2020-03-01 22:14:37 +00:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
Import("env")
|
2020-03-01 22:14:37 +00:00
|
|
|
|
|
|
|
from platform_methods import run_in_subprocess
|
|
|
|
import input_builders
|
|
|
|
|
|
|
|
|
|
|
|
# Order matters here. Higher index controller database files write on top of lower index database files.
|
2020-03-30 06:28:32 +00:00
|
|
|
controller_databases = [
|
|
|
|
"#core/input/gamecontrollerdb.txt",
|
|
|
|
"#core/input/godotcontrollerdb.txt",
|
|
|
|
]
|
2020-03-01 22:14:37 +00:00
|
|
|
|
|
|
|
env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
|
2020-03-30 06:28:32 +00:00
|
|
|
env.CommandNoCache(
|
|
|
|
"#core/input/default_controller_mappings.gen.cpp",
|
|
|
|
controller_databases,
|
|
|
|
run_in_subprocess(input_builders.make_default_controller_mappings),
|
|
|
|
)
|
2020-03-01 22:14:37 +00:00
|
|
|
|
|
|
|
env.add_source_files(env.core_sources, "*.cpp")
|
|
|
|
|
|
|
|
# Don't warn about duplicate entry here, we need it registered manually for first build,
|
|
|
|
# even if later builds will pick it up twice due to above *.cpp globbing.
|
|
|
|
env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
|