godot/editor/translations/el.po

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# Greek translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# gtsiam <gtsiam@windowslive.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2017-02-15 17:48+0000\n"
"Last-Translator: gtsiam <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.12-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Απενεργοποιημένο"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Επιλογή όλων"
#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Μετακίνηση κλειδιού προσθήκης"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Αλλαγή μετάβασης"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Αλλαγή μετασχηματισμού (transform)"
#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Anim Αλλαγή τιμής"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Αλλαγή κλήσης"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Anim Προσθήκη κομματιού"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Διπλασιασμός κλειδιών"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Μετακίνηση κομματιού animation πάνω"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Μετακίνηση κομματιού animation κάτω"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Anim Αφαίρεση κομματιού"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Ορισμός μεταβάσεων σε:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Anim Μετονομασία κομματιού"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Anim Αλλαγή παρεμβολής κομματιού"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Anim Λειτουργία αλλαγής τιμής κομματιού"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Track Change Wrap Mode"
msgstr "Anim Λειτουργία αλλαγής τιμής κομματιού"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Επεξεργασία Καμπύλης κόμβου"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Επεξεργασία επιλεγμένης καμπύλης"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Διαγραφή κλειδιών"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Διπλασιασμός επιλογής"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Διπλασιασμός ανεστραμένων"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Αφαίρεση επιλογής"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Συνεχόμενη"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Ξεχωριστή"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Άμεση"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Anim Προσθήκη κλειδιού"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Μετακίνηση κελιδιών"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Μεγέθυνση επιλογής"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Μεγέθυνση από τον δείκτη"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Πήγαινε στο επόμενο βήμα"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Πήγαινε στο προηγούμενο βήμα"
#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "Γραμμική"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Σταθερή"
#: editor/animation_editor.cpp
msgid "In"
msgstr "Είσοδος"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Έξοδος"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Είσοδος-Έξοδος"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Έξοδος-Είσοδος"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Μεταβάσεις"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Βελτιστοποίηση animation"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Καθαρισμός animation"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Δημιουργία νέου κομματιού για %s και εισαγωγή κλειδιού;"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Δημιουργία %d νέων κομματιών και εισαγωγή κλειδιών;"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Δημιουργία"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Δημιουργία & Εισαγωγή"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Εισαγωγή κομματιού & κλειδιού"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim εισαγωγή κλειδιού"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Αλλαγή μήκους animation"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Αλλαγή επανάληψης animation"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Anim Δημιουργία κλειδιού τιμής ορισμένου τύπου"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Anim Εισαγωγή"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Μεγέθυνση κλειδιών"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Anim Προσθήκη κομματιού κλήσης"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Μεγέθυνση animation."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Μήκος (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Μήκος animation (σε δευτερόλεπτα)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Βήμα (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Βήμα κλειδώματος δείκτη (σε δευτερόλεπτα)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Ενεργοποίηση/Απενεργοποίηση επανάληψης στο animation."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Προσθήκη νέων κομματιών."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Μετακίνηση τρέχοντος κομματιού πάνω."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Μετακίνηση τρέχοντος κομματιού κάτω."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Αφαίρεση επιλεγμένου κομματιού."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Εργαλεία κομματιού"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Ενεργοποίηση επεξεργασίας μεμονωμένων κλειδιών με το κλικ."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Μηχανή βελτιστοποίησης"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Μέγιστο γραμμικό σφάλμα:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Μέγιστο γωνιώδες σφάλμα:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Μέγιστη βελτιστοποίησιμη γωνία:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Βελτιστοποίησε"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Επιλέξτε ένα AnimationPlayer από την ιεραρχία της σκηνής για να "
"επεξεργαστείτε animations."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Κλειδί"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Μετάβαση"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Λόγος μεγέθυνσης:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Σε ποιο κόμβο να κληθούν οι συναρτήσεις;"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Αφαίρεση άκυρων κλειδιών"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Αφαίρεση ανεπίλυτων και άδειων κομματιών"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Εκκαθάριση όλων των animation"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Εκκαθάριση όλων των animation (ΧΩΡΙΣ ΑΝΑΙΡΕΣΗ!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Εκκαθάριση"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Αλλαγή μεγέθους πίνακα"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Αλλαγή τύπου τιμής πίνακα"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Αλλαγή τιμής πίνακα"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Αναζήτηση:"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ταξινόμηση:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Αντιστροφή"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "Κατηγορία:"
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Όλα"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Διεύθυνση:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Υποστήριξη.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Επίσημα"
#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Κοινότητα"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Δοκιμιμαστικά"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Αρχείο ZIP του Asset"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Λίστα συναρτήσεων για '%s':"
#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Κλήση"
#: editor/call_dialog.cpp editor/connections_dialog.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Κλείσιμο"
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Λίστα συναρτήσεων:"
#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Παράμετροι:"
#: editor/call_dialog.cpp
msgid "Return:"
msgstr "Επιστρέφει:"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Πήγαινε στη γραμμή"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Αρ. γραμμής:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Δεν υπάρχουν αντιστοιχίες"
#: editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d occurrence(s)."
msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Αντικατάσταση"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Αντικατάσταση όλων"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Αντιστοίχηση πεζών-κεφαλαίων"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Ολόκληρες λέξεις"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Μόνο στην επιλογή"
#: editor/code_editor.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "Αναζήτηση"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Εύρεση"
#: editor/code_editor.cpp
msgid "Next"
msgstr "Επόμενο"
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Δεν βρέθηκε!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Αντικατάσταση με"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Διάκριση πεζών-κεφαλαίων"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Αντίστροφα"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Ρώτησε στην αντικατάσταση"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "Παράλειψη"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Μεγέθυνση"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Σμύκρινση"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Επαναφορά μεγέθυνσης"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Γραμμή:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Στήλη:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Πρέπει να ορισθεί συνάρτηση για τον στοχευμένο κόμβο!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Η στοχευμένη συνάρτηση δεν βρέθηκε! Ορίστε μία έγκυρη μέθοδο ή συνδέστε ένα "
"script στον στοχευμένο κόμβο."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Σύνδεση στον κόμβο:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "Προσθήκη"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove"
msgstr "Αφαίρεση"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Προσθήκη επιπλέον παραμέτρου κλήσης:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Επιπλέον παράμετροι κλήσης:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Διαδρομή για τον κόμβο:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Δημιουργήστε μία συνάρτηση"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Αναβλημένη"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Μία κλήση"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Σύνδεση"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Σύνδεση του '%s' στο '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Σύνδεση στο σήμα:"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Δημιουργία εγγραφής"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Σύνδεση.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Αποσύνδεση"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Σήματα"
#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Δημιουργία νέου"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Αγαπημένα:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Πρόσφατα:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Αντιστοιχίες:"
#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Περιγραφή:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Αναζήτηση αντικατάστασης για:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Εξαρτήσεις για:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Γίνεται επεξεργασία στη σκηνή '%s'\n"
"Οι αλλαγές δεν θα δράσουν, εκτός κι αν γίνει επαναφόρτωση."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Ο πόρος '%s' χρησιμοποιείται.\n"
"Οι αλλαγές θα δράσουν όταν γίνει επαναφόρτωση."
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Εξαρτήσεις"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Πόρος"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "Διαδρομή"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Εξαρτήσεις:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Διόρθωση χαλασμένων"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Επεξεργαστής εξαρτήσεων"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Αναζήτηση αντικαταστάτη πόρου:"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Ιδιοκτήτες του:"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Τα αρχεία που αφαιρούνται απαιτούνται από άλλους πόρους για να δουλέψουν.\n"
"Να αφαιρεθούν; (Αδύνατη η αναίρεση)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Να αφαιρεθούν τα επιλεγμένα αρχεία από το έργο; (Αδύνατη η αναίρεση)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Σφάλμα κατά την φόρτωση:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Η φόρτωση της σκηνής απέτυχε, λόγω απόντων εξαρτήσεων:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Άνοιγμα πάραυτα"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Ποια πράξη να γίνει;"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Διόρθωση εξαρτήσεων"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Σφάλματα κατά την φόρτωση!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Μόνιμη διαγραφή %d αντικειμένων; (Αδύνατη η αναίρεση)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Κατέχει"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Πόροι χωρίς ρητή ιδιοκτησία:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Εξερευνητής αχρησιμοποίητων πόρων"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Διαγραφή επιλεγμένων αρχείων;"
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Διαγραφή"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp
msgid "Default"
msgstr "Προεπιλεγμένη"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Μη έγκυρο όνομα."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Έγκυροι χαρακτήρες:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Άκυρο όνομα. Δεν πρέπει να συγχέεται με υπαρκτό όνομα κλάσης της godot."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Άκυρο όνομα. Δεν πρέπει να συγχέεται με υπαρκτό ενσωματωμένο όνομα τύπου."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Άκυρο όνομα. Δεν πρέπει να συγχέεται με υπαρκτό καθολικό όνομα."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Άκυρη διαδρομή."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Το αρχείο δεν υπάρχει."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Δεν υπάρχει στην διαδρομή πόρων."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Προσθήκη AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' υπάρχει ήδη!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Μετονομασία AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Εναλλαγή καθολικών υπογραφών AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Μετακίνηση AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Αφαίρεση AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Ενεργοποίηση"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Αναδιάταξη των AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Διαδρομή:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Όνομα κόμβου:"
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Όνομα"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Singleton"
msgstr "Μονοσύνολο"
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Λίστα:"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Ενημέρωση σκηνής"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Αποθήκευση τοπικών αλλαγών.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Ενημέρωση σκηνής.."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Επιλέξτε ένα λεξικό"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Δημιουργία φακέλου"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/project_export.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Όνομα:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Αδύνατη η δημιουργία φακέλου."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Επιλέξτε"
#: editor/editor_export.cpp
#, fuzzy
msgid "Storing File:"
msgstr "Αρχείο αποθήκευσης:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Πακετάρισμα"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:\n"
msgstr ""
#: editor/editor_export.cpp
msgid "Added:"
msgstr "Προστέθηκαν:"
#: editor/editor_export.cpp
msgid "Removed:"
msgstr "Αφαιρέθηκαν:"
#: editor/editor_export.cpp
msgid "Error saving atlas:"
msgstr "Σφάλμα κατά την αποθήκευση άτλαντα:"
#: editor/editor_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "Αδύνατη η αποθήκευση υπό-εικόνας άτλαντα:"
#: editor/editor_export.cpp
msgid "Exporting for %s"
msgstr "Εξαγωγή για %s"
#: editor/editor_export.cpp
msgid "Setting Up.."
