godot/modules/mono/doc_classes/GodotSharp.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
<description>
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also [CSharpScript].
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</description>
<tutorials>
</tutorials>
<methods>
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<method name="is_runtime_initialized">
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<return type="bool" />
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<description>
Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
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</description>
</method>
</methods>
</class>