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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Path" inherits= "Spatial" category= "Core" version= "3.2" >
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<brief_description >
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Contains a [Curve3D] path for [PathFollow] nodes to follow.
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</brief_description>
<description >
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Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "curve" type= "Curve3D" setter= "set_curve" getter= "get_curve" default= "Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{
" points" : PoolVector3Array( ),
" tilts" : PoolRealArray( )
}," up_vector_enabled" :true," script" :null)
">
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A [Curve3D] describing the path.
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</member>
</members>
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<signals >
<signal name= "curve_changed" >
<description >
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Emitted when the [member curve] changes.
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</description>
</signal>
</signals>
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<constants >
</constants>
</class>