msgstr "Αρχικοποίηση.."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Το αρχείο υπάρχει. Θέλετε να το αντικαταστήσετε;"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Όλες αναγνωρίστηκαν"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Όλα τα αρχεία (*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Άνοιγμα"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Αποθήκευση"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Αποθήκευση αρχείου"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Πήγαινε πίσω"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Πήγαινε μπροστά"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Πήγαινε πάνω"
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Αναναίωση"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Εναλλαγή κρυμμένων αρχείων"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Εναλλαγή αγαπημένου"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Εναλλαγή λειτουργίας"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Focus Path"
msgstr "Επικέντρωση στη διαδρομή"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Μετακίνηση αγαπημένου πάνω"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Μετακίνηση αγαπημένου κάτω"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Φάκελοι & Αρχεία:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Προεπισκόπηση:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Αρχείο:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "Φίλτρο:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Απαιτείται η χρήση έγκυρης επέκτασης."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Σάρωση πηγών"
#: editor/editor_file_system.cpp
#, fuzzy
msgid "(Re)Importing Assets"
msgstr "Επανεισαγωγή"
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Αναζήτηση βοήθειας"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Λίστα κλάσεων:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Αναζήτηση κλάσεων"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Κλάση:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Κληρονομεί:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Κληρονομείται από:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Σύντομη περιγραφή:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Μέλη:"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Δημόσιες συναρτήσεις:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Στοιχεία του θέματος GUI:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Σήματα:"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Σταθερές:"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Περιγραφή ιδιότητας:"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Περιγραφή μεθόδου:"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Αναζήτηση κειμένου"
#: editor/editor_log.cpp
msgid " Output:"
msgstr " Έξοδος:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Εκκαθάριση"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Κόμβος από σκηνή"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Σφάλμα κατά την αποθήκευση πόρου!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Αποθήκευση πόρου ως.."
#: editor/editor_node.cpp editor/export_template_manager.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Εντάξει.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Αδύνατο το άνοιγμα αρχείου για εγγραφή:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Ζητήθηκε άγνωστη μορφή αρχείου:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Σφάλμα κατά την αποθήκευση."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Αποθήκευση σκηνής"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Ανάλυση"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Δημιουργία μικρογραφίας"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Αδύνατη η αποθήκευση σκηνής. Πιθανώς οι εξαρτήσεις (στιγμιότυπα) να μην "
"μπορούσαν να ικανοποιηθούν."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόρτωση πόρου."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Αδύνατο το φόρτωμα του MeshLibrary για συγχώνευση!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Σφάλμα κατά την αποθήκευση MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Αδύνατο το φόρτωμα του TileSet για συγχώνευση!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Σφάλμα κατά την αποθήκευση TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Σφάλμα κατά την αποθήκευση διάταξης!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Η προεπιλεγμένη διάταξη του editor έχει παρακαμφθεί."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Το όνομα της διάταξης δεν βρέθηκε!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Επαναφορά της προεπιλεγμένης διάταξης στις βασικές ρυθμίσεις."
