godot/thirdparty/mbedtls/patches/windows-arm64-hardclock.diff

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diff --git a/thirdparty/mbedtls/library/timing.c b/thirdparty/mbedtls/library/timing.c
index f2f0a4386b..7ef9f473b5 100644
--- a/thirdparty/mbedtls/library/timing.c
+++ b/thirdparty/mbedtls/library/timing.c
@@ -178,8 +178,10 @@ unsigned long mbedtls_timing_hardclock(void)
#endif /* !HAVE_HARDCLOCK && MBEDTLS_HAVE_ASM &&
__GNUC__ && __ia64__ */
-#if !defined(HAVE_HARDCLOCK) && defined(_MSC_VER) && \
+// -- GODOT start --
+#if !defined(HAVE_HARDCLOCK) && defined(_WIN32) && \
!defined(EFIX64) && !defined(EFI32)
+// -- GODOT end --
#define HAVE_HARDCLOCK