godot/modules/gltf/doc_classes/GLTFSkin.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkin" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_inverse_binds">
<return type="Transform3D[]" />
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<description>
</description>
</method>
<method name="get_joint_i_to_bone_i">
<return type="Dictionary" />
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<description>
</description>
</method>
<method name="get_joint_i_to_name">
<return type="Dictionary" />
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<description>
</description>
</method>
<method name="set_inverse_binds">
<return type="void" />
<param index="0" name="inverse_binds" type="Transform3D[]" />
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<description>
</description>
</method>
<method name="set_joint_i_to_bone_i">
<return type="void" />
<param index="0" name="joint_i_to_bone_i" type="Dictionary" />
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<description>
</description>
</method>
<method name="set_joint_i_to_name">
<return type="void" />
<param index="0" name="joint_i_to_name" type="Dictionary" />
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<description>
</description>
</method>
</methods>
<members>
<member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin">
</member>
<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
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</member>
<member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array()">
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</member>
<member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array()">
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</member>
<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
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</member>
<member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
</member>
<member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1">
</member>
</members>
</class>