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Αντιγραφή παραμέτρων"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Επικόλληση παραμέτρων"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Επικόλληση πόρου"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Αντιγραφή πόρου"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Μετατροπή σε ενσωματωμένο"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Κάνε τους υπό-πόρους μοναδικούς"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Άνοιγμα στη βοήθεια"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Δεν υπάρχει καθορισμένη σκηνή για εκτελέση."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Η κύρια σκηνή δεν έχει καθοριστεί, θέλετε να επιλέξετε μία;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «εφαρμογή»."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Η επιλεγμένη σκηνή '%s' δεν υπάρχει, θέλετε να επιλέξετε μία έγκυρη;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «εφαρμογή»."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Η επιλεγμένη σκηνή '%s' δεν είναι αρχείο σκηνής, θέλετε να επιλέξετε μία "
"έγκυρη;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «εφαρμογή»."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Η τρέχουσα σκηνή δεν έχει αποθηκευτεί, αποθηκεύστε πριν να τρέξετε το "
"πρόγραμμα."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Άνοιγμα σκηνής"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Άνοιγμα σκηνής βάσης"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Γρήγορο άνοιγμα σκηνής..."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Γρήγορη ανοιχτό script..."
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ναι"
#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Κλείσιμο σκηνής; (Οι μη αποθηκευμένες αλλαγές θα χαθούν)"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Αποθήκευση σκηνή ως..."
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Αυτή η σκηνή δεν έχει αποθηκευτεί. Αποθήκευση πριν από την εκτέλεση;"
#: editor/editor_node.cpp
#, fuzzy
msgid "Export Mesh Library"
msgstr "Εξαγωγή βιβλιοθήκης mesh"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Εξαγωγή σετ πλακιδίων"
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Έξοδος"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Τερματισμός του προγράμματος επεξεργασίας;"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Η τρέχουσα σκηνή δεν έχει αποθηκευτεί. Συνέχεια με το άνοιγμα;"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
"Δεν είναι δυνατό να φορτώσετε εκ νέου μια σκηνή που δεν αποθηκεύτηκε ποτέ."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Επαναφορά"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
"Αυτή η ενέργεια δεν μπορεί να αναιρεθεί. Θέλετε να συνεχίσετε με την "
"επαναφορά;"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Γρήγορη εκτέλεση σκηνής..."
#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"Θέλετε να ανοίξετε τον διαχειριστή έργου; \n"
"(Οι μη αποθηκευμένες αλλαγές θα χαθούν)"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Επιλογή κύριας σκηνής"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "α..."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Σφάλμα κατά τη φόρτωση της σκηνής, διότι δεν είναι μέσα στη διαδρομή του "
"έργου. Χρησιμοποιήστε την «Εισαγωγή» για να ανοίξετε τη σκηνή και, στη "
"συνέχεια, αποθηκεύστε τη μέσα στη διαδρομή του έργου."
#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Σφάλμα κατά τη φόρτωση σκηνής."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Η σκηνή '%s' έχει σπασμένες εξαρτήσεις:"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Αποθήκευση διάταξης"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Διαγραφή διάταξης"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Εναλλαγή καρτέλας σκηνής"
#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "%d περισσότερα αρχεία"
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "%d περισσότερα αρχεία ή φάκελοι"
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Σκηνή"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Πηγαίνετε στη σκηνή ανοίξατε προηγουμένως."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Επόμενη καρτέλα"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Προηγούμενη καρτέλα"
#: editor/editor_node.cpp
#, fuzzy
msgid "Filter Files.."
msgstr "Γρήγορο φιλτράρισμα αρχείων..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Πράξεις με αρχεία σκηνής."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Νέα σκηνή"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Νέα κληρονομημένη σκηνή.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Άνοιγμα σκηνής.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Αποθηκεύσετε σκηνής"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Αποθήκευση όλων των σκηνών"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Κλείσιμο σκηνής"
#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Κλείσιμο και μετάβαση στην προηγούμενη σκηνή"
#: editor/editor_node.cpp
msgid "Open Recent"
msgstr "Άνοιγμα πρόσφατων"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Μετατροπή σε..."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "Βιβλιοθήκη mesh..."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Αναίρεση"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Ακύρωση αναίρεσης"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Εκτέλεση script"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Ρυθμίσεις έργου"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Επαναφορά σκηνής"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Έξοδος στη λίστα έργων"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Εισαγωγή πόρων στο έργο."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Εισαγωγή"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Λοιπά έργα ή εργαλεία για όλη τη σκηνή."
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Εργαλεία"
#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Εξαγωγή έργου σε πολλές πλατφόρμες."
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Εξαγωγή"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Αναπαραγωγή του έργου."
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Αναπαραγωγή"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Παύση της σκηνής"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Παύση της σκηνής"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Διέκοψε τη σκηνή."
