
__m128 m1 = _mm_and_ps ( m . getRow ( 1 ) . mVec128 , btvFFF0fMask ) ;
__m128 m2 = _mm_and_ps ( m . getRow ( 2 ) . mVec128 , btvFFF0fMask ) ;
__m128 r0 = _mm_mul_ps ( m0 , _mm_shuffle_ps ( row , row , 0 ) ) ;
__m128 r1 = _mm_mul_ps ( m0 , _mm_shuffle_ps ( row , row , 0x55 ) ) ;
__m128 r2 = _mm_mul_ps ( m0 , _mm_shuffle_ps ( row , row , 0xaa ) ) ;
row = m_el [ 1 ] . mVec128 ;
r0 = _mm_add_ps ( r0 , _mm_mul_ps ( m1 , _mm_shuffle_ps ( row , row , 0 ) ) ) ;
r1 = _mm_add_ps ( r1 , _mm_mul_ps ( m1 , _mm_shuffle_ps ( row , row , 0x55 ) ) ) ;
r2 = _mm_add_ps ( r2 , _mm_mul_ps ( m1 , _mm_shuffle_ps ( row , row , 0xaa ) ) ) ;
row = m_el [ 2 ] . mVec128 ;
r0 = _mm_add_ps ( r0 , _mm_mul_ps ( m2 , _mm_shuffle_ps ( row , row , 0 ) ) ) ;
r1 = _mm_add_ps ( r1 , _mm_mul_ps ( m2 , _mm_shuffle_ps ( row , row , 0x55 ) ) ) ;
r2 = _mm_add_ps ( r2 , _mm_mul_ps ( m2 , _mm_shuffle_ps ( row , row , 0xaa ) ) ) ;
return btMatrix3x3 ( r0 , r1 , r2 ) ;
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# elif defined BT_USE_NEON
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// zeros w
static const uint32x4_t xyzMask = ( const uint32x4_t ) { static_cast < uint32_t > ( - 1 ) , static_cast < uint32_t > ( - 1 ) , static_cast < uint32_t > ( - 1 ) , 0 } ;
float32x4_t m0 = ( float32x4_t ) vandq_u32 ( ( uint32x4_t ) m . getRow ( 0 ) . mVec128 , xyzMask ) ;
float32x4_t m1 = ( float32x4_t ) vandq_u32 ( ( uint32x4_t ) m . getRow ( 1 ) . mVec128 , xyzMask ) ;
float32x4_t m2 = ( float32x4_t ) vandq_u32 ( ( uint32x4_t ) m . getRow ( 2 ) . mVec128 , xyzMask ) ;
float32x4_t row = m_el [ 0 ] . mVec128 ;
float32x4_t r0 = vmulq_lane_f32 ( m0 , vget_low_f32 ( row ) , 0 ) ;
float32x4_t r1 = vmulq_lane_f32 ( m0 , vget_low_f32 ( row ) , 1 ) ;
float32x4_t r2 = vmulq_lane_f32 ( m0 , vget_high_f32 ( row ) , 0 ) ;
row = m_el [ 1 ] . mVec128 ;
r0 = vmlaq_lane_f32 ( r0 , m1 , vget_low_f32 ( row ) , 0 ) ;
r1 = vmlaq_lane_f32 ( r1 , m1 , vget_low_f32 ( row ) , 1 ) ;
r2 = vmlaq_lane_f32 ( r2 , m1 , vget_high_f32 ( row ) , 0 ) ;
row = m_el [ 2 ] . mVec128 ;
r0 = vmlaq_lane_f32 ( r0 , m2 , vget_low_f32 ( row ) , 0 ) ;
r1 = vmlaq_lane_f32 ( r1 , m2 , vget_low_f32 ( row ) , 1 ) ;
r2 = vmlaq_lane_f32 ( r2 , m2 , vget_high_f32 ( row ) , 0 ) ;
return btMatrix3x3 ( r0 , r1 , r2 ) ;
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# else
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return btMatrix3x3 (
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m_el [ 0 ] . x ( ) * m [ 0 ] . x ( ) + m_el [ 1 ] . x ( ) * m [ 1 ] . x ( ) + m_el [ 2 ] . x ( ) * m [ 2 ] . x ( ) ,
m_el [ 0 ] . x ( ) * m [ 0 ] . y ( ) + m_el [ 1 ] . x ( ) * m [ 1 ] . y ( ) + m_el [ 2 ] . x ( ) * m [ 2 ] . y ( ) ,
