2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-03-01 00:44:37 +00:00
<class name= "SegmentShape2D" inherits= "Shape2D" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 20:42:36 +00:00
<brief_description >
2022-03-02 00:37:19 +00:00
Segment shape resource for 2D physics.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2022-03-02 00:37:19 +00:00
2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code].
[b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<members >
2019-09-24 17:45:03 +00:00
<member name= "a" type= "Vector2" setter= "set_a" getter= "get_a" default= "Vector2(0, 0)" >
2017-09-17 04:06:58 +00:00
The segment's first point position.
2017-09-12 20:42:36 +00:00
</member>
2019-09-24 17:45:03 +00:00
<member name= "b" type= "Vector2" setter= "set_b" getter= "get_b" default= "Vector2(0, 10)" >
2017-09-17 04:06:58 +00:00
The segment's second point position.
2017-09-12 20:42:36 +00:00
</member>
</members>
</class>