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Διακοπή"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Αναπαραγωγή επεξεργαζόμενης σκηνής."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Αναπαραγωγή σκηνής"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"
#: editor/editor_node.cpp
msgid "Debug options"
msgstr "Επιλογές εντοπισμού σφαλμάτων"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Ανέπτυξε με απομακρυσμένο εντοπισμό σφαλμάτων"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Όταν εξάγετε ή αναπτύσσετε, το παραγόμενο εκτελέσιμο θα προσπαθήσει να "
"συνδεθεί στην IP αυτού του υπολογιστή για να αποσφαλματωθεί."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Μικρή ανάπτυξη με δικτυωμένο σύστημα αρχείων"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Όταν ενεργοποιείται αυτή η επιλογή, η εξαγωγή ή η ανάπτυξη θα παράξουν ένα "
"ελαχιστοποιημένο εκτελέσιμο.\n"
"Το σύστημα αρχείων θα διατεθεί από τον επεξεργαστή μέσω του διαδικτύου.\n"
"Στο Android, η ανάπτυξη θα χρησιμοποιήσει το καλώδιο USB για μεγαλύτερη "
"απόδοση. Αυτή η επιλογή επιταχύνει τις δοκιμές για παιχνίδια με μεγάλο "
"αποτύπωμα."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Ορατά σχήματα σύγκρουσης"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Σχήματα σύγκρουσης και κόμβοι raycast (για 2D και 3D) θα είναι ορατά στο "
"παιχνίδι εάν αυτή η επιλογή είναι ενεργοποιημένη."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Ορατή πλοήγηση"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Πλέγματα πλοήγησης και πολύγονα θα είναι ορατά στο παιχνίδι εάν αυτή η "
"επιλογή είναι ενεργοποιημένη."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Συγχρονισμός αλλαγών στη σκηνή"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Όταν αυτή η επιλογή είναι ενεργοποιημένη, ό,τι αλλαγές γίνουν στη σκηνή θα "
"αναπαραχθούν και στο παιχνίδι.\n"
"Όταν χρησιμοποιηθεί απομακρυσμένα σε μία συσκευή, αυτό είναι ποιο "
"αποτελεσματικό με δικτυωμένο σύστημα αρχείων."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Συγχρονισμός αλλαγών στα script"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Όταν αυτή η επιλογή είναι ενεργοποιημένη, όποιο script αποθηκευτεί θα "
"επαναφορτωθεί στο παιχνίδι.\n"
"Όταν χρησιμοποιηθεί απομακρυσμένα σε μία συσκευή, αυτό είναι ποιο "
"αποτελεσματικό με δικτυωμένο σύστημα αρχείων."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Ρυθμίσεις"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ρυθμίσεις επεξεργαστή"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Διάταξη επεξεργαστή"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Εναλλαγή πλήρους οθόνης"
#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
msgstr "Φόρτωση προτύπων εξαγωγής"
#: editor/editor_node.cpp
msgid "About"
msgstr "Σχετικά"
#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Ειδοποίηση όταν ένας εξωτερικός πόρος έχει αλλάξει."
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Περιστρέφεται όταν το παράθυρο του επεξεργαστή επαναχρωματίζεται!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Ενημέρωση πάντα"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Ενημέρωση αλλαγών"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Απενεργοποίηση δείκτη ενημέρωσης"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Επιθεωρητής"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Δημιούργησε έναν νέο πόρο στη μνήμη και επεξεργάσου τον."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Φόρτωσε υπάρχων πόρο στη μνήμη και επεξεργάσου τον."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Αποθήκευσε το τρέχων επεξεργαζόμενο πόρο."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Αποθήκευση ως..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Πήγαινε στο προηγουμένως επεξεργασμένο αντικείμενο στο ιστορικό."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Πήγαινε στο επόμενο επεξεργασμένο αντικείμενο στο ιστορικό."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Ιστορικό προσφάτως επεξεργασμένων αντικειμένων."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Ιδιότητες αντικειμένου."
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Σύστημα αρχείων"
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Κόμβος"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Έξοδος"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "Επανεισαγωγή"
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Ενημέρωση"
#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "Ευχαριστίες από την κοινότητα της Godot!"