m_el [ 0 ] . x ( ) * m [ 0 ] . z ( ) + m_el [ 1 ] . x ( ) * m [ 1 ] . z ( ) + m_el [ 2 ] . x ( ) * m [ 2 ] . z ( ) ,
m_el [ 0 ] . y ( ) * m [ 0 ] . x ( ) + m_el [ 1 ] . y ( ) * m [ 1 ] . x ( ) + m_el [ 2 ] . y ( ) * m [ 2 ] . x ( ) ,
m_el [ 0 ] . y ( ) * m [ 0 ] . y ( ) + m_el [ 1 ] . y ( ) * m [ 1 ] . y ( ) + m_el [ 2 ] . y ( ) * m [ 2 ] . y ( ) ,
m_el [ 0 ] . y ( ) * m [ 0 ] . z ( ) + m_el [ 1 ] . y ( ) * m [ 1 ] . z ( ) + m_el [ 2 ] . y ( ) * m [ 2 ] . z ( ) ,
m_el [ 0 ] . z ( ) * m [ 0 ] . x ( ) + m_el [ 1 ] . z ( ) * m [ 1 ] . x ( ) + m_el [ 2 ] . z ( ) * m [ 2 ] . x ( ) ,
m_el [ 0 ] . z ( ) * m [ 0 ] . y ( ) + m_el [ 1 ] . z ( ) * m [ 1 ] . y ( ) + m_el [ 2 ] . z ( ) * m [ 2 ] . y ( ) ,
m_el [ 0 ] . z ( ) * m [ 0 ] . z ( ) + m_el [ 1 ] . z ( ) * m [ 1 ] . z ( ) + m_el [ 2 ] . z ( ) * m [ 2 ] . z ( ) ) ;
# endif
}
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SIMD_FORCE_INLINE btMatrix3x3
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btMatrix3x3 : : timesTranspose ( const btMatrix3x3 & m ) const
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 a0 = m_el [ 0 ] . mVec128 ;
__m128 a1 = m_el [ 1 ] . mVec128 ;
__m128 a2 = m_el [ 2 ] . mVec128 ;
btMatrix3x3 mT = m . transpose ( ) ; // we rely on transpose() zeroing w channel so that we don't have to do it here
__m128 mx = mT [ 0 ] . mVec128 ;
__m128 my = mT [ 1 ] . mVec128 ;
__m128 mz = mT [ 2 ] . mVec128 ;
__m128 r0 = _mm_mul_ps ( mx , _mm_shuffle_ps ( a0 , a0 , 0x00 ) ) ;
__m128 r1 = _mm_mul_ps ( mx , _mm_shuffle_ps ( a1 , a1 , 0x00 ) ) ;
__m128 r2 = _mm_mul_ps ( mx , _mm_shuffle_ps ( a2 , a2 , 0x00 ) ) ;
r0 = _mm_add_ps ( r0 , _mm_mul_ps ( my , _mm_shuffle_ps ( a0 , a0 , 0x55 ) ) ) ;
r1 = _mm_add_ps ( r1 , _mm_mul_ps ( my , _mm_shuffle_ps ( a1 , a1 , 0x55 ) ) ) ;
r2 = _mm_add_ps ( r2 , _mm_mul_ps ( my , _mm_shuffle_ps ( a2 , a2 , 0x55 ) ) ) ;
r0 = _mm_add_ps ( r0 , _mm_mul_ps ( mz , _mm_shuffle_ps ( a0 , a0 , 0xaa ) ) ) ;
r1 = _mm_add_ps ( r1 , _mm_mul_ps ( mz , _mm_shuffle_ps ( a1 , a1 , 0xaa ) ) ) ;
r2 = _mm_add_ps ( r2 , _mm_mul_ps ( mz , _mm_shuffle_ps ( a2 , a2 , 0xaa ) ) ) ;
return btMatrix3x3 ( r0 , r1 , r2 ) ;
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# elif defined BT_USE_NEON
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float32x4_t a0 = m_el [ 0 ] . mVec128 ;
float32x4_t a1 = m_el [ 1 ] . mVec128 ;
float32x4_t a2 = m_el [ 2 ] . mVec128 ;
btMatrix3x3 mT = m . transpose ( ) ; // we rely on transpose() zeroing w channel so that we don't have to do it here
float32x4_t mx = mT [ 0 ] . mVec128 ;
float32x4_t my = mT [ 1 ] . mVec128 ;
float32x4_t mz = mT [ 2 ] . mVec128 ;
float32x4_t r0 = vmulq_lane_f32 ( mx , vget_low_f32 ( a0 ) , 0 ) ;
float32x4_t r1 = vmulq_lane_f32 ( mx , vget_low_f32 ( a1 ) , 0 ) ;
float32x4_t r2 = vmulq_lane_f32 ( mx , vget_low_f32 ( a2 ) , 0 ) ;
