godot/thirdparty/clipper2/src/clipper.offset.cpp

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/*******************************************************************************
* Author : Angus Johnson *
* Date : 22 March 2023 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2023 *
* Purpose : Path Offset (Inflate/Shrink) *
* License : http://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
#include <cmath>
#include "clipper2/clipper.h"
#include "clipper2/clipper.offset.h"
namespace Clipper2Lib {
const double default_arc_tolerance = 0.25;
const double floating_point_tolerance = 1e-12;
//------------------------------------------------------------------------------
// Miscellaneous methods
//------------------------------------------------------------------------------
void GetBoundsAndLowestPolyIdx(const Paths64& paths, Rect64& r, int & idx)
{
idx = -1;
r = MaxInvalidRect64;
int64_t lpx = 0;
for (int i = 0; i < static_cast<int>(paths.size()); ++i)
for (const Point64& p : paths[i])
{
if (p.y >= r.bottom)
{
if (p.y > r.bottom || p.x < lpx)
{
idx = i;
lpx = p.x;
r.bottom = p.y;
}
}
else if (p.y < r.top) r.top = p.y;
if (p.x > r.right) r.right = p.x;
else if (p.x < r.left) r.left = p.x;
}
//if (idx < 0) r = Rect64(0, 0, 0, 0);
//if (r.top == INT64_MIN) r.bottom = r.top;
//if (r.left == INT64_MIN) r.left = r.right;
}
bool IsSafeOffset(const Rect64& r, double abs_delta)
{
return r.left > min_coord + abs_delta &&
r.right < max_coord - abs_delta &&
r.top > min_coord + abs_delta &&
r.bottom < max_coord - abs_delta;
}
PointD GetUnitNormal(const Point64& pt1, const Point64& pt2)
{
double dx, dy, inverse_hypot;
if (pt1 == pt2) return PointD(0.0, 0.0);
dx = static_cast<double>(pt2.x - pt1.x);
dy = static_cast<double>(pt2.y - pt1.y);
inverse_hypot = 1.0 / hypot(dx, dy);
dx *= inverse_hypot;
dy *= inverse_hypot;
return PointD(dy, -dx);
}
inline bool AlmostZero(double value, double epsilon = 0.001)
{
return std::fabs(value) < epsilon;
}
inline double Hypot(double x, double y)
{
//see https://stackoverflow.com/a/32436148/359538
return std::sqrt(x * x + y * y);
}
inline PointD NormalizeVector(const PointD& vec)
{
double h = Hypot(vec.x, vec.y);
if (AlmostZero(h)) return PointD(0,0);
double inverseHypot = 1 / h;
return PointD(vec.x * inverseHypot, vec.y * inverseHypot);
}
inline PointD GetAvgUnitVector(const PointD& vec1, const PointD& vec2)
{
return NormalizeVector(PointD(vec1.x + vec2.x, vec1.y + vec2.y));
}
inline bool IsClosedPath(EndType et)
{
return et == EndType::Polygon || et == EndType::Joined;
}
inline Point64 GetPerpendic(const Point64& pt, const PointD& norm, double delta)
{
#ifdef USINGZ
return Point64(pt.x + norm.x * delta, pt.y + norm.y * delta, pt.z);
#else
return Point64(pt.x + norm.x * delta, pt.y + norm.y * delta);
#endif
}
inline PointD GetPerpendicD(const Point64& pt, const PointD& norm, double delta)
{
#ifdef USINGZ
return PointD(pt.x + norm.x * delta, pt.y + norm.y * delta, pt.z);
#else
return PointD(pt.x + norm.x * delta, pt.y + norm.y * delta);
#endif
}
inline void NegatePath(PathD& path)
{
for (PointD& pt : path)
{
pt.x = -pt.x;
pt.y = -pt.y;
#ifdef USINGZ
pt.z = pt.z;
#endif
}
}
//------------------------------------------------------------------------------