#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "Ευχαριστώ!"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Εισαγωγή προτύπων από αρχείο ZIP"
#: editor/editor_node.cpp
msgid "Export Project"
msgstr "Εξαγωγή έργου"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Εξαγωγή βιβλιοθήκης"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Συγχώνευση με υπάρχων"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Κωδικός:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Άνοιξε & Τρέξε ένα script"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr ""
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Επανεισαγωγή"
#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Αδύνατο το άνοιγμα του zip των προτύπων εξαγωγής."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:\n"
msgstr "Σφάλμα κατά την αποθήκευση άτλαντα:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Extracting Export Templates"
msgstr "Φόρτωση προτύπων εξαγωγής"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Εισαγωγή:"
#: editor/export_template_manager.cpp
msgid "Loading Export Templates"
msgstr "Φόρτωση προτύπων εξαγωγής"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove Template"
msgstr "Αφαίρεση επιλογής"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select template file"
msgstr "Διαγραφή επιλεγμένων αρχείων;"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Export Template Manager"
msgstr "Φόρτωση προτύπων εξαγωγής"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/import/resource_importer_obj.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr ""
#: editor/import_dock.cpp
#, fuzzy
msgid " Files"
msgstr "Αρχείο:"
#: editor/import_dock.cpp
#, fuzzy
msgid "Import As:"
msgstr "Εισαγωγή"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: editor/import_dock.cpp
#, fuzzy
msgid "Reimport"
msgstr "Επανεισαγωγή"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Σφάλμα κατά την αρχικοποίηση του FreeType."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Άγνωστη μορφή γραμματοσειράς."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Σφάλμα κατά την φόρτωση της γραμματοσειράς."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Μη έγκυρο μέγεθος γραμματοσειράς."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Ακύρωση"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (godot.cfg)"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "Βελτιστοποίηση animation"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Επεξεργασία"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Εντάξει"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/gradient_texture_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/gradient_texture_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Remove Point from Line2D"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Point to Line2D"
msgstr "Πήγαινε στη γραμμή"
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Move Point in Line2D"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
msgid "Split Segment (in line)"
msgstr ""
#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Επικόληση"
#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr ""
#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "Ξεχωριστή"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Αποκοπή"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Αντιγραφή"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Επιλογή όλων"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Εναλλαγή σημείου διακοπής"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Ενεργοποίηση"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '"
msgstr "Διαγραφή διάταξης"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "Διαγραφή επιλεγμένων αρχείων;"
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project"
msgstr "Εισαγωγή πόρων στο έργο."
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Αντιστοιχίες:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Εξαγωγή σετ πλακιδίων"
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_settings.cpp
msgid "Key "
msgstr ""
#: editor/project_settings.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "Άξονας"
#: editor/project_settings.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "Συσκευή"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "Κουμπί"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "Αριστερό κουμπί."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "Δεξί κουμπί."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "Μεσαίο κουμπί."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "Ροδέλα πάνω."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "Ροδέλα κάτω."
#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Ρυθμίσεις έργου"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings.cpp
msgid "Del"
msgstr ""
#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr ""
#: editor/project_settings.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings.cpp
msgid "Plugins"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Show in File System"
msgstr "Σύστημα αρχείων"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Επικόλληση κόμβων"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr "Όρισε"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_editor.cpp
msgid "Sections:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr ""
#: editor/resources_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Αντιγραφή κόμβων"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Load existing script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Μη έγκυρη παράμετρος στην convert(). Χρησιμοποιήστε τις σταθερές TYPE_*."
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "Η παράμετρος step είναι μηδέν!"
#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "Δεν είναι script με παρουσία"
#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not based on a script"
msgstr "Δεν είναι βασισμένο σε script"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "Δεν βασίζεται σε αρχείο πόρων"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (λείπει το @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Άκυρη μορφή λεξικού στιγμιοτύπων (αδύνατη η φόρτωση του script στο @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (άκυρο script στο @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (άκυρες υπό-κλάσεις)"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Ένας κόμβος παρέδωσε χωρίς μνήμη εργασίας. Διαβάστε τις οδηγίες για τη σωστή "
"λειτουργία του yield!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Ένας κόμβος παρέδωσε (έκανε yield), αλλά δεν επέστρεψε μία κατάσταση "
"συνάρτηση στην πρώτη μνήμη εργασίας."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Η τιμή επιστροφής πρέπει να έχει ανατεθεί στο πρώτο στοιχείο της μνήμης "