r0 = vmlaq_lane_f32 ( r0 , my , vget_low_f32 ( a0 ) , 1 ) ;
r1 = vmlaq_lane_f32 ( r1 , my , vget_low_f32 ( a1 ) , 1 ) ;
r2 = vmlaq_lane_f32 ( r2 , my , vget_low_f32 ( a2 ) , 1 ) ;
r0 = vmlaq_lane_f32 ( r0 , mz , vget_high_f32 ( a0 ) , 0 ) ;
r1 = vmlaq_lane_f32 ( r1 , mz , vget_high_f32 ( a1 ) , 0 ) ;
r2 = vmlaq_lane_f32 ( r2 , mz , vget_high_f32 ( a2 ) , 0 ) ;
return btMatrix3x3 ( r0 , r1 , r2 ) ;
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# else
return btMatrix3x3 (
m_el [ 0 ] . dot ( m [ 0 ] ) , m_el [ 0 ] . dot ( m [ 1 ] ) , m_el [ 0 ] . dot ( m [ 2 ] ) ,
m_el [ 1 ] . dot ( m [ 0 ] ) , m_el [ 1 ] . dot ( m [ 1 ] ) , m_el [ 1 ] . dot ( m [ 2 ] ) ,
m_el [ 2 ] . dot ( m [ 0 ] ) , m_el [ 2 ] . dot ( m [ 1 ] ) , m_el [ 2 ] . dot ( m [ 2 ] ) ) ;
# endif
}
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SIMD_FORCE_INLINE btVector3
operator * ( const btMatrix3x3 & m , const btVector3 & v )
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{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
return v . dot3 ( m [ 0 ] , m [ 1 ] , m [ 2 ] ) ;
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# else
return btVector3 ( m [ 0 ] . dot ( v ) , m [ 1 ] . dot ( v ) , m [ 2 ] . dot ( v ) ) ;
# endif
}
SIMD_FORCE_INLINE btVector3
operator * ( const btVector3 & v , const btMatrix3x3 & m )
{
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# if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
const __m128 vv = v . mVec128 ;
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__m128 c0 = bt_splat_ps ( vv , 0 ) ;
__m128 c1 = bt_splat_ps ( vv , 1 ) ;
__m128 c2 = bt_splat_ps ( vv , 2 ) ;
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c0 = _mm_mul_ps ( c0 , _mm_and_ps ( m [ 0 ] . mVec128 , btvFFF0fMask ) ) ;
c1 = _mm_mul_ps ( c1 , _mm_and_ps ( m [ 1 ] . mVec128 , btvFFF0fMask ) ) ;
c0 = _mm_add_ps ( c0 , c1 ) ;
c2 = _mm_mul_ps ( c2 , _mm_and_ps ( m [ 2 ] . mVec128 , btvFFF0fMask ) ) ;
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return btVector3 ( _mm_add_ps ( c0 , c2 ) ) ;
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# elif defined(BT_USE_NEON)
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const float32x4_t vv = v . mVec128 ;
const float32x2_t vlo = vget_low_f32 ( vv ) ;
const float32x2_t vhi = vget_high_f32 ( vv ) ;
float32x4_t c0 , c1 , c2 ;
c0 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 0 ] . mVec128 , btvFFF0Mask ) ;
c1 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 1 ] . mVec128 , btvFFF0Mask ) ;
c2 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m [ 2 ] . mVec128 , btvFFF0Mask ) ;
c0 = vmulq_lane_f32 ( c0 , vlo , 0 ) ;
c1 = vmulq_lane_f32 ( c1 , vlo , 1 ) ;
c2 = vmulq_lane_f32 ( c2 , vhi , 0 ) ;