// ClipperOffset methods
//------------------------------------------------------------------------------
void ClipperOffset::AddPath(const Path64& path, JoinType jt_, EndType et_)
{
Paths64 paths;
paths.push_back(path);
AddPaths(paths, jt_, et_);
}
void ClipperOffset::AddPaths(const Paths64 &paths, JoinType jt_, EndType et_)
{
if (paths.size() == 0) return;
groups_.push_back(Group(paths, jt_, et_));
}
void ClipperOffset::BuildNormals(const Path64& path)
{
norms.clear();
norms.reserve(path.size());
if (path.size() == 0) return;
Path64::const_iterator path_iter, path_last_iter = --path.cend();
for (path_iter = path.cbegin(); path_iter != path_last_iter; ++path_iter)
norms.push_back(GetUnitNormal(*path_iter,*(path_iter +1)));
norms.push_back(GetUnitNormal(*path_last_iter, *(path.cbegin())));
}
inline PointD TranslatePoint(const PointD& pt, double dx, double dy)
{
#ifdef USINGZ
return PointD(pt.x + dx, pt.y + dy, pt.z);
#else
return PointD(pt.x + dx, pt.y + dy);
#endif
}
inline PointD ReflectPoint(const PointD& pt, const PointD& pivot)
{
#ifdef USINGZ
return PointD(pivot.x + (pivot.x - pt.x), pivot.y + (pivot.y - pt.y), pt.z);
#else
return PointD(pivot.x + (pivot.x - pt.x), pivot.y + (pivot.y - pt.y));
#endif
}
PointD IntersectPoint(const PointD& pt1a, const PointD& pt1b,
const PointD& pt2a, const PointD& pt2b)
{
if (pt1a.x == pt1b.x) //vertical
{
if (pt2a.x == pt2b.x) return PointD(0, 0);
double m2 = (pt2b.y - pt2a.y) / (pt2b.x - pt2a.x);
double b2 = pt2a.y - m2 * pt2a.x;
return PointD(pt1a.x, m2 * pt1a.x + b2);
}
else if (pt2a.x == pt2b.x) //vertical
{
double m1 = (pt1b.y - pt1a.y) / (pt1b.x - pt1a.x);
double b1 = pt1a.y - m1 * pt1a.x;
return PointD(pt2a.x, m1 * pt2a.x + b1);
}
else
{
double m1 = (pt1b.y - pt1a.y) / (pt1b.x - pt1a.x);
double b1 = pt1a.y - m1 * pt1a.x;
double m2 = (pt2b.y - pt2a.y) / (pt2b.x - pt2a.x);
double b2 = pt2a.y - m2 * pt2a.x;
if (m1 == m2) return PointD(0, 0);
double x = (b2 - b1) / (m1 - m2);
return PointD(x, m1 * x + b1);
}
}
void ClipperOffset::DoSquare(Group& group, const Path64& path, size_t j, size_t k)
{
PointD vec;
if (j == k)
vec = PointD(norms[0].y, -norms[0].x);
else
vec = GetAvgUnitVector(
PointD(-norms[k].y, norms[k].x),
PointD(norms[j].y, -norms[j].x));
// now offset the original vertex delta units along unit vector
PointD ptQ = PointD(path[j]);
ptQ = TranslatePoint(ptQ, abs_group_delta_ * vec.x, abs_group_delta_ * vec.y);
// get perpendicular vertices
PointD pt1 = TranslatePoint(ptQ, group_delta_ * vec.y, group_delta_ * -vec.x);
PointD pt2 = TranslatePoint(ptQ, group_delta_ * -vec.y, group_delta_ * vec.x);
// get 2 vertices along one edge offset
PointD pt3 = GetPerpendicD(path[k], norms[k], group_delta_);
if (j == k)
{
PointD pt4 = PointD(pt3.x + vec.x * group_delta_, pt3.y + vec.y * group_delta_);
PointD pt = IntersectPoint(pt1, pt2, pt3, pt4);
#ifdef USINGZ
pt.z = ptQ.z;
#endif
//get the second intersect point through reflecion
group.path.push_back(Point64(ReflectPoint(pt, ptQ)));
group.path.push_back(Point64(pt));
}
else
{
PointD pt4 = GetPerpendicD(path[j], norms[k], group_delta_);
PointD pt = IntersectPoint(pt1, pt2, pt3, pt4);
#ifdef USINGZ
pt.z = ptQ.z;
#endif
group.path.push_back(Point64(pt));
//get the second intersect point through reflecion
