godot/doc/classes/VisualShaderNodeReroute.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeReroute" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that allows rerouting a connection within the visual shader graph.
</brief_description>
<description>
Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_port_type" qualifiers="const">
<return type="int" enum="VisualShaderNode.PortType" />
<description>
Returns the port type of the reroute node.
</description>
</method>
</methods>
</class>