c0 = vaddq_f32 ( c0 , c1 ) ;
c0 = vaddq_f32 ( c0 , c2 ) ;
return btVector3 ( c0 ) ;
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# else
return btVector3 ( m . tdotx ( v ) , m . tdoty ( v ) , m . tdotz ( v ) ) ;
# endif
}
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SIMD_FORCE_INLINE btMatrix3x3
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operator * ( const btMatrix3x3 & m1 , const btMatrix3x3 & m2 )
{
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# if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 m10 = m1 [ 0 ] . mVec128 ;
__m128 m11 = m1 [ 1 ] . mVec128 ;
__m128 m12 = m1 [ 2 ] . mVec128 ;
__m128 m2v = _mm_and_ps ( m2 [ 0 ] . mVec128 , btvFFF0fMask ) ;
__m128 c0 = bt_splat_ps ( m10 , 0 ) ;
__m128 c1 = bt_splat_ps ( m11 , 0 ) ;
__m128 c2 = bt_splat_ps ( m12 , 0 ) ;
c0 = _mm_mul_ps ( c0 , m2v ) ;
c1 = _mm_mul_ps ( c1 , m2v ) ;
c2 = _mm_mul_ps ( c2 , m2v ) ;
m2v = _mm_and_ps ( m2 [ 1 ] . mVec128 , btvFFF0fMask ) ;
__m128 c0_1 = bt_splat_ps ( m10 , 1 ) ;
__m128 c1_1 = bt_splat_ps ( m11 , 1 ) ;
__m128 c2_1 = bt_splat_ps ( m12 , 1 ) ;
c0_1 = _mm_mul_ps ( c0_1 , m2v ) ;
c1_1 = _mm_mul_ps ( c1_1 , m2v ) ;
c2_1 = _mm_mul_ps ( c2_1 , m2v ) ;
m2v = _mm_and_ps ( m2 [ 2 ] . mVec128 , btvFFF0fMask ) ;
c0 = _mm_add_ps ( c0 , c0_1 ) ;
c1 = _mm_add_ps ( c1 , c1_1 ) ;
c2 = _mm_add_ps ( c2 , c2_1 ) ;
m10 = bt_splat_ps ( m10 , 2 ) ;
m11 = bt_splat_ps ( m11 , 2 ) ;
m12 = bt_splat_ps ( m12 , 2 ) ;
m10 = _mm_mul_ps ( m10 , m2v ) ;
m11 = _mm_mul_ps ( m11 , m2v ) ;
m12 = _mm_mul_ps ( m12 , m2v ) ;
c0 = _mm_add_ps ( c0 , m10 ) ;
c1 = _mm_add_ps ( c1 , m11 ) ;
c2 = _mm_add_ps ( c2 , m12 ) ;
return btMatrix3x3 ( c0 , c1 , c2 ) ;
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# elif defined(BT_USE_NEON)
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float32x4_t rv0 , rv1 , rv2 ;
float32x4_t v0 , v1 , v2 ;
float32x4_t mv0 , mv1 , mv2 ;
v0 = m1 [ 0 ] . mVec128 ;
v1 = m1 [ 1 ] . mVec128 ;
v2 = m1 [ 2 ] . mVec128 ;
mv0 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m2 [ 0 ] . mVec128 , btvFFF0Mask ) ;
mv1 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m2 [ 1 ] . mVec128 , btvFFF0Mask ) ;
mv2 = ( float32x4_t ) vandq_s32 ( ( int32x4_t ) m2 [ 2 ] . mVec128 , btvFFF0Mask ) ;
rv0 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v0 ) , 0 ) ;
rv1 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v1 ) , 0 ) ;
rv2 = vmulq_lane_f32 ( mv0 , vget_low_f32 ( v2 ) , 0 ) ;
rv0 = vmlaq_lane_f32 ( rv0 , mv1 , vget_low_f32 ( v0 ) , 1 ) ;
rv1 = vmlaq_lane_f32 ( rv1 , mv1 , vget_low_f32 ( v1 ) , 1 ) ;
rv2 = vmlaq_lane_f32 ( rv2 , mv1 , vget_low_f32 ( v2 ) , 1 ) ;
rv0 = vmlaq_lane_f32 ( rv0 , mv2 , vget_high_f32 ( v0 ) , 0 ) ;
rv1 = vmlaq_lane_f32 ( rv1 , mv2 , vget_high_f32 ( v1 ) , 0 ) ;
