2020-02-25 21:48:15 +00:00
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/*************************************************************************/
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2020-02-27 02:30:20 +00:00
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/* local_debugger.h */
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2020-02-25 21:48:15 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2020-02-25 21:48:15 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-02-27 02:30:20 +00:00
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#ifndef LOCAL_DEBUGGER_H
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#define LOCAL_DEBUGGER_H
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2020-02-25 21:48:15 +00:00
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#include "core/debugger/engine_debugger.h"
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2020-11-07 22:33:38 +00:00
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#include "core/object/script_language.h"
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#include "core/templates/list.h"
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2020-02-27 02:30:20 +00:00
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class LocalDebugger : public EngineDebugger {
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private:
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struct ScriptsProfiler;
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2020-04-01 23:20:12 +00:00
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ScriptsProfiler *scripts_profiler = nullptr;
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String target_function;
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Map<String, String> options;
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Pair<String, int> to_breakpoint(const String &p_line);
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void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix);
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public:
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void debug(bool p_can_continue, bool p_is_error_breakpoint);
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void send_message(const String &p_message, const Array &p_args);
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2021-09-22 15:36:40 +00:00
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void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type);
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2020-02-27 02:30:20 +00:00
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LocalDebugger();
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~LocalDebugger();
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2020-02-25 21:48:15 +00:00
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};
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2020-02-27 02:30:20 +00:00
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#endif // LOCAL_DEBUGGER_H
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