"εργασίας του κόμβου! Παρακαλούμε διορθώστε τον κόμβο σας."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Ο κόμβος επέστρεψε μία άκυρη ακολουθία ως έξοδο: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Βρέθηκε το bit της ακολουθίας, αλλά όχι ο κόμβος στη στοίβα. Παρακαλούμε "
"αναφέρετε το bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Συναρτήσεις:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Μεταβλητές:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Το όνομα δεν είναι έγκυρο αναγνωριστικό:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Το όνομα χρησιμοποιείται ήδη από μία άλλη συνάρτηση/μεταβλητή/σήμα:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Μετονομασία συνάρτησης"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Μετονομασία μεταβλητής"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Μετονομασία σήματος"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Προσθήκη συνάρτησης"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Προσθήκη μεταβλητής"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Προσθήκη σήματος"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Αφαίρεση συνάρτησης"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Αφαίρεση μεταβλητής"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Επεξεργασία μεταβλητής:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Αφαίρεση σήματος"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Επεξεργασία σήματος:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Αλλαγή έκφρασης"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Προσθήκη κόμβου"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Πατήστε παρατεταμένα το κουμπί Meta για να προσθέσετε έναν Getter. Πατήστε "
"παρατεταμένα το Shift για να προσθέσετε μία γενική υπογραφή."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Πατήστε παρατεταμένα το Ctrl για να προσθέσετε έναν Getter. Πατήστε "
"παρατεταμένα το Shift για να προσθέσετε μία γενική υπογραφή."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
msgstr ""
"Πατήστε παρατεταμένα το κουμπί Meta για να προσθέσετε μία απλή αναφορά στον "
"κόμβο."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
"Πατήστε παρατεταμένα το Ctrl για να προσθέσετε μία απλή αναφορά στον κόμβο."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
msgstr ""
"Πατήστε παρατεταμένα το κουμπί Meta για να προσθέσετε έναν Setter μεταβλητής."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Πατήστε παρατεταμένα το Ctrl για να προσθέσετε έναν Setter μεταβλητής."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Προσθέστε έναν κόμβο preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Προσθέστε κόμβο/-ους από δέντρο"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Προσθέστε ιδιότητα Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Προσθέστε ιδιότητα Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Συνθήκη"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr "Ακολουθία"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr "Μεταγωγέας"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Επαναλήπτης"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "Όσο"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Επιστροφή"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Πάρε"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Τύπος βάσης:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Διαθέσιμοι κόμβοι:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Επιλέξτε ή δημιουργήστε μία συνάρτηση για να επεξεργαστείτε το γράφημα"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Επεξεργασία παραμέτρων σήματος:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Επεξεργασία μεταβλητής:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Αλλαγή"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Διαγραφή επιλεγμένου"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Εύρεση είδους κόμβου"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Αντιγραφή κόμβων"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Αποκοπή κόμβων"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Επικόλληση κόμβων"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Δεν μπορεί να γίνει επανάληψη στον εισηγμένο τύπο: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Ο επαναλήπτης έγινε άκυρος"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Ο επαναλήπτης έγινε άκυρος: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Άκυρο όνομα ιδιότητας δείκτη."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Το βασικό αντικείμενο δεν είναι κόμβος!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Η διαδρομή δεν οδηγεί σε κόμβο!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Άκυρο όνομα ιδιότητας δείκτη '%s' στον κόμβο %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Άκυρη παράμετρος τύπου: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Άκυροι παράμετροι: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Το VariableGet δεν βρέθηκε στο script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "Το VariableSet δεν βρέθηκε στο script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Ο κόμβος δεν έχει τη μέθοδο _step(), αδύνατη η επεξεργασία του γραφήματος."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Άκυρος τύπος επιστροφής από την _step(), πρέπει να είναι ακέραιος (seq out) "
"ή ακολουθία χαρακτήρων (error)."
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
msgstr "μόλις πατήθηκε"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
msgstr "μόλις απελευθερώθηκε"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:\n"
msgstr "Αδύνατη η δημιουργία φακέλου."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:\n"
msgstr "Αδύνατη η δημιουργία φακέλου."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:\n"
msgstr "Αδύνατη η δημιουργία φακέλου."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid ""
"Couldn't read the certificate file. Are the path and password both correct?"
msgstr ""
"Αδύνατη η ανάγνωση του αρχείου πιστοποιητικών. Είναι η διαδρομή και ο "
"κωδικός σωστοί;"
#: platform/uwp/export/export.cpp
msgid "Error creating the signature object."
msgstr "Σφάλμα κατά τη δημιουργία της υπογραφής του αντικειμένου."
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
msgstr "Σφάλμα κατά τη δημιουργία της υπογραφής του πακέτου."
#: platform/uwp/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
"Δεν βρέθηκαν πρότυπα εξαγωγής.\n"
"Κατεβάστε και εγκαταστήστε τα πρότυπα εξαγωγής."
#: platform/uwp/export/export.cpp
msgid "Custom debug package not found."
msgstr "Το προσαρμοσμένο πακέτο αποσφαλμάτωσης δεν βρέθηκε."
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
msgstr "Το προσαρμοσμένο πακέτο παραγωγής δεν βρέθηκε."
#: platform/uwp/export/export.cpp
msgid "Invalid unique name."