rv2 = vmlaq_lane_f32 ( rv2 , mv2 , vget_high_f32 ( v2 ) , 0 ) ;
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return btMatrix3x3 ( rv0 , rv1 , rv2 ) ;
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# else
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return btMatrix3x3 (
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m2 . tdotx ( m1 [ 0 ] ) , m2 . tdoty ( m1 [ 0 ] ) , m2 . tdotz ( m1 [ 0 ] ) ,
m2 . tdotx ( m1 [ 1 ] ) , m2 . tdoty ( m1 [ 1 ] ) , m2 . tdotz ( m1 [ 1 ] ) ,
m2 . tdotx ( m1 [ 2 ] ) , m2 . tdoty ( m1 [ 2 ] ) , m2 . tdotz ( m1 [ 2 ] ) ) ;
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# endif
}
/*
SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft ( const btMatrix3x3 & m1 , const btMatrix3x3 & m2 ) {
return btMatrix3x3 (
m1 [ 0 ] [ 0 ] * m2 [ 0 ] [ 0 ] + m1 [ 1 ] [ 0 ] * m2 [ 1 ] [ 0 ] + m1 [ 2 ] [ 0 ] * m2 [ 2 ] [ 0 ] ,
m1 [ 0 ] [ 0 ] * m2 [ 0 ] [ 1 ] + m1 [ 1 ] [ 0 ] * m2 [ 1 ] [ 1 ] + m1 [ 2 ] [ 0 ] * m2 [ 2 ] [ 1 ] ,
m1 [ 0 ] [ 0 ] * m2 [ 0 ] [ 2 ] + m1 [ 1 ] [ 0 ] * m2 [ 1 ] [ 2 ] + m1 [ 2 ] [ 0 ] * m2 [ 2 ] [ 2 ] ,
m1 [ 0 ] [ 1 ] * m2 [ 0 ] [ 0 ] + m1 [ 1 ] [ 1 ] * m2 [ 1 ] [ 0 ] + m1 [ 2 ] [ 1 ] * m2 [ 2 ] [ 0 ] ,
m1 [ 0 ] [ 1 ] * m2 [ 0 ] [ 1 ] + m1 [ 1 ] [ 1 ] * m2 [ 1 ] [ 1 ] + m1 [ 2 ] [ 1 ] * m2 [ 2 ] [ 1 ] ,
m1 [ 0 ] [ 1 ] * m2 [ 0 ] [ 2 ] + m1 [ 1 ] [ 1 ] * m2 [ 1 ] [ 2 ] + m1 [ 2 ] [ 1 ] * m2 [ 2 ] [ 2 ] ,
m1 [ 0 ] [ 2 ] * m2 [ 0 ] [ 0 ] + m1 [ 1 ] [ 2 ] * m2 [ 1 ] [ 0 ] + m1 [ 2 ] [ 2 ] * m2 [ 2 ] [ 0 ] ,
m1 [ 0 ] [ 2 ] * m2 [ 0 ] [ 1 ] + m1 [ 1 ] [ 2 ] * m2 [ 1 ] [ 1 ] + m1 [ 2 ] [ 2 ] * m2 [ 2 ] [ 1 ] ,
m1 [ 0 ] [ 2 ] * m2 [ 0 ] [ 2 ] + m1 [ 1 ] [ 2 ] * m2 [ 1 ] [ 2 ] + m1 [ 2 ] [ 2 ] * m2 [ 2 ] [ 2 ] ) ;
}
*/
/**@brief Equality operator between two matrices
* It will test all elements are equal . */
SIMD_FORCE_INLINE bool operator = = ( const btMatrix3x3 & m1 , const btMatrix3x3 & m2 )
{
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# if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 c0 , c1 , c2 ;
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c0 = _mm_cmpeq_ps ( m1 [ 0 ] . mVec128 , m2 [ 0 ] . mVec128 ) ;
c1 = _mm_cmpeq_ps ( m1 [ 1 ] . mVec128 , m2 [ 1 ] . mVec128 ) ;
c2 = _mm_cmpeq_ps ( m1 [ 2 ] . mVec128 , m2 [ 2 ] . mVec128 ) ;
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c0 = _mm_and_ps ( c0 , c1 ) ;
c0 = _mm_and_ps ( c0 , c2 ) ;
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int m = _mm_movemask_ps ( ( __m128 ) c0 ) ;
return ( 0x7 = = ( m & 0x7 ) ) ;
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# else
return ( m1 [ 0 ] [ 0 ] = = m2 [ 0 ] [ 0 ] & & m1 [ 1 ] [ 0 ] = = m2 [ 1 ] [ 0 ] & & m1 [ 2 ] [ 0 ] = = m2 [ 2 ] [ 0 ] & &
