2017-09-12 20:42:36 +00:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2021-06-04 16:03:15 +00:00
|
|
|
<class name="SceneTreeTimer" inherits="RefCounted" version="4.0">
|
2017-09-12 20:42:36 +00:00
|
|
|
<brief_description>
|
2019-02-24 02:56:10 +00:00
|
|
|
One-shot timer.
|
2017-09-12 20:42:36 +00:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2019-02-24 02:56:10 +00:00
|
|
|
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
|
2019-02-25 10:17:56 +00:00
|
|
|
As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
|
2020-11-27 23:33:15 +00:00
|
|
|
[codeblocks]
|
|
|
|
[gdscript]
|
2019-02-24 02:56:10 +00:00
|
|
|
func some_function():
|
2019-10-01 08:55:49 +00:00
|
|
|
print("Timer started.")
|
2021-10-21 16:22:55 +00:00
|
|
|
await get_tree().create_timer(1.0).timeout
|
2019-10-01 08:55:49 +00:00
|
|
|
print("Timer ended.")
|
2020-11-27 23:33:15 +00:00
|
|
|
[/gdscript]
|
|
|
|
[csharp]
|
|
|
|
public async void SomeFunction()
|
|
|
|
{
|
|
|
|
GD.Print("Timer started.");
|
|
|
|
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
|
|
|
|
GD.Print("Timer ended.");
|
|
|
|
}
|
|
|
|
[/csharp]
|
|
|
|
[/codeblocks]
|
2021-12-05 17:37:58 +00:00
|
|
|
The timer will be automatically freed after its time elapses.
|
2017-09-12 20:42:36 +00:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
|
|
|
</tutorials>
|
2018-01-11 22:38:35 +00:00
|
|
|
<members>
|
|
|
|
<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
|
2021-12-05 17:37:58 +00:00
|
|
|
The time remaining (in seconds).
|
2018-01-11 22:38:35 +00:00
|
|
|
</member>
|
|
|
|
</members>
|
2017-09-12 20:42:36 +00:00
|
|
|
<signals>
|
|
|
|
<signal name="timeout">
|
|
|
|
<description>
|
2019-02-24 02:56:10 +00:00
|
|
|
Emitted when the timer reaches 0.
|
2017-09-12 20:42:36 +00:00
|
|
|
</description>
|
|
|
|
</signal>
|
|
|
|
</signals>
|
|
|
|
</class>
|