msgstr "Άκυρο μοναδικό όνομα."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Άκυρο GUID προϊόντος."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Άκυρο GUID εκδότη."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Άκυρο χρώμα παρασκηνίου."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Άκυρη εικόνα λογότυπου καταστήματος (πρέπει να είναι 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 44x44 (πρέπει να είναι 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 71x71 (πρέπει να είναι 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 150x150 (πρέπει να είναι 150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 310x310 (πρέπει να είναι 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Άκυρη εικόνα ευρύ λογότυπου 310x150 (πρέπει να είναι 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Ένας πόρος SpriteFrames πρέπει να έχει δημιουργηθεί ή ορισθεί στην ιδιότητα "
"'Frames' για να μπορεί το AnimatedSprite να παρουσιάσει frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Μόνο ένα ορατό CanvasModulate επιτρέπεται σε κάθε σκηνή (ή σύνολο "
"στιγμιότυπων σκηνών). Το πρώτο που δημιουργήθηκε θα δουλέψει, ενώ τα άλλα θα "
"αγνοηθούν."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"To CollisionPolygon2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
"να τους δώσετε ένα σχήμα."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ένα άδειο ColisionPollygon2D δεν επηρεάζει τη σύγκρουση."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
"να τους δώσετε ένα σχήμα."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Ένα σχήμα πρέπει να δοθεί στο CollisionShape2D για να λειτουργήσει. "
"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Μία εικόνα με το σχήμα του φωτός πρέπει να δοθεί στην ιδιότητα 'texture'"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Ένα πολύγωνο occluder πρέπει να οριστεί (ή ζωγραφιστεί) για να λειτουργήσει "
"αυτός ο occluder."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Το πολύγωνο occluder για αυτόν τον occluder είναι άδειο. Ζωγραφίστε ένα "
"πολύγονο!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Ένας πόρος NavigationPolygon πρέπει να ορισθεί ή δημιουργηθεί για να "
"λειτουργήσει αυτός ο κόμβος. Ορίστε μία ιδιότητα ή ζωγραφίστε ένα πολύγωνο."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"Το NavigationPolygonInstance πρέπει να κληρονομεί έναν κόμβο τύπου "
"Navigation2D, διότι διαθέτει μόνο δεδομένα πλοήγησης."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Particles2D για να "
"δουλέψει."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Node2D για να "
"δουλέψει."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο τύπου Viewport σε "
"λειτουργία 'render target' για να δουλέψει."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Το Viewport που ορίστηκε στην ιδιότητα 'path' πρέπει να είναι σε λειτουργία "
"'render target' για να δουλέψει αυτό to sprite."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Το VisibilityEnable2D δουλεύει καλύτερα όταν χρησιμοποιείται μα την ρίζα της "
"επεξεργασμένης σκηνές κατευθείαν ως γονέας."
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"To CollisionShape υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area, StaticBody, RigidBody, KinematicBody, κλπ, για να τους "
"δώσετε ένα σχήμα."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Ένα σχήμα πρέπει να δοθεί στο CollisionShape για να λειτουργήσει. "
"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"To CollisionPolygon υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area, StaticBody, RigidBody, KinematicBody, κλπ, για να τους "
"δώσετε ένα σχήμα."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Ένα άδειο CollisionPolygon δεν επηρεάζει την σύγκρουση."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Ένας πόρος NavigationMesh πρέπει να έχει ορισθεί ή δημιουργηθεί για να "
"δουλέψει αυτός ο κόμβος."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"Ένας κόμβος NavigationMeshInstance πρέπει να κληρονομεί έναν κόμβο τύπου "
"Navigation, διότι διαθέτει μόνο δεδομένα πλοήγησης."
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να "
"δουλέψει αυτός ο κόμβος."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Μόνο ένα WorldEnvironment επιτρέπεται σε κάθε σκηνή (ή σύνολο στιγμιοτύπων "
"σκηνών)."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Ένας πόρος SpriteFrames πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
"'Frames' για να δείξει frames το AnimatedSprite3D."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ειδοποίηση!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Άνοιγμα αρχείου"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Άνοιγμα αρχείου/-ων"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Άνοιγμα λεξικού"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Άνοιγμα αρχείου ή λεξικού"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Οι κόμβοι τύπου Popup θα είναι κρυμμένοι από προεπιλογή, εκτός κι αν "
"καλέσετε την popup() ή καμία από τις συναρτήσεις popup*(). Το να τους κάνετε "
"ορατούς κατά την επεξεργασία, όμως, δεν είναι πρόβλημα."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Το Viewport δεν έχει ορισθεί ως \"render target'. Αν σκοπεύετε να δείχνει τα "
"περιεχόμενα του, κάντε το να κληρονομεί ένα Control, ώστε να αποκτήσει "
"μέγεθος. Αλλιώς, κάντε το ένα RenderTarget και ορίστε το internal texture σε "
"έναν κόμβο για απεικόνιση."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Ένας πόρος SampleLibrary πρέπει να έχει δημιουργηθεί ή ορισθεί στην "
#~ "ιδιότητα 'samples' για να παίξει ήχο το SamplePlayer."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Ένας πόρος SampleLibrary πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
#~ "'samples' για να παίξει ήχο το SpatialSamplePlayer."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
#~ msgid "Please save the scene first."
#~ msgstr "Παρακαλούμε αποθηκεύστε την σκηνή πρώτα."
#~ msgid "Save Translatable Strings"
#~ msgstr "Αποθήκευση μεταφράσιμων συμβολοσειρών"
#~ msgid "Translatable Strings.."
#~ msgstr "Μεταφράσιμες συμβολοσειρές..."
#~ msgid "Install Export Templates"
#~ msgstr "Εγκατάσταση προτύπων εξαγωγής"