m1 [ 0 ] [ 1 ] = = m2 [ 0 ] [ 1 ] & & m1 [ 1 ] [ 1 ] = = m2 [ 1 ] [ 1 ] & & m1 [ 2 ] [ 1 ] = = m2 [ 2 ] [ 1 ] & &
m1 [ 0 ] [ 2 ] = = m2 [ 0 ] [ 2 ] & & m1 [ 1 ] [ 2 ] = = m2 [ 1 ] [ 2 ] & & m1 [ 2 ] [ 2 ] = = m2 [ 2 ] [ 2 ] ) ;
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# endif
}
///for serialization
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struct btMatrix3x3FloatData
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{
btVector3FloatData m_el [ 3 ] ;
} ;
///for serialization
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struct btMatrix3x3DoubleData
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{
btVector3DoubleData m_el [ 3 ] ;
} ;
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SIMD_FORCE_INLINE void btMatrix3x3 : : serialize ( struct btMatrix3x3Data & dataOut ) const
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{
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for ( int i = 0 ; i < 3 ; i + + )
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m_el [ i ] . serialize ( dataOut . m_el [ i ] ) ;
}
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SIMD_FORCE_INLINE void btMatrix3x3 : : serializeFloat ( struct btMatrix3x3FloatData & dataOut ) const
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{
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for ( int i = 0 ; i < 3 ; i + + )
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m_el [ i ] . serializeFloat ( dataOut . m_el [ i ] ) ;
}
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SIMD_FORCE_INLINE void btMatrix3x3 : : deSerialize ( const struct btMatrix3x3Data & dataIn )
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{
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for ( int i = 0 ; i < 3 ; i + + )
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m_el [ i ] . deSerialize ( dataIn . m_el [ i ] ) ;
}
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SIMD_FORCE_INLINE void btMatrix3x3 : : deSerializeFloat ( const struct btMatrix3x3FloatData & dataIn )
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{
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for ( int i = 0 ; i < 3 ; i + + )
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m_el [ i ] . deSerializeFloat ( dataIn . m_el [ i ] ) ;
}
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SIMD_FORCE_INLINE void btMatrix3x3 : : deSerializeDouble ( const struct btMatrix3x3DoubleData & dataIn )
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{
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for ( int i = 0 ; i < 3 ; i + + )
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m_el [ i ] . deSerializeDouble ( dataIn . m_el [ i ] ) ;
}
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# endif //BT_MATRIX3x3_H