2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name= "Particles2D" inherits= "Node2D" category= "Core" version= "3.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
2017-10-03 19:30:32 +00:00
2D particle emitter.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2019-03-29 22:37:35 +00:00
2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate.
2017-10-03 19:30:32 +00:00
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2019-03-16 01:02:21 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
<method name= "capture_rect" qualifiers= "const" >
<return type= "Rect2" >
</return>
<description >
2019-01-17 11:06:38 +00:00
Returns a rectangle containing the positions of all existing particles.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "restart" >
<return type= "void" >
</return>
<description >
2019-01-17 11:06:38 +00:00
Restarts all the existing particles.
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "amount" type= "int" setter= "set_amount" getter= "get_amount" default= "8" >
2017-10-15 14:47:48 +00:00
Number of particles emitted in one emission cycle.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "draw_order" type= "int" setter= "set_draw_order" getter= "get_draw_order" enum= "Particles2D.DrawOrder" default= "0" >
2019-12-06 22:09:20 +00:00
Particle draw order. Uses [enum DrawOrder] values.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "emitting" type= "bool" setter= "set_emitting" getter= "is_emitting" default= "true" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], particles are being emitted.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "explosiveness" type= "float" setter= "set_explosiveness_ratio" getter= "get_explosiveness_ratio" default= "0.0" >
2019-06-29 13:24:23 +00:00
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "fixed_fps" type= "int" setter= "set_fixed_fps" getter= "get_fixed_fps" default= "0" >
2019-06-14 00:13:37 +00:00
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "fract_delta" type= "bool" setter= "set_fractional_delta" getter= "get_fractional_delta" default= "true" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "lifetime" type= "float" setter= "set_lifetime" getter= "get_lifetime" default= "1.0" >
2019-06-29 13:24:23 +00:00
Amount of time each particle will exist.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "local_coords" type= "bool" setter= "set_use_local_coordinates" getter= "get_use_local_coordinates" default= "true" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "normal_map" type= "Texture" setter= "set_normal_map" getter= "get_normal_map" >
2019-06-14 00:13:37 +00:00
Normal map to be used for the [member texture] property.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "one_shot" type= "bool" setter= "set_one_shot" getter= "get_one_shot" default= "false" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "preprocess" type= "float" setter= "set_pre_process_time" getter= "get_pre_process_time" default= "0.0" >
2017-10-15 14:47:48 +00:00
Particle system starts as if it had already run for this many seconds.
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "process_material" type= "Material" setter= "set_process_material" getter= "get_process_material" >
2017-10-03 19:30:32 +00:00
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "randomness" type= "float" setter= "set_randomness_ratio" getter= "get_randomness_ratio" default= "0.0" >
2019-06-29 13:24:23 +00:00
Emission lifetime randomness ratio.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "speed_scale" type= "float" setter= "set_speed_scale" getter= "get_speed_scale" default= "1.0" >
2019-06-29 13:24:23 +00:00
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
2019-06-21 23:04:47 +00:00
Particle texture. If [code]null[/code], particles will be squares.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "visibility_rect" type= "Rect2" setter= "set_visibility_rect" getter= "get_visibility_rect" default= "Rect2( -100, -100, 200, 200 )" >
2017-10-15 14:47:48 +00:00
Editor visibility helper.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "DRAW_ORDER_INDEX" value= "0" enum= "DrawOrder" >
2017-10-03 19:30:32 +00:00
Particles are drawn in the order emitted.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "DRAW_ORDER_LIFETIME" value= "1" enum= "DrawOrder" >
2017-10-03 19:30:32 +00:00
Particles are drawn in order of remaining lifetime.
2017-09-12 20:42:36 +00:00
</constant>
</constants>
</class>