godot/thirdparty/msdfgen/core/shape-description.h

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#pragma once
#include <cstdio>
#include "Shape.h"
namespace msdfgen {
/// Deserializes a text description of a vector shape into output.
bool readShapeDescription(FILE *input, Shape &output, bool *colorsSpecified = NULL);
bool readShapeDescription(const char *input, Shape &output, bool *colorsSpecified = NULL);
/// Serializes a shape object into a text description.
bool writeShapeDescription(FILE *output, const Shape &shape);
}