godot/doc/classes/VisualShaderNodeCubeMapUniform.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNodeTextureUniform" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [CubeMap] uniform node to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>