group.path.push_back(Point64(ReflectPoint(pt, ptQ)));
}
}
void ClipperOffset::DoMiter(Group& group, const Path64& path, size_t j, size_t k, double cos_a)
{
double q = group_delta_ / (cos_a + 1);
#ifdef USINGZ
group.path.push_back(Point64(
path[j].x + (norms[k].x + norms[j].x) * q,
path[j].y + (norms[k].y + norms[j].y) * q,
path[j].z));
#else
group.path.push_back(Point64(
path[j].x + (norms[k].x + norms[j].x) * q,
path[j].y + (norms[k].y + norms[j].y) * q));
#endif
}
void ClipperOffset::DoRound(Group& group, const Path64& path, size_t j, size_t k, double angle)
{
Point64 pt = path[j];
PointD offsetVec = PointD(norms[k].x * group_delta_, norms[k].y * group_delta_);
if (j == k) offsetVec.Negate();
#ifdef USINGZ
group.path.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y, pt.z));
#else
group.path.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y));
#endif
if (angle > -PI + 0.01) // avoid 180deg concave
{
int steps = static_cast<int>(std::ceil(steps_per_rad_ * std::abs(angle))); // #448, #456
for (int i = 1; i < steps; ++i) // ie 1 less than steps
{
offsetVec = PointD(offsetVec.x * step_cos_ - step_sin_ * offsetVec.y,
offsetVec.x * step_sin_ + offsetVec.y * step_cos_);
#ifdef USINGZ
group.path.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y, pt.z));
#else
group.path.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y));
#endif
}
}
group.path.push_back(GetPerpendic(path[j], norms[j], group_delta_));
}
void ClipperOffset::OffsetPoint(Group& group, Path64& path, size_t j, size_t& k)
{
// Let A = change in angle where edges join
// A == 0: ie no change in angle (flat join)
// A == PI: edges 'spike'
// sin(A) < 0: right turning
// cos(A) < 0: change in angle is more than 90 degree
if (path[j] == path[k]) { k = j; return; }
double sin_a = CrossProduct(norms[j], norms[k]);
double cos_a = DotProduct(norms[j], norms[k]);
if (sin_a > 1.0) sin_a = 1.0;
else if (sin_a < -1.0) sin_a = -1.0;
if (cos_a > 0.99) // almost straight - less than 8 degrees
{
group.path.push_back(GetPerpendic(path[j], norms[k], group_delta_));
if (cos_a < 0.9998) // greater than 1 degree (#424)
group.path.push_back(GetPerpendic(path[j], norms[j], group_delta_)); // (#418)
}
else if (cos_a > -0.99 && (sin_a * group_delta_ < 0))
{
// is concave
group.path.push_back(GetPerpendic(path[j], norms[k], group_delta_));
// this extra point is the only (simple) way to ensure that
// path reversals are fully cleaned with the trailing clipper
group.path.push_back(path[j]); // (#405)
group.path.push_back(GetPerpendic(path[j], norms[j], group_delta_));
}
else if (join_type_ == JoinType::Round)
DoRound(group, path, j, k, std::atan2(sin_a, cos_a));
else if (join_type_ == JoinType::Miter)
{
// miter unless the angle is so acute the miter would exceeds ML
if (cos_a > temp_lim_ - 1) DoMiter(group, path, j, k, cos_a);
else DoSquare(group, path, j, k);
}
// don't bother squaring angles that deviate < ~20 degrees because
// squaring will be indistinguishable from mitering and just be a lot slower
else if (cos_a > 0.9)
DoMiter(group, path, j, k, cos_a);
else
DoSquare(group, path, j, k);
k = j;
}
void ClipperOffset::OffsetPolygon(Group& group, Path64& path)
{
for (Path64::size_type i = 0, j = path.size() -1; i < path.size(); j = i, ++i)
OffsetPoint(group, path, i, j);
