godot/core/io/stream_peer_ssl.cpp

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#include "stream_peer_ssl.h"
StreamPeerSSL* (*StreamPeerSSL::_create)()=NULL;
StreamPeerSSL *StreamPeerSSL::create() {
return _create();
}
void StreamPeerSSL::_bind_methods() {
ObjectTypeDB::bind_method(_MD("accept:Error","stream:StreamPeer"),&StreamPeerSSL::accept);
ObjectTypeDB::bind_method(_MD("connect:Error","stream:StreamPeer","validate_certs","for_hostname"),&StreamPeerSSL::connect,DEFVAL(false),DEFVAL(String()));
ObjectTypeDB::bind_method(_MD("get_status"),&StreamPeerSSL::get_status);
ObjectTypeDB::bind_method(_MD("disconnect"),&StreamPeerSSL::disconnect);
BIND_CONSTANT( STATUS_DISCONNECTED );
BIND_CONSTANT( STATUS_CONNECTED );
BIND_CONSTANT( STATUS_ERROR_NO_CERTIFICATE );
BIND_CONSTANT( STATUS_ERROR_HOSTNAME_MISMATCH );
}
StreamPeerSSL::StreamPeerSSL()
{
}