group.paths_out.push_back(group.path);
}
void ClipperOffset::OffsetOpenJoined(Group& group, Path64& path)
{
OffsetPolygon(group, path);
std::reverse(path.begin(), path.end());
//rebuild normals // BuildNormals(path);
std::reverse(norms.begin(), norms.end());
norms.push_back(norms[0]);
norms.erase(norms.begin());
NegatePath(norms);
group.path.clear();
OffsetPolygon(group, path);
}
void ClipperOffset::OffsetOpenPath(Group& group, Path64& path)
{
// do the line start cap
switch (end_type_)
{
case EndType::Butt:
#ifdef USINGZ
group.path.push_back(Point64(
path[0].x - norms[0].x * group_delta_,
path[0].y - norms[0].y * group_delta_,
path[0].z));
#else
group.path.push_back(Point64(
path[0].x - norms[0].x * group_delta_,
path[0].y - norms[0].y * group_delta_));
#endif
group.path.push_back(GetPerpendic(path[0], norms[0], group_delta_));
break;
case EndType::Round:
DoRound(group, path, 0,0, PI);
break;
default:
DoSquare(group, path, 0, 0);
break;
}
size_t highI = path.size() - 1;
// offset the left side going forward
for (Path64::size_type i = 1, k = 0; i < highI; ++i)
OffsetPoint(group, path, i, k);
// reverse normals
for (size_t i = highI; i > 0; --i)
norms[i] = PointD(-norms[i - 1].x, -norms[i - 1].y);
norms[0] = norms[highI];
// do the line end cap
switch (end_type_)
{
case EndType::Butt:
#ifdef USINGZ
group.path.push_back(Point64(
path[highI].x - norms[highI].x * group_delta_,
path[highI].y - norms[highI].y * group_delta_,
path[highI].z));
#else
group.path.push_back(Point64(
path[highI].x - norms[highI].x * group_delta_,
path[highI].y - norms[highI].y * group_delta_));
#endif
group.path.push_back(GetPerpendic(path[highI], norms[highI], group_delta_));
break;
case EndType::Round:
DoRound(group, path, highI, highI, PI);
break;
default:
DoSquare(group, path, highI, highI);
break;
}
for (size_t i = highI, k = 0; i > 0; --i)
OffsetPoint(group, path, i, k);
group.paths_out.push_back(group.path);
}
void ClipperOffset::DoGroupOffset(Group& group)
{
Rect64 r;
int idx = -1;
//the lowermost polygon must be an outer polygon. So we can use that as the
//designated orientation for outer polygons (needed for tidy-up clipping)
GetBoundsAndLowestPolyIdx(group.paths_in, r, idx);
if (idx < 0) return;
if (group.end_type == EndType::Polygon)
{
double area = Area(group.paths_in[idx]);
//if (area == 0) return; // probably unhelpful (#430)
group.is_reversed = (area < 0);
if (group.is_reversed) group_delta_ = -delta_;
else group_delta_ = delta_;
}
else
{
group.is_reversed = false;
group_delta_ = std::abs(delta_) * 0.5;
}
abs_group_delta_ = std::fabs(group_delta_);
// do range checking
if (!IsSafeOffset(r, abs_group_delta_))
{
DoError(range_error_i);
error_code_ |= range_error_i;
return;
}
join_type_ = group.join_type;
end_type_ = group.end_type;
//calculate a sensible number of steps (for 360 deg for the given offset
if (group.join_type == JoinType::Round || group.end_type == EndType::Round)
{
// arcTol - when arc_tolerance_ is undefined (0), the amount of
// curve imprecision that's allowed is based on the size of the
// offset (delta). Obviously very large offsets will almost always
// require much less precision. See also offset_triginometry2.svg
double arcTol = (arc_tolerance_ > floating_point_tolerance ?
std::min(abs_group_delta_, arc_tolerance_) :
std::log10(2 + abs_group_delta_) * default_arc_tolerance);
double steps_per_360 = PI / std::acos(1 - arcTol / abs_group_delta_);
if (steps_per_360 > abs_group_delta_ * PI)
steps_per_360 = abs_group_delta_ * PI; //ie avoids excessive precision
step_sin_ = std::sin(2 * PI / steps_per_360);
step_cos_ = std::cos(2 * PI / steps_per_360);
if (group_delta_ < 0.0) step_sin_ = -step_sin_;
steps_per_rad_ = steps_per_360 / (2 *PI);
}
bool is_joined =
(end_type_ == EndType::Polygon) ||
(end_type_ == EndType::Joined);
Paths64::const_iterator path_iter;
for(path_iter = group.paths_in.cbegin(); path_iter != group.paths_in.cend(); ++path_iter)
{
Path64 path = StripDuplicates(*path_iter, is_joined);
Path64::size_type cnt = path.size();
if (cnt == 0 || ((cnt < 3) && group.end_type == EndType::Polygon))
continue;
group.path.clear();
if (cnt == 1) // single point - only valid with open paths
{
if (group_delta_ < 1) continue;
//single vertex so build a circle or square ...
if (group.join_type == JoinType::Round)
{
double radius = abs_group_delta_;
group.path = Ellipse(path[0], radius, radius);
#ifdef USINGZ
for (auto& p : group.path) p.z = path[0].z;
#endif
}
else
{
int d = (int)std::ceil(abs_group_delta_);
r = Rect64(path[0].x - d, path[0].y - d, path[0].x + d, path[0].y + d);
group.path = r.AsPath();
#ifdef USINGZ
for (auto& p : group.path) p.z = path[0].z;
#endif
}
group.paths_out.push_back(group.path);
}
else
{
if ((cnt == 2) && (group.end_type == EndType::Joined))
{
if (group.join_type == JoinType::Round)
end_type_ = EndType::Round;
else
end_type_ = EndType::Square;
}
BuildNormals(path);
if (end_type_ == EndType::Polygon) OffsetPolygon(group, path);
else if (end_type_ == EndType::Joined) OffsetOpenJoined(group, path);
else OffsetOpenPath(group, path);
}
}
solution.reserve(solution.size() + group.paths_out.size());
copy(group.paths_out.begin(), group.paths_out.end(), back_inserter(solution));
group.paths_out.clear();
}
void ClipperOffset::ExecuteInternal(double delta)
{
error_code_ = 0;
solution.clear();
if (groups_.size() == 0) return;
if (std::abs(delta) < 0.5)
{
for (const Group& group : groups_)
{
solution.reserve(solution.size() + group.paths_in.size());
copy(group.paths_in.begin(), group.paths_in.end(), back_inserter(solution));
}
}
else
{
temp_lim_ = (miter_limit_ <= 1) ?
2.0 :
2.0 / (miter_limit_ * miter_limit_);
delta_ = delta;
std::vector<Group>::iterator git;
for (git = groups_.begin(); git != groups_.end(); ++git)
{
DoGroupOffset(*git);
if (!error_code_) continue; // all OK
solution.clear();
}
}
}
void ClipperOffset::Execute(double delta, Paths64& paths)
{
paths.clear();
ExecuteInternal(delta);
if (!solution.size()) return;
paths = solution;
//clean up self-intersections ...
Clipper64 c;
c.PreserveCollinear = false;
//the solution should retain the orientation of the input
c.ReverseSolution = reverse_solution_ != groups_[0].is_reversed;
#ifdef USINGZ
if (zCallback64_) {
c.SetZCallback(zCallback64_);
}
#endif
c.AddSubject(solution);
if (groups_[0].is_reversed)
c.Execute(ClipType::Union, FillRule::Negative, paths);
else
c.Execute(ClipType::Union, FillRule::Positive, paths);
}
void ClipperOffset::Execute(double delta, PolyTree64& polytree)
{
polytree.Clear();
ExecuteInternal(delta);
if (!solution.size()) return;
//clean up self-intersections ...
Clipper64 c;
c.PreserveCollinear = false;
//the solution should retain the orientation of the input
c.ReverseSolution = reverse_solution_ != groups_[0].is_reversed;
#ifdef USINGZ
if (zCallback64_) {
c.SetZCallback(zCallback64_);
}
#endif
c.AddSubject(solution);
if (groups_[0].is_reversed)
c.Execute(ClipType::Union, FillRule::Negative, polytree);
else
c.Execute(ClipType::Union, FillRule::Positive, polytree);
}
} // namespace